• 0

    posted a message on Team Melee - Making it perfect.

    Smurphy: here's an idea I have for a trigger solution for the repair problem. Give each player a nominal number of minerals (eg 5 or 10) and gas (only once the computer has gas). Have a trigger that "charges" the cpu money every time players' cash gets deducted for any reason (eg leaving or repairing). Also have this trigger keep track of debt and attempt to zero all players' minerals when the CPU has 0 minerals or gas. With this example upon leaving you'd only end up transferring 5-10 minerals to the rest of the team...which, while bad, isn't a disaster...and the trigger might just go ahead and subtract them when it notices the players no longer own those resources.

    I can try to add those triggers for you if you can send me your map file at some point.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Guide to adding SC1 units to your map

    Just fixed the devourer in the map to be able to reveal cloaked units: thanks to those who reported it! :-)

    Posted in: Tutorials
  • 0

    posted a message on Guide to adding SC1 units to your map

    Hi folks: I made a SC1vs.SC2Mod file which allows you to add the whole Starcraft 1 tech tree to your map regardless of its triggers or other data.

    The click-by-click screenshot instructions are here: http://graphics.stanford.edu/~danielrh/sc1to2tutorial/

    Let me know if you find them helpful, and also let me know if you're on SEA or Europe servers and want to elect yourself to host my maps on your account.

    Posted in: Tutorials
  • To post a comment, please or register a new account.