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    posted a message on Map Ideas Thread

    I was thinking, I dont dont know if anyone here's ever played planetside, but it would be cool if you could implement a planetary system like that for SC2 in a mod. Say you have 50 maps which make up a planet, you chose your race and meet at the frontlines to try to gain control of the entire planet. It could be done team melee style or hero and commander style where one person controls the races units melee style and the other players use their heros to influence the battle. There could be benefits to capturing different maps allowing for certain upgrades for hero units or commander abilities or something. Not sure if it's possible to link maps together in this way though and if it is it's probably complicated.

    Posted in: Map Suggestions/Requests
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    posted a message on Autocast Train Probe

    1. Theres probably an obivous way of doing this that I'm missing, but all I want to do is have it so on my nexus theres always a queue of 1 probe being built due to autocast which can be toggled on and off using right click like a normal autocast toggle ability.

    2. I've given the Nexus a cargo also would it be possible to speed up production depending on how many units are loaded nside the nexus. When there are no units loaded production pauses/stops

    Posted in: Data
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    posted a message on Show Minerals Gathered on Structure and Cap Amount structure can hold.

    Just wondering if theirs a way to show the amount of minerals that have been gathered to a custom structure by workers (on the structure, like remaining gas on assimilators), and have a limit for how much resources the structure can hold (let's say 50 minerals). I've been playing around on the data editor but can't seem to find the option anywhere after looking at Nexus and Automated Refinary.

    The idea behind this is that I want to have workers gather 50 minerals to the building which then triggers an ability which upgrades the structure to the next tier.

    Posted in: Data
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    posted a message on Map Ideas Thread

    I had an idea for a Battlecruiser Command type map. The idea is that you have 1 battlecruiser in which you need to upgrade with different abilities and such to take out the oppenents battlecruiser. I am aware of a map like this already on battle.net but that wasnt that good.

    My version would involve having a command centre and scvs to gain minerals needed for the upgrades and the requirement for the player to expand to different space platforms to get extra income. When upgrading the battlecruiser you would be required to land it on the ground so that your scvs could then construct upgrades onto areas of the ship, which would be attached to the ship but remain seperate units which could be destroyed without destroying the battlecruiser for example, a shield generator, anti missle system, Interceptor bay, warp drive. These abilities would then be upgradable several levels. SCVs would be required to follow a tech tree in order to get all the avaliable upgrades. Anti battlecruiser units could also be made, different kinds of missles could be researched etc. Units similar to marines and Medivacs and siegetanks would also be used to help with expanding and such.

    Thinking about it, there could be different classes of Battlecruiser you could follow through tech, such as following the tech tree to be a bomber, a warship, or a support ship, to elminate any kind of balance issues of having coupled abilities which over power your cruiser.

    The key to winning would be managing your Battlecruiser effectively and mixing/matching the right upgrades, as well as using your ground forces effectively to conquer the map. The ultimate goal would be to destroy the other teams battlecruiser or eliminate all there buildings.

    If anyone's intereted in helping me out with this idea feel free to pm me.

    Posted in: Map Suggestions/Requests
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