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    posted a message on StarCrap Episode 1 IS OUT!!!!

    and ya i will try to do better with the voices/volume next time but if you listen just a lil closer you will hear it.. my dad could understand it and hes never played a video game in his life

    Posted in: General Chat
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    posted a message on StarCrap Episode 1 IS OUT!!!!

    @Keyeszx: Go

    i used music that fit the scenes the mood of them.. didnt realy pay atention to wethr it was teran or protoss music.. youll notice i used protoss music from starcraft 1 during alot of the terran scenes

    Posted in: General Chat
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    posted a message on StarCrap Episode 1 IS OUT!!!!

    @zeldarules28: Go

    Ya man i built the entire ship with dodads :D FTW that is why this project took so long cause of stuff like that

    Posted in: General Chat
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    posted a message on StarCrap Episode 1 IS OUT!!!!

    @zeldarules28: Go

    im glad u did.. cause i need to no that kinda stuff so i can try to fix it in upcoming episodes :D sory i didnt mean to go off i was just explaining lol

    Posted in: General Chat
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    posted a message on StarCrap Episode 1 IS OUT!!!!

    @Beffyman: Go

    dont worrie those protoss were like storm troopers. just cannon fodder. but when fighting with Teranus and Xaetok in episode 2 they are bad ass!

    Posted in: General Chat
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    posted a message on StarCrap Episode 1 IS OUT!!!!

    @zeldarules28: Go

    yeah i love the beep sound i thaught it was perfect thx for the compliments

    yeah on my comp it sounds perfect i hav xpensiv speakers tho.. i just went off what i could hear and everyone that ive shown it befor it came out said it was good and they cud understand evrything but they all watched it on my computer so i cant realy do much about it cause its guna be diferent on evryones computer like my 55 year old dad watched it and told me he understood every line so i dont no wut else to do like i asked more than 20 people about that specificaly.. i cud turn the music down but then its so low you cant hear it and i think it really keeps the upbeat fun feeling of the show and if you turn the voices to high they crackle in the speakers so it was tricky. i can't realy afford expensive recording equipment i just did what I could with what I had in my basement for free

    Posted in: General Chat
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    posted a message on StarCrap Episode 1 IS OUT!!!!
    • UPDATE ~ I HAVE ADDED A CAPTION TRACK TO THE VIDEO.. ENJOY :D!!!

    Dont forget to Subscribe and thumbs up if you enjoy the show :D

    Watch in 1080P full screen for the best experience

    Embed Removed: https://www.youtube.com/v/hzeWwChP9UE?fs=1

    Hey guys. Here it is. The explosive first installment in the epicly cheesy farce on all that is sci-fi: StarCrap is finally here! are you ready?. hope you guys enjoy and if you do then please subscribe and thumbs up :D

    also anyone with submissions or ideas please pm me or visit my project page here:

    http://www.sc2mapster.com/maps/starcrap/

    here is the link to our channel:

    http://www.youtube.com/user/starcraptv

    Thank you to everyone that has supported me through the shows design process and I hope it was worth the wait for you guys. enjoy! Tune in the next two weeks for "StarCrap Shorts" and in three weeks for "StarCrap: Episode 2 - Betrayal!"

    UPDATE - lol you can tell how much I worked on this as I am not even placed yet in season 2!

    Posted in: General Chat
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    posted a message on Help- somthing strange happened and reset all my data editor values to defaults

    Hey everyone. i was working on a few scenes for my show.. i use the same set for several scenes so i saved it 3 times under different names.. all was working fine and is still working fine on 2 of them.. but the third had somthing strange happen.. originaly the third scene was working fine and i tested it several times and edited it 5 or 6 times. this time i went to open it and made a few new cameras and everything seemed normal.. then wen i went to test it all of my data editor values such as unit size and new modles and such ALL reset to their default values however in the editor everything seemed fine and the values were still changed but in game they were default.. then i acidcently saved it thinking that would fix it but when i reopened it it had saved all of the default data even tho wen i saved the data editor was showing my custom data and i had to remake the entire scene.. WTF is that.. is there some way of reseting the data editor to all default data..?!?! this is very very very very very agrivating and the other two maps are still both fine ?!?! i am very confused plz help me :(

    I AM REALY WORRIED THAT THIS MITE HAPEN ON MY OTHER MAPS PLZ HELP ME lol

    Posted in: Data
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    posted a message on Mapster Mentoring

    NAME: Mark Proveau

    HELP TYPE:triggering, cinematics, data, actors, behaviors, pretty much everything short of scripting

    SPECIALTY: Triggering, Terraining and Cinematic Creation (check out my youtube show StarCrapTV if you want to see my work)

    MAPS: StarCrapTV (check it out on youtube.com/user/StarCrapTV)

    CONTACT: PM, MSN/Email ([email protected]).

    Time Zone eastern standard.. for example its 1:28 rite now as i post this!

    notes: I hav a lot of experience i have been using the editor since the beta and used the WC3 editor since that game was released. you can see my work in my show i am really good with triggers and terraining and cinematics/cameras.. also good with the data editor!)

    Posted in: Tutorials
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    posted a message on SC2Mapster Staff, IRC, Ventrilo, Avatar Rule

    is there a password for the vent. it wont let me sign on says canot validate username or password.. i even tried making a new account but no luck :(

    Posted in: General Chat
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    posted a message on Help with unit corpses decaying/dissapearing

    Hey actually this is not what i asked about.. i am trying to get the MODEL to stop dissapearing.. for example i am doing a scene where two zerglings get killed and i DO NOT want their corpses to dissapears.. they disolve away and that is part of the animation is there a way to make it so that the units corpse stay on the ground like for exapmple pausing an animation half way thru?!?! can i change aniomation speeds on the fly in the middle of animations...

    Posted in: Data
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    posted a message on Help with unit corpses decaying/dissapearing

    awsome thx much friend

    Posted in: Data
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    posted a message on Help with unit corpses decaying/dissapearing

    Hey all, was just curious is there anything i can do about stopping the units death models from decaying?! like can i slow down and animation mid animation to finish the scene without them disappearing?! thx for the help

    mark

    Posted in: Data
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    posted a message on Need Help Taking off the Medic's Shield and Hero's Flashlights

    man i have been a member for years i know that i looked thru every single asset and they ARE NOT THEREE

    Posted in: Data
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    posted a message on Need Help Taking off the Medic's Shield and Hero's Flashlights

    please does anyone know where these models are i realy realy need them lol

    Posted in: Data
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