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    posted a message on Hostile Planet (Now out of Beta!)

    Just thought I would stop in and say thank you for all the feedback so far.
    I haven't started working on abilities yet, I wanted to see how the map faired in popularity while I work on my school studies. My next update I hope to re-work some mechanics to improve the "popularity" I just need some ideas how to do this. Obviously I need some creative ideas and the map will be more fun to those who do enjoy it if they had more to enjoy it with.

    I started a post on the battle net forums to seek some more feedback too. Feel free to browse it and add to what other players are saying.
    http://us.battle.net/sc2/en/forum/topic/1921694268

    @deleted_6293108: Go I will update your name with the next update.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Good call, I missed those hotkeys, went ahead and fixed them.
    Thank you.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Which ramp was it specifically? I can narrow the spawn zone for that particular ramp, its rare for this to happen, but can happen. I will check the zones myself and see if I can find it.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I can raise to to 24 but this would be the most I would ever raise it, I think I will re-work the experience necessary for the levels a bit to be more logarithmic.

    I re-worked the experience a little bit so its more evenly logarithmic through it. You may lose some levels, but you didn't lose any exp you earned. I did this to prolong capping out the levels for everyone, I also raised the cap t 24, I don't think I will ever raise it more than this as it is already starting to look like point inflation.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Thanks again for the comments, I took them into consideration and fixed the bugs pointed out. Also the new units are out, they aren't quite available for everyone as you need level 9 o be able to have access to all 3 of any Commander. I can't quite guarantee fully balanced units for the price point yet either. But for the most part I like how they turned out. Each unit adds a bit of variety to the game play and it should be interesting to see how they are used.

    Before anyone mentions it, when you used the Spec Commander's Tier 1 unit, the Rover, it will warp with other rovers when attack moving, this is not a bug. I did this on accident when making the unit and liked it so much I kept it. I limited it to only happening with other rovers while attack moving though. Their behavior while fighting is as intended.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Hmm, I will look into seeing if I can get the Cyber Com.to just target the units closest to him and ignore priority targets.
    I am making progress with the units, but I am having some actor troubles currently. The Thor unit is firing out of just one of his arm cannons :(. Once I have cracked down on this issue I should fly along to balancing and some other tedious things. I will see how much work I can get done tonight.

    By the way, how is the map doing on the servers?

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    No problem, the upgrade is for the air strike ability on the Commander, The units are Rapiers. Its a fairly substantial upgrade if you use your air strikes frequently.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Thank you for your suggestion! I thought I uploaded the map correctly but it appears the upload failed, I will re-upload this now! I will comment more on progress and your comments at a later time, I have to run out the door pretty quick here, but thank you.

    Alright version uploaded for sure this time. There is a small error in the text displayed to new players saying that they have 5 minutes to prepare when it is really 7 minutes, but I don't want to re-upload for a small issue, itll be fixed in the next update which should be the units.
    I plan the tier 1 units to be about the power of Heavy Weapons units in balance, Tier 2 will be on par with their Tank, and Tier 3 will be equal or above the power of the raider and goliath unit. My goal would be to have them each perform a specific utility function, something cool or needed, rather than straight shot units such as soldiers. So hopefully I achieve just that!

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Here is what I am looking at for new units: (all below is subject to change)
    Let me know your thoughts.
    Merc Com:
    Tier 1: MULE - Droid (cheap building repair, moves quickly, can gather nodes easily, and when destroyed explodes for good damage, do note that this can be bad for you if he dies in your own army)
    Tier 2: Hellion - Assault ATV (fast moving assault unit that fires through units in a straight line, cheap and affordable unit)
    Tier 3: Thor - Fortress (expensive unit with slow build time, has 3 attacks: hand cannons, AOE missles, and an ability attack that showers shells down in a small area. Moves slow and fires fairly slowly.)

    Cyber Com:
    Tier 1: Sentry (fairly quick unit with very fast weak attack, can deploy temporary force fields anywhere.)
    Tier 2: Collossus (fairly quick unit that can climb walls with fairly weak beam attack that can be devastating to groups. Can be built fairly cheaply and quickly.)
    Tier 3: Carrier (Stronger unit that allows fighters to be built and deployed, it moves on the ground.)

    Spec Ops Com:
    Tier 1: Predator (Quick unit, melee attacks disperse energy making an AOE attack around it.)
    Tier 2: Science Vessel (Can scale walls, has not attack but can heal up to 5 units (non-structures) and can infect an enemy unit like irradiation (except the irradiation has a chance to spread to others!))
    Tier 3: Diamondback (A tank that deals little damage to shields and charges like a void ray. It does devastating damage to most units without shield and can fire while on the move.)

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Excellent, its good to hear the bugs are hammer out and its getting some popularity, I was starting to believe my map was doomed to a life of mediocrity. However with your feed back I will go ahead and remove the beta tag since its mostly as it should be. Since the map is being played I will start on some updates. Namely, I will add some unique units to the Commanders. Afterwards I will add some more unique abilities, say.. 1-3 normal abilities you can upgrade 1-3 times and perhaps an ultimate ability. I might need some ideas on what to do with these abilities though, so please share.

    I am adding an invulnerability timer, so no one can be attacked until after the first 5 minutes? Anyways, this should give everyone the time they need to start. If 5 minutes is too short yet, I can boost it to 7.5 minutes.

    I will also now add in levels up to 20, but after level 12, they will take more time to get.

    • Update* Levels up to 20 and invulnerability has been added. I decided to go with 7 minutes vs 5, as 7 seemed more appropriate for newer players. The above is currently live!

    I will work on new units for the next update, I will be doing 3 tiers for each Commander comprised of just 3 units each. I used up most of the models for biological units and I don't wish to re-used models really. So all of my new units will be vehicle type units and built solely from the factory.

    After that I will add in more abilities, but I will need some ideas.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    @Abacus142: Go

    Nice, that was an easy fix though, its funny that you have to specify to weapons that they arn't allowed to damage invulnerable units.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Finally, I believe I ousted most bugs *but I won't be surprised if there are more*. However, I tested many things and everything seemed to work. Let me know if there are any balance issues, ideas for the future, or bugs.

    Thanks

    And thanks again EaZyAZN for helping do most of the last testing before release.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Hi all, due to some small issues that I can't test solo, I am going to wait and release the map tomorrow night so I can have some more time to try the map out and assure it won't have any major issues. Thanks

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Hi all,
    I haven't had time to work on the map until today which is why I abruptly took it off bnet, didn't want anyone else losing their exp, but please do keep in mind it is still in beta. Anyways, I got down to business and finish every major system I was going to implement so the map is in fact done now, I may add small things like new abilities in but the framework is done. I then took time to carefully test most of the major aspects for working conditions, from what I can tell it is good to go. I won't be surprised if there are more bugs as I can only do so much with my time to test this repeatedly, however, I don't think there should be many.
    I will re-release the map to the public tomorrow and hopefully it will catch like its first time around. Tomorrow I will test the map for a game or two for bugs and balance issues. If you'd like to join me my name on Bnet is: Don and my character code is: 293. Send me a message if you see me on and we will do some final tests before I re-release the map. I can't make promises but look for me around 8 pm PST, likely that is when I will be on.

    And for those who have been helping me during the beta and providing feedback, thank you.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    I apologize, the editor seems to make random values to the standard null value in my trigger editor occasionally when I use the undo button, not sure why, but I am sure it is the cause of this.. finding it is searching for a needle in a haystack so I took the map down for the time being. When I feel I have found any and all of the bugs I will repost it and give starting exp to all who play to boost to level 5 or something for a day.

    Posted in: Map Feedback
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