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    posted a message on Trigger spawns

    @uiasdnmb: Go

    Found it! Hold on...

    Posted in: Triggers
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    posted a message on Trigger spawns

    @uiasdnmb: Go

    Thanks for the reply, but my question then is how i apply a "IF/THAN/ELSE" row.. i mean i cant drag a condition, from conditions, to actions, but as i understand you i will be able to do this if i have a "IF/THAN/ELSE" under actions.. corrent? God im sorry for my stupidity!

    Posted in: Triggers
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    posted a message on Trigger spawns

    @yukaboy: Go

    Its not that simple for me :( I figured it would be a condition, so this is what i do. I rightclick somewhere inside my trigger, choose new, condition and theres 4 alternatives: and, or, comparison, within bounds, text has been set, not But which ever i choose it places itself under "Conditions" obviously and not "under one step in" a action...

    Posted in: Triggers
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    posted a message on Trigger spawns

    @thommiej: Go

    Thanks so much btw

    Posted in: Triggers
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    posted a message on Trigger spawns

    @thommiej: Go

    It did but ive been searching for all these hours how to do the "If" term! I really have no idea :( And also could you help with the victory part`? =)

    Posted in: Triggers
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    posted a message on Trigger spawns

    @Hellyonboy123: Go

    Yes i do, sorry

    Posted in: Triggers
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    posted a message on Trigger spawns

    Hi! Im sorry to bother you guys and must warn that im really no pro at this. THOUGH i have come along way just figuring stuff out on my own and reading guides etc. 1)My problem is probably simple. Map = 8 players Teams = 4 Every 2 seconds a marine spawns from a building called "Bunker". (Map is very similar to zone control). When over 120 units, the trigger pauses.. But i now want it to "If 120 enemy unit kills stop spawning marines and start spawning ... something else" Script i have now for that trigger is:

    • (Event) Timer - every 2 sec. of game time
    • (Conditions) 0<= (Marine count for player 1, counting queued or better ) <= 119
    • (Action) Create 1 marine for player 1 at (Position of bunker [xx.xx.xxx]) using point facing (no option)
    • (Action) Order all units in (last created units) to (move targeting (center of region 001)) (replace existing orders) <<<<<<- Region 001 is just 1 abit away from bunker

    .................................................................................................................................... 2)My second question is probably very very very simple. I have put in that players get defeted if "bunker" dies. But when all are dead (But me and the ally) it doesnt show victory. Now i do understand that i have to put in that if all enemys are defeated = victory for the allied. But i dont know how :(

    Very thanks! /Doite

    Posted in: Triggers
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