Very interesting concept. It seems simple and yet very fun. I agree with "abvdzh", you should definately try to make this a standalone as it could have a lot of potential.
- Registered User
Member for 9 years, 7 months, and 5 days
Last active Thu, May, 15 2014 14:56:45
- 0 Followers
- 81 Total Posts
- 0 Thanks
Sep 1, 2013Posted in: UI Development
I believe the title speaks for itself. At some point in the past year I played some of the remade Brood War maps on Battle.net, which featured limited control groups to simulate the old StarCraft gameplay. I can't really wrap my head 'round whether the developer how made the system, whether it'd be through the use of triggers or the Data editor.
Would love to access this lovely knowledge!
Jul 6, 2013Posted in: Off-Topic
The first game and the Ratchet: Gladiator were the best. (Gladiator because of the new art style)
The gameplay of the first game was absolutely awesome and was improved upon in the second game, while I wasn't amazed by the third installation. Gladiator refined the gameplay and added some new mechanics to the genre (The vehicles for example).
For the villain part, I believe my favorite villain to be Dr. Nefarious. His story and character was executed so great and the boss battle was absolutely awesome due to the phases and the massive battlefield.
May 18, 2013Posted in: General Chat
I've written many plots for campaigns and I have tons of ideas. If you're pretty damn serious about making a campaign, I can support a well-written story and dialogue with interesting and never-before-seen characters :) In addition I'm an excellent terrainer and I have many ideas for tech / new units for every race.
Apr 4, 2013Posted in: Map Suggestions/Requests
Personally, I think that tanking is the most fun part.
I've been playing WoW for quiet some time now and I've always felt that I had the most fun playing my Protection warrior. Now, I understand if the tanking can become very boring in StarCraft 2, since the two games are so very different gameplay-wise and engine-wise.
You could always melt the three roles together, so there are no roles split out between every raidmember, so it becomes up to the player himself/herself to heal and stay out of fire and other abilities the boss might use.
I also had an idea, that the player would be granted 1 special ability per encounter apart from your normal "Class" abilities. That way every encounter would be even more unique.
Aug 5, 2012Posted in: Art Assets
I would like to request an icon for the "Xel'naga Prison" (WITHOUT THE CRYSTAL) The unit itself is used in the "Maw of the Void" mission in the WoL campaign.
There's a picture here for a reference.
Jul 22, 2012Posted in: Triggers
Pick each unit in Unit Group (You change that to "Region Matching Condition")
If then else
If ; Picked Unit is (Unit Type Of Unit) = (EXAMPLE: Zergling)
Then; Change Owner of (Picked Unit)
- To post a comment, please login or register a new account.