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    posted a message on What language would be most useful to learn?

    @LongLivetheTalDarim: Go

    I hated that so badly during high school. But then again I'm terrible at languages other than English, heck I'm better at English than at Dutch, my native language. (From what I've heard Dutch is also a pain in the ass to learn for foreigners) It's really great when you suck at languages when you're Dutch and they force you to learn English, German, French, Latin and ancient Greek(??).

    I kind of erased all knowledge of them except for English though, probably because of traumatic memory's. I have started to learn Japanese though, just so I can read light novels and manga without having to wait for translations that may never come.

    Posted in: Off-Topic
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    posted a message on [Release] The Sorcerer's Defense

    Alright, played it through on brutal now as well to get a better image of the towers at higher difficulty's.

    First off, Steam Trap. In my opinion this one can be considered 'God tier' for quite long into the game. Several reasons:

    1) It seems to occasionally bug out and explode twice in it's 3s attack period, it seems more frequent when 2 mobs enter it's 'melee' range at roughly the same time though that may just be me. This obviously makes it a lot stronger.

    2) While not entirely an issue neccesarily, but due to the 2x hit you can basically take any 2 starting towers on any difficulty, block off one of the corners forcing them to walk over the stream trap twice, and then not bother building anything at all until wave 5. (also largely thanks to wave 3&4 being Shadow/Light and Steam Trap is strong vs these) This works on any difficulty and is definitively a big help in getting your interest started. On brutal I did have issues getting enough fire power to kill the boss in time with this setup due to the essence limit, however with better anti-boss towers and some more investment it should still be doable I believe. This works no doubt entirely due to the Steam Trap hit bug, but I think the advantage from doing that start is just so big that there's no need to consider alternatives. Just pointing out how strong it is right now.

    Moving on to other towers which I feel should get a mention. 1) Quantum Tower - Not much to say it just does a crapton of damage, it's single target dps is not much below most single-target towers while the bounce can boost it extremely high while AoE'ing.

    2) Teleport Trap - Teleport Trap and Torment Tower can pretty much guarantee a kill on a boss even if they're the only towers you got. There should be some limiter or increase the attack cooldown. I'd rather see a nerf to this than to Torment Towers anyhow.

    3) Resonance/Obliteration Tower - they're kinda in the same boat that their range is boosted at the same time as their ability - which relies on range. I often feel that their T3 version is slightly on the weak side where as their T6 version are very strong towers in my book.

    4) Quake Tower - Stun locking bosses is so very very powerful... I don't really feel they're worth putting in my main maze, however putting a few of these at less optimal spots at the start or end of my maze can definitively be a big help. However at the same time if they're not worth putting in the centre of your maze that means they aren't too powerful either... Perhaps make the stun AoE and reduce it's duration?

    5) Plague Tower - I just feel this tower is as bad as it gets, I would never get it personally, the DoT is just not worth it and the most viable placement for this tower is basically on the other side of the map of where your maze is located.

    I think that about wraps up the towers which I feel are exceptionally strong or weak. I could make this post a lot longer but I'll refrain for now, this'll probably give you enough for now ;)

    Oh, and Vortex currently works on bosses which, as it's % based damage, makes it do way too much damage.

    Posted in: Project Workplace
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    posted a message on [Release] The Sorcerer's Defense

    Played it through entirely on normal now, no crashes at all! And previously I'd always crash before wave 10 and the only way I could get beyond that is lowering all my settings to minimum, but even then 25-30 would always crash me.

    On the interest, I personally am a big fan of the interest due to my Defense Grid play, in which high scores are basically 100% decided by timing in regards to interest. The more you can delay things, the better. (assuming you have the best maze setups obviously, which changes per map). Though I will agree that the interest seems rather high. The last wave gave me a 45k interest tick. I'll comment on the towers tomorrow as it's pretty late now, I had so much money that I was spamming max rank towers all over the place to try them out during the last 10'ish waves so I got to experience them all pretty well.

    Posted in: Project Workplace
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