Thanks for the reply, but my question then is how i apply a "IF/THAN/ELSE" row.. i mean i cant drag a condition, from conditions, to actions, but as i understand you i will be able to do this if i have a "IF/THAN/ELSE" under actions.. corrent?
God im sorry for my stupidity!
Its not that simple for me :( I figured it would be a condition, so this is what i do. I rightclick somewhere inside my trigger, choose new, condition and theres 4 alternatives: and, or, comparison, within bounds, text has been set, not
But which ever i choose it places itself under "Conditions" obviously and not "under one step in" a action...
Hi!
Im sorry to bother you guys and must warn that im really no pro at this.
THOUGH i have come along way just figuring stuff out on my own and reading guides etc.
1)My problem is probably simple.
Map = 8 players
Teams = 4
Every 2 seconds a marine spawns from a building called "Bunker". (Map is very similar to zone control).
When over 120 units, the trigger pauses.. But i now want it to "If 120 enemy unit kills stop spawning marines and start spawning ... something else"
Script i have now for that trigger is:
(Event) Timer - every 2 sec. of game time
(Conditions) 0<= (Marine count for player 1, counting queued or better ) <= 119
(Action) Create 1 marine for player 1 at (Position of bunker [xx.xx.xxx]) using point facing (no option)
(Action) Order all units in (last created units) to (move targeting (center of region 001)) (replace existing orders) <<<<<<- Region 001 is just 1 abit away from bunker
....................................................................................................................................
2)My second question is probably very very very simple. I have put in that players get defeted if "bunker" dies.
But when all are dead (But me and the ally) it doesnt show victory. Now i do understand that i have to put in that if all enemys are defeated = victory for the allied. But i dont know how :(
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@uiasdnmb: Go
Found it! Hold on...
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@uiasdnmb: Go
Thanks for the reply, but my question then is how i apply a "IF/THAN/ELSE" row.. i mean i cant drag a condition, from conditions, to actions, but as i understand you i will be able to do this if i have a "IF/THAN/ELSE" under actions.. corrent? God im sorry for my stupidity!
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@yukaboy: Go
Its not that simple for me :( I figured it would be a condition, so this is what i do. I rightclick somewhere inside my trigger, choose new, condition and theres 4 alternatives: and, or, comparison, within bounds, text has been set, not But which ever i choose it places itself under "Conditions" obviously and not "under one step in" a action...
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@thommiej: Go
Thanks so much btw
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@thommiej: Go
It did but ive been searching for all these hours how to do the "If" term! I really have no idea :( And also could you help with the victory part`? =)
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@Hellyonboy123: Go
Yes i do, sorry
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Hi! Im sorry to bother you guys and must warn that im really no pro at this. THOUGH i have come along way just figuring stuff out on my own and reading guides etc. 1)My problem is probably simple. Map = 8 players Teams = 4 Every 2 seconds a marine spawns from a building called "Bunker". (Map is very similar to zone control). When over 120 units, the trigger pauses.. But i now want it to "If 120 enemy unit kills stop spawning marines and start spawning ... something else" Script i have now for that trigger is:
- Region 001 is just 1 abit away from bunker.................................................................................................................................... 2)My second question is probably very very very simple. I have put in that players get defeted if "bunker" dies. But when all are dead (But me and the ally) it doesnt show victory. Now i do understand that i have to put in that if all enemys are defeated = victory for the allied. But i dont know how :(
Very thanks! /Doite