Sad to hear this. Hope you the best of luck in the future if the transition ends up taking place. Mapster is a great forum, without it I wouldn't have even gone through with mapping. Thank you for making it all possible.
I know of maps that are near 65 megs and still have no issues with publishing.
Can you tell me the names of the maps that are that large and published on b.net? I want to see if 65 meg maps really are allowed andsearchable on b.net since I was under the impression 20-21 MB was the map limit.
This is good news. I can see why people think it is overdue but better late than never. I think having your map exposed globally is a good thing for mappers to get recognition and makes it easier for people in other regions to enjoy your map. I am happy with the announcement.
As far as I know, the ability limit is still 32. For the movement tarcking things, I'm not quite sure what you want to do, so it is hard to say yes or no.
If you play the cutscene on UI, it is definitely not playing in game world. So I would say it won't affect the game world.
But technically, cutscenes aren't pre-rendered things, they still needs resources to be rendered in run time though. So, the game performance would be affected more or less. (Just like anything else that consume resources)
Thanks for clearing things up. Shame ability limit is still 32 but it really doesn't matter for nearly every project. I guess I will have to try experimenting the movement tracking when I get HoTS. It could potentially be really powerful but it could end up being underwhelming like redirect missiles effect turned out as. It's good to know that cutscenes don't end up playing out in the game world. I feel one of the biggest limitations of SC2 maps is the limited map space. Overall the 1.5 changes and the future HoTS changes are awesome!
Thanks for all the info. Pretty impressive stuff. I have a few questions. With the new movement tracking actor event are you able to possibly get a unit to retrace their previous movement? Would have some amazing potential applications. Also any idea if the 32 ability limit per unit has been raised since you can have more command cards now? Also, being an absolute cutscene noob, with the new ability to play a cutscene in a dialog, is it possible to have a premade cutscene that can be played at will and not affect gameplay? So in essence is it possible to have premade cutscenes that don't actually play out in the actual game?
I think it's a good idea. It will be an incentive for people to play more ladder and not feel as bad when they lose because you still get something out of it. Gives people long-term goals as well.
Looks cool. I'm not sure Blizzard will allow this map to stay if it reaches any sort of popularity though. They don't want to get into any legal issues with Nintendo.
Hmm looks like there was a copy of this thread elsewhere posted that I saw first. I vote New RPG I explain my post more in the other thread but this seems to be the only one with activity.
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Sad to hear this. Hope you the best of luck in the future if the transition ends up taking place. Mapster is a great forum, without it I wouldn't have even gone through with mapping. Thank you for making it all possible.
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@Ultimaswc3: Go
Looks like fun. Reminds me of Smashcraft.
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Can you tell me the names of the maps that are that large and published on b.net? I want to see if 65 meg maps really are allowed andsearchable on b.net since I was under the impression 20-21 MB was the map limit.
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Wow this will be useful $_$. Thanks!
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This is good news. I can see why people think it is overdue but better late than never. I think having your map exposed globally is a good thing for mappers to get recognition and makes it easier for people in other regions to enjoy your map. I am happy with the announcement.
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Thanks for clearing things up. Shame ability limit is still 32 but it really doesn't matter for nearly every project. I guess I will have to try experimenting the movement tracking when I get HoTS. It could potentially be really powerful but it could end up being underwhelming like redirect missiles effect turned out as. It's good to know that cutscenes don't end up playing out in the game world. I feel one of the biggest limitations of SC2 maps is the limited map space. Overall the 1.5 changes and the future HoTS changes are awesome!
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Thanks for all the info. Pretty impressive stuff. I have a few questions. With the new movement tracking actor event are you able to possibly get a unit to retrace their previous movement? Would have some amazing potential applications. Also any idea if the 32 ability limit per unit has been raised since you can have more command cards now? Also, being an absolute cutscene noob, with the new ability to play a cutscene in a dialog, is it possible to have a premade cutscene that can be played at will and not affect gameplay? So in essence is it possible to have premade cutscenes that don't actually play out in the actual game?
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I like MAPR the most but MAPZ works too.
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Just make an ability type effect - instant with a dummy effect or no effect attached and then modify the cooldown data as you desire.
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I think it's a good idea. It will be an incentive for people to play more ladder and not feel as bad when they lose because you still get something out of it. Gives people long-term goals as well.
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Looks cool. I'm not sure Blizzard will allow this map to stay if it reaches any sort of popularity though. They don't want to get into any legal issues with Nintendo.
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A shame. Blizzard probably won't even read the e-mail.
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I'm curious about any possible updates with the group sending complaints to Blizzard. Has anything been done yet?
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Sounds like it will be fun. How far in development are you?
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Hmm looks like there was a copy of this thread elsewhere posted that I saw first. I vote New RPG I explain my post more in the other thread but this seems to be the only one with activity.