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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    @doite: Go

    Sorry sorry sorry.. i know how annoying it is with the same questions. I found it on the second or third page!

    Posted in: Triggers
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    @martinolsson: Go

    Hi / Hej, I really like you library since its helps less advance users to create great map, but for us, maybe just me: Is it possible and how to customize the fire rate of the wepon? If i for instence would want a marines machine gun, with a clip around 30. Would that be possible? Or would the hole the trigger dont understand when holding down a key?

    Posted in: Triggers
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    posted a message on [New] The Doomsday

    My new map is done! Check it out! Its published on the European server!
    If anyone wants to publish it in US, be so kind and send me a PM.

    http://www.sc2mapster.com/maps/doomsday/

    Posted in: Map Feedback
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    posted a message on RPG Map with Dungeon

    @glomby: Go

    This is seriously the sickest thing ive ever seen..! Im just a noob at making maps and im proud to be able to do a survival map with regular camera, but this was some HEAVY shit! And as eirlier said, amazing feeling to the game. That seems to be the hard part with it! Keep it up!

    Posted in: Project Workplace
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    posted a message on Skipping intro -> Causes wrong camera ingame!

    @yukaboy: Go

    I actually fixed it. It wasnt anything that was wrong.. its just the editor that .. didnt understand, but basiclly what i did was to move down the "restore camera" further down in the end movie.. then it worked =)

    Posted in: Triggers
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    posted a message on Skipping intro -> Causes wrong camera ingame!

    @doite: Go

    Ive also tried to apply object camera (default ingame camera) for player 1 and 2. But it seems still it wants to apply the camera from the last sequence of the movie trigger...

    Posted in: Triggers
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    posted a message on Skipping intro -> Causes wrong camera ingame!

    Hi!
    Let me explain more exactly what has happend. I have this trigger when skipping intro:

    Skip Movie
        Events
            UI - Player Any Player presses Space key Down with shift Allow, control Allow, alt Allow
        Local Variables
            Skip = false <Boolean[2]>
        Conditions
        Actions
            Variable - Set Skip[(Triggering player)] = true
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Skip[1] == true
                    Skip[2] == true
                Then
                    Trigger - Stop all instances of Movie
                    Trigger - Turn End of movie On
                    Trigger - Run End of movie  (Check Conditions, Don't Wait until it finishes)
                    Trigger - Turn (Current trigger) Off
                Else

    In the begining of the trigger "Movie" i have saved camera view, which is the one that i want. The trigger End of movie looks like this:

    End of movie
        Events
        Local Variables
        Conditions
        Actions
            Trigger - Turn Skip Movie Off
            Trigger - Turn Skip Off
            Trigger - Turn Skip 2 Off
            UI - Clear All Messages for (All players)
            Cinematics - Fade Out over 0.0 seconds using color (0%, 0%, 0%) and 0.0% transparency (Normal style, Wait until it finishes)
            Camera - Restore the saved camera settings for player 1 over 0.0 seconds with Existing Velocity% initial velocity and 10% deceleration
            Camera - Restore the saved camera settings for player 2 over 0.0 seconds with Existing Velocity% initial velocity and 10% deceleration
            General - Wait 1.0 Game Time seconds
            Unit - Kill (Unit 1 from Movie units)
            Unit - Kill (Unit 2 from Movie units)
            Unit - Kill (Unit 3 from Movie units)
            UI - Display "Welcome to The Doomsday!" for (All players) to Subtitle area
            General - Wait 3.0 Game Time seconds
            UI - Clear All Messages for (All players)
            Cinematics - Fade In over 2.0 seconds using color (0%, 0%, 0%) and 0.0% transparency (Normal style, Wait until it finishes)
            Cinematics - Turn cinematic mode Off for (All players) over Default seconds
            UI - Display boss bar 1 with title "Science Project", portrait Assets\Textures\btn-unit-zerg-ultralisk.dds and maximum value (Integer((Castanar Science Project [56.00, 12.00] Maximum Life (Current)))) for (All players)
            UI - Set boss bar 1 boss to Castanar Science Project [56.00, 12.00] (Do refresh the boss bar)
            Trigger - Turn Timer On
            Trigger - Run Timer  (Check Conditions, Don't Wait until it finishes)
            Trigger - Turn (Current trigger) Off

    My problem is that when i skip the movie at certain sequences it goes to End of movie (Which is correct) But after the camera is not as it should be, its from the sequence after the one i skipped. And their all in "movie" trigger! What can this be!?

    Posted in: Triggers
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    posted a message on Correct for skipping intro?

    @nevjmac: Go

    Jupp, i have changed the global variable to a local, but yea it works. Just have to push this baby 10 more levels then get it out on the beta stage

    Posted in: Triggers
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    posted a message on Correct for skipping intro?

    There are max 2 players on map (And on computer). I have a boolean variable with array of 2, and it set automaticly to False. This is called "Skip"

    My trigger is:

    Skip Movie
        Events
            UI - Player Any Player presses Space key Down with shift Allow, control Allow, alt Allow
        Local Variables
        Conditions
        Actions
            Variable - Set Skip[(Triggering player)] = true
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Skip[1] == true
                    Skip[2] == true
                Then
                    Trigger - Stop all instances of Movie
                    Trigger - Turn End of movie On
                    Trigger - Run End of movie  (Check Conditions, Don't Wait until it finishes)
                    Trigger - Turn (Current trigger) Off
                Else

    Cant really test it, since when i do it alone i guess it doesnt clear the both conditions.
    Please help

    Posted in: Triggers
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    posted a message on Make this trigger a "One liner"?

    Hi,

    Another issue now is that i have 6 regions and every region should spawn 20 units (Of the same units)
    Is it possible to create a variable for the regions or something and make this trigger:

    Spawn
        Events
            Timer - Timer expires
        Local Variables
        Conditions
        Actions
            Unit - Create 20 Zergling for player 3 at (Center of Spawn 1) facing (Position of HeadQuarter [55.50, 14.50]) (No Options)
            Unit - Create 20 Zergling for player 3 at (Center of Spawn 2) facing (Position of HeadQuarter [55.50, 14.50]) (No Options)
            Unit - Create 20 Zergling for player 3 at (Center of Spawn 3) facing (Position of HeadQuarter [55.50, 14.50]) (No Options)
            Unit - Create 20 Zergling for player 3 at (Center of Spawn 4) facing (Position of HeadQuarter [55.50, 14.50]) (No Options)
            Unit - Create 20 Zergling for player 3 at (Center of Spawn 5) facing (Position of HeadQuarter [55.50, 14.50]) (No Options)
            Unit - Create 20 Zergling for player 3 at (Center of Spawn 6) facing (Position of HeadQuarter [55.50, 14.50]) (No Options)

    Into a one liner: What im searching for is for instence: Create 20 Zergl. For player 3 at (Region Variable 1-6) <- But should be 20 each.. Possible?

    Posted in: Triggers
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    posted a message on If -> All units dead -> Action: Not working!

    Hi Im making a map where alot of creeps are coming and instead of triggering the waves though timers i only trigger them once (to start) then the timer goes over to a repeated timer and the spawn trigger is triggered through a "wait" action. This works fine, but my concern is that i want to add "Round 1" "round 2" and so on. So after the last wave in "Round 1" I want to destroy the timer (This works) and wait til all the units for player 3 (computer) are dead, then start a new timer and create a new timer window <- This is my problem.

    This is the hole trigger:

    Timer
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            General - Wait 1.0 Game Time seconds
            UI - Display "Protect your HeadQuarter against th..." for (All players) to Subtitle area
            Timer - Start Timer as a One Shot timer that will expire in 300.0 Game Time seconds
            Timer - Create a timer window for Timer, with the title "Prepare For Round 1", using Remaining time (initially Visible)
            Variable - Set Timer Window = (Last created timer window)
            General - Wait 300.0 Game Time seconds
            UI - Display "Wave 1: Zergling" for (All players) to Subtitle area
            Timer - Destroy Timer Window
            Timer - Start Timer 2 as a Repeating timer that will expire in 90.0 Game Time seconds
            Timer - Create a timer window for Timer 2, with the title "Next wave in", using Remaining time (initially Visible)
            Variable - Set Timer Window 2 = (Last created timer window)
            General - Wait 90.0 Game Time seconds
            UI - Display "Wave 2: Zergling - 150% Maximum Hea..." for (All players) to Subtitle area
            General - Wait 90.0 Game Time seconds
            UI - Display "Wave 3: Zergling - 200% Maximum Hea..." for (All players) to Subtitle area
            Timer - Destroy Timer Window 2
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Number of Living units in (Any units in (Entire map) owned by player 3 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) == 0
                Then
                    UI - Display "End Of Round 1" for (All players) to Subtitle area
                    Timer - Start Timer 3 as a One Shot timer that will expire in 90.0 Game Time seconds
                    Timer - Create a timer window for Timer 3, with the title "Prepare For Round 2", using Remaining time (initially Visible)
                    General - Wait 90.0 Game Time seconds
                    UI - Display "Wave 4: Hydralisk" for (All players) to Subtitle area
                    Timer - Destroy Timer Window 3
                    Timer - Start Timer 2 as a Repeating timer that will expire in 90.0 Game Time seconds
                    Timer - Create a timer window for Timer 2, with the title "Next wave in", using Remaining time (initially Visible)
                    General - Wait 90.0 Game Time seconds
                    UI - Display "Wave 5: Hydralisk - 120% Maximum He..." for (All players) to Subtitle area
                    General - Wait 90.0 Game Time seconds
                    UI - Display "Wave 6: Hydralisk - 150% Maximum He..." for (All players) to Subtitle area
                Else

    I thought this would do it :(
    Would be greatful for help, and easy help if its possible :)

    Posted in: Triggers
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    posted a message on [Triggering] How to design a circular bar?

    @Mindsplosions:

    Im not as pro as everyone else here, but from the screenshots, WOW really awesome idea! Good luck and let me know if you need a publisher in europe! (PM me for it if so)

    Posted in: Triggers
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    posted a message on [Done] 1 Time Beta Tester [EU]

    @wOlfLisK:

    Good call, That did it=) Thx

    Posted in: General Chat
  • 0

    posted a message on [Done] 1 Time Beta Tester [EU]

    @doite:

    Can really NO ONE do this? Im not asking for an expert, just need 1 person to try the map with me. Takes 10 min

    Posted in: General Chat
  • 0

    posted a message on [Done] 1 Time Beta Tester [EU]

    Hi looking for a Beta tester tonight!
    Req: From EU, since its going to be published on EU server.

    Only 1 player needed!
    Let me know and ill send a PM

    Kind of map: Defence
    Difficulty: HARD!.. i think =)
    Time needed: 10 min Tops!

    Posted in: General Chat
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