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    posted a message on Actor playing GLStand

    I am trying to make my actor play the animation GLStand, but to no avail. I've tried clearing previous animations, setting to Animation Play to Stand (Global Loop), or using AnimPlaySequence with Sequence Name: Global Loop; none of these work.

    I've read that I should change the baseline animation for Stand. Even when I did it, I couldn't get it to work; nonetheless, I would like to be able to use both Stand and GLStand.

    Posted in: Data
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    posted a message on Texture for Terrazine Shrine?

    @SoulFilcher: Go

    How do you limit the tinting for a specific material? Are you speaking of something doable in the Data Editor, or just with an external 3d editor such as 3dsmax or Blender?

    Posted in: Artist Tavern
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    posted a message on Texture for Terrazine Shrine?

    Anyone knows if something similar exists in SC2?

    Posted in: Artist Tavern
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    posted a message on Is it possible to Set Actor Height gradually?

    I was wondering, how is the physics on the death models of flying units applied so that when they are destroyed all the pieces fall down to the ground? I believe this might be something like what I need to do, as I am trying to have my flying unit fall to the ground when dead, and as such the behavior connection sounds a bit overkill.

    The solutions proposed by Kueken are interesting but a bit difficult to implement. So I was wondering if there was a simpler way.

    Posted in: Data
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    posted a message on Subscribing to a thread

    Ok, so it wasn't me. Lovely, indeed.

    The community is amazing; but this place is a mess…

    Posted in: Off-Topic
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    posted a message on Subscribing to a thread

    Hello everybody,

    This might sound like a dumb question, but is there a way to subscribe to some threads in sc2mapster forum in order to receive email updates when somebody replies? Furthermore, is there a way to view all my threads or posts?

    I have a real hard time navigating the forum and keeping up to date with the replies.

    Posted in: Off-Topic
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    posted a message on Rotated attachment stops following attachment point

    I've read many threads on this one, but didn't manage to get the solution, nor to really understand the problem. I have a WoW model to which I want to attach a weapon: everything goes fine until I want to fine-tune the rotation of the attached model to match the host. I use some Host Site Operations, and then the attachment stops following the attachment point: it just floats mid-air.

    The threads I saw discussing this issue and not finding a solution were three years old, so I thought that maybe someone has this figured out by now. I saw an old thread where DrSuperEvil suggested to attach and invisible Marine model and then attach the custom model to the Marine; I have tried this solution but to no avail.

    Any pointers?

    Posted in: Data
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    posted a message on Is it possible to Set Actor Height gradually?

    By using the Actor Action Set Height the vertical position is set without any transition or blending, and I cannot seem to find an option to make it happen gradually.

    Posted in: Data
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    posted a message on Texture for Terrazine Shrine?

    @Eimtr: Go

    That would be quite interesting. Will do some research on SC2 particle systems.

    Posted in: Artist Tavern
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    posted a message on Texture for Terrazine Shrine?

    @Kueken531: Go

    Interesting. Where is Texture Select by ID located? It would be a nice solution to add team colored areas to the texture, it would definitely make it easier to tint colors on the fly and experiment a bit. The video looks amazing, I wish there was a standard tinting tool like that; instead, texture swapping is such a time consuming task!

    Posted in: Artist Tavern
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    posted a message on Texture for Terrazine Shrine?

    @JacktheArcher: Go

    Thanks. And I guess there is no way to selectively tint colors, right? The only way to do what I am trying is by manually coloring the textures?

    Posted in: Artist Tavern
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    posted a message on Texture for Terrazine Shrine?

    @JacktheArcher: Go

    Hey Jack, thanks for the reply. I didn't meant to say that I only found 2 textures; I meant I only found two textures which I believe may be relevant to what I wanted to achieve (changing the color of the emission). Is there a way to debug which textures are used where, then? Like selectively deactivating materials so that I can see the model decoloring, or something on those lines?

    Posted in: Artist Tavern
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    posted a message on Victory conditions and black screen?

    After removing the triggers one by one, copying the data in another Map to debug and so on… I had one of those Aha! moments, while viewing the standard Victory Panel: I had created a custom race, and the UI was not finding any Victory Panel for that race, I guess. Once I changed that, everything worked as usual.

    Now the question is: how can I make a Victory Panel for my custom race? Even if it is as simple as copy+paste (referencing) another race's panel? Or should I rather quit the idea of the custom race and just override a default one?

    Posted in: Triggers
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    posted a message on Texture for Terrazine Shrine?

    I was looking to change the color of the energy emitted by the Terrazine Shrine as seen in Wings of Liberty Campaign (screenshot attached), and I assume I will have to edit the associated texture in order to do that, right?

    I downloaded the MPQ Viewer and was trying to locate it into the assets, but I cannot manage to find the file; how can I know which texture file is associated with this model?

    Terrazine Shrine

    EDIT

    Ok, I seem to have found in the Materials section of that model, that it references LightBeam_Emissive.dds and Smoke_Wispy9.dds under the Beam and Terrazine Gas section; I assume it is one of those two. I checked those .dds, and, as for Smoke Wispy, it is really just gray; while LightBeam is blue. This makes me believe that the color of the material is changed somehow in the data editor?

    Posted in: Artist Tavern
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    posted a message on Unit turnable but not movable

    @DrSuperEvil: Go

    Right now I am trying to use it just for fidget turn, really. Ideally, it will be used for ability.

    Posted in: Miscellaneous Development
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