You're ignorance shines like a lighthouse on pitch black night, your cries out for justice fall on deaf ears for they are all bloodied and scared from hearing the fecal matter exuded from the hole in your face. Oh houndofbasker, you need to take a chill pill and a typing lesson.
None of the things you mentioned would cause whole map lag. You either have some other triggers doing something wonky or have over doodaded the terrain. Posting your map might help us figure out what's going on.
I actually had this idea a long time ago but stopped my attempts because it'd be to hard to pull off with the current implementation of the engine.
At first I thought I'd do a top down camera and use the terrain textures as 2d landscapes but I found out I couldn't control or get the texture at a certain point.
Then I thought, hell, I'll just use the same camera angle but use cliffs. Only to find out I couldn't modify cliff levels.
Here's what I got so far, basically it just reads in a bank file, skims it for sections, creates database tables as needed and updates bank save data on the sql server. If I can find a way to get SC2 to read banks at anytime ive already got a writer I wrote that takes the SQL data and writes it back out into a sc2bank file.
I started working on a program that would read in bank files and export them into an SQL database and then write back a copy with updated sql information and read it in to the map in real time. The only thing is, each map would need its own SQl server and each person running this program in the background.
[Edit] Found out that bank files are preloaded once per game and cant be modified and read in :(
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My Bank to SQL program paired with some PHP allowed me to keep bank backups on my webserver.
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@houndofbaskerville: Go
You're ignorance shines like a lighthouse on pitch black night, your cries out for justice fall on deaf ears for they are all bloodied and scared from hearing the fecal matter exuded from the hole in your face. Oh houndofbasker, you need to take a chill pill and a typing lesson.
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@bulletbutter: Go
None of the things you mentioned would cause whole map lag. You either have some other triggers doing something wonky or have over doodaded the terrain. Posting your map might help us figure out what's going on.
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Ya I made a program that syncs a bank up with a web server, does nothing more then read the file in real time.
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I actually had this idea a long time ago but stopped my attempts because it'd be to hard to pull off with the current implementation of the engine.
At first I thought I'd do a top down camera and use the terrain textures as 2d landscapes but I found out I couldn't control or get the texture at a certain point.
Then I thought, hell, I'll just use the same camera angle but use cliffs. Only to find out I couldn't modify cliff levels.
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@DaveSilver: Go
If you want to use Static Array types, use Records.
They are a lot more flexible and Variables can be set up within the Record creation.
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@AmelieCL: Go
Not possible sadly :(
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I've attached a map I did that demonstrtes how to achieve what you're trying to do.
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@RCIX: Go
I wish i could just figure a way to reload all banks for everyone at anytime during the map.
http://dl.dropbox.com/u/843426/BankProject.png
Here's what I got so far, basically it just reads in a bank file, skims it for sections, creates database tables as needed and updates bank save data on the sql server. If I can find a way to get SC2 to read banks at anytime ive already got a writer I wrote that takes the SQL data and writes it back out into a sc2bank file.
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I started working on a program that would read in bank files and export them into an SQL database and then write back a copy with updated sql information and read it in to the map in real time. The only thing is, each map would need its own SQl server and each person running this program in the background.
[Edit] Found out that bank files are preloaded once per game and cant be modified and read in :(
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@zenx1: Go
NA?
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@SheogorathSC: Go
It is, for some reason it defaults to that layer sometimes.
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@NarcoticNite: Go
How does this work? Is this usable or will we get banned for third party software?
Or is this just a mockup?
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Use failing economys to your advantage.
http://www.forex.com
If you got time to watch the markets this is an awesome way to make small or large amounts of mullah.
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@Eiviyn: Go
This is already in, you just have to set a variable to a players mouse position.