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    posted a message on Previous WDE and Ideas

    @nevjmac:

    For the Mothership's Missile Barrage attack, you can take a look at the demo video. Below attachment is Mothership's attack from demo.

    @yukaboy:

    Yea, planet cracker isn't as epic as demo version. As for the Missile Barrage, we can get the reference from Hyperion but I don't want continuous attack and I don't know how to do that. =(

    Posted in: Data
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    posted a message on Previous WDE and Ideas

    @yukaboy:

    Possible for one or both? The Planet Cracker's model is a wee bit different from the demo.

    Posted in: Data
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    posted a message on Previous WDE and Ideas

    @nevjmac:

    If possible, yes, planet cracker but what I really meant was Mothership's Missile Barrage attack. ^_^

    Posted in: Data
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    posted a message on Question about Data Editor (ie: Behaviour/Trigger/Event/etc)

    @Eiviyn:

    Okay, I get the slow ability but how do I stack them? I've looked over the Hyperion's attack and BattleCruiser's Missile Pods but don't really understand how they work. Can you teach me how? ^_^

    Posted in: Data
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    posted a message on Previous WDE and Ideas

    How about Mothership's Old Attack? Possible?

    Posted in: Data
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    posted a message on Question about Data Editor (ie: Behaviour/Trigger/Event/etc)

    @Kueken531 ~ Thanks for the link!! I can now work on my slow spell!! Yay ^_^ As for my second question, if by weaker, you mean the movement speed, then yes. In other words, the slow effect is getting stronger.

    @Eiviyn ~ Stacking slow...I see. Erm...Allow behaviour to stack, is it by adding mutiple behaviours? Sorry but what do you mean by give a duration longer than the periodic?

    EDIT: Sorry but I have one more question (well, basically I have plenty because I'm very new, but for now...), is it possible to make the missile drop by adjusting the height at the Effect - Initial/Periodic/Final (Field)? Example, like the Ground Pound ability (from the tutorial page), the Initial Effect is Jump (adjust the height), the Periodic Effect is Drop (adjust the height) and the Final Effect is Damage. So, is it possible to make the missile drop by adjusting the height, just like the above? Though, from what I logically understands, the missile will continue to move on the ground and hit the target, despite the adjustment because its just height adjustment rather than gravity adjustment or something. Right?

    Posted in: Data
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    posted a message on Question about Data Editor (ie: Behaviour/Trigger/Event/etc)

    Hi, I'm very new to this. I want to make a slow spell. First question is where can I find the "slow" effect. Second, is it possible to slow to movement every second until it eventually stop?

    Thanks in advance and sorry for such noob questions.

    Posted in: Data
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