Perhaps the tower is dying before its mineral cost registers. Talon's suggestion of putting the kill part in the trigger should work, but if you really want to use data...
You could have the sell ability create a persistent with a very short period (0.0625) and a periodic effect of suicide. That should ensure that the trigger has a chance to finish running before the tower dies.
I'm unfamiliar with how this kind of stuff is set up.
Are you able to selectively enable cliff detection, so they're only impacting cliffs that they wouldn't try to attack enemies over anyway? (Ie: 2nd tier cliffs / outer bounding walls).
You need to choose an actor to function as the missile and set up its actor events. Search in units for "weapon" and look at their actor events to see how it's hooked up.
It will have to suffice to say that I have a different perspective. Unfortunately, I cannot elaborate.
Mysterious :)
Anyway, this "money-grab" argument is not only wrong, but it's getting way more attention than it deserves-
Over 6 years have gone by, and the monthly sub for WoW has not gone up.
"Oh noes, Blizzard charges $3-25 for convenient optional services!" - Who doesn't? Warhammer offers various premium crap for $5-20. League of Legends charges about $10 to be able to save extra "rune pages" (basically a minor time-saver between games). I've bought stuff like this from various games and never once felt cheated. If you don't like it, you don't have to buy it.
Old school Warcraft, Starcraft, and Diablo Bnet servers are still up after a decade or more - how long has it been since those games were profitable? How many other companies maintain servers for 10 year old games?
Customer support is free, and doesn't suck. You ever notice that most game companies don't even offer a phone number? The few account issues I've had, I could call up and talk to a real person who speaks plain english and get help. God only knows how much they must spend to pay people who aren't in India to put up with us. Try contacting EA for help sometime...*shudder*
Seriously, I really think there's a lot of room for debate on the merits of the current popularity system (or the D3 AH, or similar hot-button issues). I'd love to have a nice, adult conversation about stuff like this where people lay out logical points and concerns. "Will this make the game better or worse? Why or why not?"
Unfortunately, it's impossible for us to have a constructive discussion because half the posts are speculative drivel about how "Blizzard's clearly going down hill".
EDIT: Formatting and removal of unnecessary reiteration.
They'be been saying the "one expansion a year" thing for two years. It has yet to happen specifically because they take the time to ensure their work is polished. Diablo 3 was announced what, 3 years ago? With a clearly playable demo even then? And they still held off.
To this day, they've held to their promise of "we don't release it 'til it's done".
They clearly explained sc2 was in 3 parts because they wanted to give us 3x the story - or are you saying Brood War was a "corporate cash grab" too?
Oh, I misunderstood. In that case, you could add all your units you want to track to a "unit group" variable, then use the condition "number of living units in group = 0".
Create a variable of type "unit" and, when the single unit you want to use is created, set the value of the variable equal to that specific unit (either explicitly in map startup, or by using the "last created unit" value).
Once you have that unit variable, you can use it as a condition for your trigger.
Were you not around when the Blizzard maps were permanently pegged to the top of the list, removing 3 front-page spots for normal maps? Yeah, they took that away and opened the space up for more user-made maps. If their "ultimate sinister goal" was to promote their mods, don't you think they could've simply left them up there?
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Perhaps the tower is dying before its mineral cost registers. Talon's suggestion of putting the kill part in the trigger should work, but if you really want to use data...
You could have the sell ability create a persistent with a very short period (0.0625) and a periodic effect of suicide. That should ensure that the trigger has a chance to finish running before the tower dies.
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@Vexal: Go
I'm unfamiliar with how this kind of stuff is set up.
Are you able to selectively enable cliff detection, so they're only impacting cliffs that they wouldn't try to attack enemies over anyway? (Ie: 2nd tier cliffs / outer bounding walls).
I dunno, I guess it just feels really ghetto >_>
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@Vexal: Go
That looks cool, except for how they go sliding up walls and over cliffs when they bounce.
Get cliff detection in there and it'll be absolutely amazing :)
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@GrimmySnarf: Go
You need to choose an actor to function as the missile and set up its actor events. Search in units for "weapon" and look at their actor events to see how it's hooked up.
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Mysterious :)
Anyway, this "money-grab" argument is not only wrong, but it's getting way more attention than it deserves-
Seriously, I really think there's a lot of room for debate on the merits of the current popularity system (or the D3 AH, or similar hot-button issues). I'd love to have a nice, adult conversation about stuff like this where people lay out logical points and concerns. "Will this make the game better or worse? Why or why not?"
Unfortunately, it's impossible for us to have a constructive discussion because half the posts are speculative drivel about how "Blizzard's clearly going down hill".
EDIT: Formatting and removal of unnecessary reiteration.
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@Vortexx2010: Go
They'be been saying the "one expansion a year" thing for two years. It has yet to happen specifically because they take the time to ensure their work is polished. Diablo 3 was announced what, 3 years ago? With a clearly playable demo even then? And they still held off.
To this day, they've held to their promise of "we don't release it 'til it's done".
They clearly explained sc2 was in 3 parts because they wanted to give us 3x the story - or are you saying Brood War was a "corporate cash grab" too?
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This could be amazing if implemented right. I gotta say the conspiracy theory is pretty baseless, though.
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@Klishu: Go
Tried running the Repair tool and/or re-installing SC2?
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@DarlD: Go
Oh, I misunderstood. In that case, you could add all your units you want to track to a "unit group" variable, then use the condition "number of living units in group = 0".
In any case, I'm glad you got it working =)
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@DarlD: Go
Create a variable of type "unit" and, when the single unit you want to use is created, set the value of the variable equal to that specific unit (either explicitly in map startup, or by using the "last created unit" value).
Once you have that unit variable, you can use it as a condition for your trigger.
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@RodrigoAlves: Go
They saw your videos and couldn't resist your manliness any longer.
I did get one weird PM recently, but it was nowhere near as weird as yours 0_o
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@DarlD: Go
So in a roundabout way, the bombs "explode" and kill the nearest enemy that's within the "blast radius"?
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@Mozared: Go
Fair enough. Since the original concerns raised by Rodrigo and Mav have been addressed, I'll excuse myself from the thread.
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@sandround: Go
I'm sorry, you're right. That was unfair of me. You're not a troll at all.
Btw, you look stylish in that tinfoil hat.
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@sandround: Go
Were you not around when the Blizzard maps were permanently pegged to the top of the list, removing 3 front-page spots for normal maps? Yeah, they took that away and opened the space up for more user-made maps. If their "ultimate sinister goal" was to promote their mods, don't you think they could've simply left them up there?
Oh wait, nevermind, you're just trolling =/