That can work but it causes the trigger to fire each time the unit takes damage. I only want the trigger to fire if the damage results in Hero death prevention activating.
How would I go about attaching an attribute i made called death to hero death prevention? I tried it through the behavior modification tab but it isn't working
"Do stuff" - is to simply move the hero to a target location. I know the problem in in the Event/Conditions because I stuck a chat message in the action so I can tell if it makes it that far.
The Heros do carry the behavior and it functions correctly when they die. I just need to move the hero to a specific point after the behavior triggers.
This should be a simple thing but I can't get it to work. I just need a trigger to fire on a unit every time they use the behavior Hero Death Prevention.
I am trying to balance Nuke the Zombies ->
I have gotten some balancing done but without testers there is only so much I can do by myself. Any feedback on the current state of the game would be greatly appreciated. I'm on North America Servers.
Hi all. I just released my newest map Time Portal and was hoping for some feed back on it. I think I have taken fixed all the big stuff. I need help with testing and balancing though. I'm not going to describe the map because it is very different and I need to see if my tutorial is sufficient to explain it. Feed back I need are...
1. Do you get it? Main concepts of the game.
2. Difficulty curve - is it too steep? not steep enough?
3. Does the Add Time ability make sense?
4. Any other feed back would be great.
It is a 1 players game and saves your progress so don't worry about finding a group.
Anyone know if there is a way to activate a trigger every time your unit faces a certain other unit and turns the trigger off when your unit looks away?
I'm looking to do somthing a bit more complex then that. It is more of a record/replay functionality. It would be too complex for someone to spell out but any tips/trick to speed up the process would be great.
Basically I want to set a command, where the game records all movments and actions that a player makes with a given unit, and is then able to make a copy of the unit that will exactly replay all the movments and actions the player took on command.
I know, that's why I'm asking people to make a project page. You can see the project page of each map just by clicking on its name at the list in the first page. Maps with no video or images will by default get less votes.
And about more advertisement, the first page of the popularity system is the best ads. Once the Map of the Week gets to the first page, you will see how many people might come here.
edit: 1000 posts! yay! (I can't open any more posts now, lol)
I just loaded SC2 and played each map before voting. Ya playing solo is not the best way to judge, but I got the basic ideas behind each map.
Is it possible to create a dialog button that when pushed, will automatically cause the player who pushed it to select every unit they have on the map? If so, how might this be done?
Could my map "SCV Soccer 2" make the cut for map of the week some time?
It has a nitch following and people seem to really like it. All I would need to do is update my loading screen. Here is a video I made by myself a while back or you can just play it for yourself on Battle.net
0
@BasharTeg: Go
That can work but it causes the trigger to fire each time the unit takes damage. I only want the trigger to fire if the damage results in Hero death prevention activating.
How would I go about attaching an attribute i made called death to hero death prevention? I tried it through the behavior modification tab but it isn't working
0
@Bilxor: Go
"Do stuff" - is to simply move the hero to a target location. I know the problem in in the Event/Conditions because I stuck a chat message in the action so I can tell if it makes it that far.
The Heros do carry the behavior and it functions correctly when they die. I just need to move the hero to a specific point after the behavior triggers.
0
This should be a simple thing but I can't get it to work. I just need a trigger to fire on a unit every time they use the behavior Hero Death Prevention.
Right now I have,
Event
Unit attribute changes
Condition
Triggering behavior = hero death prevention
Action
Do Stuff
0
Battle.net 1.0 > 2.0 in all ways that actually matter. 2.0 is like a dumb blond. Pretty, but has absolutely nothing to offer beyond that.
0
@Taintedwisp: Go
Skyward Sword is a heavy contender.
0
I am trying to balance Nuke the Zombies -> I have gotten some balancing done but without testers there is only so much I can do by myself. Any feedback on the current state of the game would be greatly appreciated. I'm on North America Servers.
0
@LongLivetheTalDarim: Go
Zergling Flood!!! is similar. But currently has no bank just a basic ranking system.
0
@Zanryu1337: Go
I'm on North America
0
Hi all. I just released my newest map Time Portal and was hoping for some feed back on it. I think I have taken fixed all the big stuff. I need help with testing and balancing though. I'm not going to describe the map because it is very different and I need to see if my tutorial is sufficient to explain it. Feed back I need are...
1. Do you get it? Main concepts of the game. 2. Difficulty curve - is it too steep? not steep enough? 3. Does the Add Time ability make sense? 4. Any other feed back would be great.
It is a 1 players game and saves your progress so don't worry about finding a group.
0
Anyone know if there is a way to activate a trigger every time your unit faces a certain other unit and turns the trigger off when your unit looks away?
0
@Enexy: Go
I'm looking to do somthing a bit more complex then that. It is more of a record/replay functionality. It would be too complex for someone to spell out but any tips/trick to speed up the process would be great.
0
Basically I want to set a command, where the game records all movments and actions that a player makes with a given unit, and is then able to make a copy of the unit that will exactly replay all the movments and actions the player took on command.
0
I just loaded SC2 and played each map before voting. Ya playing solo is not the best way to judge, but I got the basic ideas behind each map.
0
Is it possible to create a dialog button that when pushed, will automatically cause the player who pushed it to select every unit they have on the map? If so, how might this be done?
0
Could my map "SCV Soccer 2" make the cut for map of the week some time?
It has a nitch following and people seem to really like it. All I would need to do is update my loading screen. Here is a video I made by myself a while back or you can just play it for yourself on Battle.net