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    posted a message on Good Number of Doodads for a Map
    Quote from SouLCarveRR: Go

    @Nebuli2: Go

    max amount of actors alone in game is around 16000 this includes units,doodads, missile units, spell effects...... if you hit the cap the game will not create more actors.

    Does this include the approximately 4,000 actors that you get when you use all the standard dependencies? Does this also include copies of actors?

    Posted in: Terrain
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    posted a message on [Ability] Energy Absolution

    So my unit seems to do the spell correctly (or at least I think so). However, when I move my unit he will disappear at random. I am not sure what is causing it, do you have any idea?

    Posted in: Tutorials
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    posted a message on [Data] Colliding Projectiles

    Thanks for the help Dryeyece. I am just using this as a learning tool. As you can see my understanding of the data editor is really poor. Also I will tinker around with models for missiles later on to try out. That is pretty neat. I have been looking at that changes and am starting to figure out some of my mistakes. This has been useful!

    Posted in: Tutorials
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    posted a message on [Data] Colliding Projectiles

    I tried making the fireball following the tutorial. It works perfectly fine except one thing. My unit will only shoot the fireballs straight. I tinkered for a long time trying to figure out how to make the missiles actually target the point I click on. I'm sure I probably made a stupid mistake somewhere but could you take a look and help me find what I did wrong? Thanks for the awesome tutorial by the way.

    Posted in: Tutorials
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    posted a message on [UI] SC2Layout Files: Override method (Aiurchef method)

    I got it to work now Helral. I ended up doing a stupid mistake that kept it from working before. Thanks for the help!

    Posted in: Tutorials
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    posted a message on [UI] SC2Layout Files: Override method (Aiurchef method)

    Is there any way of moving the entire command panel off screen or hide it while still allowing units to use the command abilities? I have tried moving it off screen with an offset of 1500 from a bottom anchor. I have tried turning off visibility. It doesn't seem to do anything.

    Posted in: Tutorials
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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    I'm glad that you reduced Sarina's self-heal's a lot. She was literally impossible to kill 1v1 with a guardian if they had half-decent control. I hope you put a longer cooldown on Dex's heal as well (maybe buff other skills a bit to compensate). Healing in general can be really annoying to deal with, especially if it is down to 2v2 or even worse a 1v1. I must say the game is very good and addictive. I can't wait to see how it grows!

    Posted in: Project Workplace
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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    I've played the game a few times. I really dig the character selection screen. It looks very nice! I think characters should be buffed if someone on their team leaves because usually one person leaves the game during the 1st battle or 2nd battle. I've noticed the fury build up for the character I use (marine guy) is rather slow. Usually I must kill one other player, damage others, and take quite a bit of damage myself before I can use my fury ability. The game is rather fun and I like the fact that you must use skills appropriately to maximize your effectiveness. I am still unsure about the hero balance since I've only tried the marine so far but it looks fairly balanced.

    Posted in: Project Workplace
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    posted a message on Patch 1.2 PTR Notes

    • New trigger function: Verify Bank, used to verify that a bank’s signature is intact.

    Is this a trigger to check if someone has tampered with their bank files and could possibly be cheating? Or am I looking at this completely wrong?

    This patch has a lot of nice changes for map editing and for overall gameplay. I'm curious to see how the new popularity system will work out.

    Posted in: General Chat
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    posted a message on Dungeons - Guardians of Fire

    The game is very fun but I agree there definately needs to be a reset system. The rating system is completely ignored and you have to settle with whoever you have in your party regardless since you need all 5 players. The security for the bank data is bugged with the latest version. When you clear the bosses and then lose all your data it puts you off from playing. Many others have had their save data cleared too. Maybe better to get rid of the data security until it works correctly 100% of the time. Also I'm not sure if there are any ways for you to deal with the constant player dropping at the beginning. It might be 100% b.net but I think the map might also contribute to it in some manner.

    Posted in: Project Workplace
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