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    posted a message on Star Drivers - Sc2 Driving game

    I say add in a Duel mode that acts like Mario Kart Battle Mode!

    I'd play the shit out of that, esp with the car customization.

    Posted in: Project Workplace
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    posted a message on how to make a simple cpu battle

    @wromania: Go

    This is the worst idea I've ever heard of in my life.

    Use the damn search function on the site and play around with the editor yourself. Placing units on the map and ordering them to attack a region is seriously something a monkey could do with no forum help.

    Posted in: Miscellaneous Development
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    posted a message on In Game Text to Speech
    Quote from Selfcreation: Go

    i dunno if this help , but the game `` MARCHENT RPG`` has text-to-speach in the game ,. like .( red, blue , epic , fail , go ,win ) all thes words and more when u type them , theirs a speach that repeats it after you type it . maybe you can ask the guy that made that game to tell you how he did it.

    He's just got a datatable setup to play premade sounds when the predetermined text is registered in the chat string event. Which is basically what I said up above.

    Posted in: Map Suggestions/Requests
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    posted a message on Tofu Discussion

    Looks very interesting, definitely going to be giving this a test in the future. Keep up the good work guys!

    Posted in: General Chat
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    posted a message on [SOLVED] Calldown Units From Custom Dialog

    I do this in my map. Basically I've got it setup like so.

    Create unit Effect.

    Create Persisitant Effect.

    When the Dialog Button is clicked I have a trigger that sets a variable to something like "PlayerTargeting"

    And I have another trigger that's tracking mouse clicks. When they click and the Variable "PlayerTargeting" is set it'll run the Persistant effect at mouse click position, which summons a unit after a 2 second delay there. I have an actor that plays the droppod art at this time. Then I unset the PlayerTargeting variable and am good to go.

    Posted in: Triggers
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    posted a message on Portal 2 is out

    @Mephs: Go

    Ohh me me me! :D

    Posted in: Off-Topic
  • 0

    posted a message on Portal 2 is out

    @Lonami: Go

    You play with the same chick from Portal 1 in SinglePlayer, Chell

    Posted in: Off-Topic
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    posted a message on Are iphone game apps good ideas for maps?

    @zeldarules28: Go

    I work on my map from my phone all the time, get Team Viewer :D

    Posted in: General Chat
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    posted a message on To EnTaroDHo from IRC

    @deathtorn: Go

    I didn't even notice, ya those should be out of the for Each player loop.

    Posted in: Triggers
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    posted a message on To EnTaroDHo from IRC

    You left before I could give you the code!

    So here it is, anyone else can use it if needed, basically it just takes everyone, checks their races and sets alliances based on race ( Z v T v P )

    Simple, but he needed it.

    Set Player Alliances
        Events
            Game - Map initialization
        Local Variables
            Enemy Player = 0 <Integer>
            Terran Group = (Empty player group) <Player Group>
            Protoss Group = (Empty player group) <Player Group>
            Zerg Group = (Empty player group) <Player Group>
            Player = 0 <Integer>
        Conditions
        Actions
            Player Group - For each player Player in (Active Players) do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Race of player Player) == Protoss
                        Then
                            Player Group - Add player Player to Protoss Group
                        Else
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Race of player Player) == Terran
                        Then
                            Player Group - Add player Player to Terran Group
                        Else
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Race of player Player) == Zerg
                        Then
                            Player Group - Add player Player to Zerg Group
                        Else
            Player Group - For each player Player in Protoss Group do (Actions)
                Actions
                    Player - Make all players in Protoss Group treat each other as Ally With Shared Vision
                    Player Group - For each player Enemy Player in Terran Group do (Actions)
                        Actions
                            Player - Make player Player and player Enemy Player treat each other as Enemy
                    Player Group - For each player Enemy Player in Zerg Group do (Actions)
                        Actions
                            Player - Make player Player and player Enemy Player treat each other as Enemy
            Player Group - For each player Player in Terran Group do (Actions)
                Actions
                    Player - Make all players in Terran Group treat each other as Ally With Shared Vision
                    Player Group - For each player Enemy Player in Protoss Group do (Actions)
                        Actions
                            Player - Make player Player and player Enemy Player treat each other as Enemy
                    Player Group - For each player Enemy Player in Zerg Group do (Actions)
                        Actions
                            Player - Make player Player and player Enemy Player treat each other as Enemy
            Player Group - For each player Player in Zerg Group do (Actions)
                Actions
                    Player - Make all players in Zerg Group treat each other as Ally With Shared Vision
                    Player Group - For each player Enemy Player in Protoss Group do (Actions)
                        Actions
                            Player - Make player Player and player Enemy Player treat each other as Enemy
                    Player Group - For each player Enemy Player in Terran Group do (Actions)
                        Actions
                            Player - Make player Player and player Enemy Player treat each other as Enemy
    
    Posted in: Triggers
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    posted a message on In Game Text to Speech

    Best you can do is assign sounds to variables then pull them dynamically I.E.

    Wave Sound[1] = "guysaying1.mp3"
    Wave Sound[2] = "guysaying2.mp3"
    Wave Sound[3] = "guysaying3.mp3"

    Play Sound "Guy saying Wave.mp3"
    Play Sound Wave Sound[WaveNumber]
    etc

    Posted in: Map Suggestions/Requests
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    posted a message on Is there a way to just turn unit instead of ordering it to move?

    @zenx1: Go

    Triggers sir.

    When Player presses Mouse Down

    Order unit to Face Point (Point(Mousex,MouseY))

    Posted in: Data
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    posted a message on Map connect with mysql

    @JakeCake26: Go

    I'm almost done with my Program that takes a selected bank file and syncs it's values up to an SQL server. It can also write back to the Bank file allowing for website purchases to unlock items in my maps. It'll be done soon :)

    Posted in: Data
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    posted a message on Attach a "floor" to the bottom of a tower?

    @ralme360: Go

    They are called "Splats", you can set them up in the structures actor data.

    Posted in: Data
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    posted a message on Hex Based Movement
    Quote from EFoG: Go

    Well i dont know any galaxy. and i don’t understand what you guys are telling me to do lol.

    Then you're not going to have a very easy time with this :P

    If you're serious about this project and becoming a better mapper/programmer, I highly suggest trying out some Galaxy coding.

    As for the grid stuff, http://en.wikipedia.org/wiki/A*_search_algorithm check out that link. Basically A* is a pathing algorithm for grid systems. You'll learn a lot about how it's setup and in turn will help you with some ideas on how your grid needs to be setup.

    Posted in: Triggers
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