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    posted a message on Increased Mining by having a structure

    @DrSuperEvil: Go

    @DrSuperEvil: Go

    I has been a while since I even touched the editor, Dr. :D

    Frizi, thanks for the demonstration. I did everything precisely in the same manner, again, and it worked!

    However!

    The problem I was afraid of popped up. the extra minerals are supposed to come as a BONUS besides the normal amount. This means that a tree yields one hundred minerals.

    I guess that means either the bonus has to be added just as the worker returns the lumber, or that the tries have to hold the extra recources ,and must be destroyed as soon as someone is done mining them. Eh. I'll see what I can do with behaviours or triggers. Thanks, fellas. :)

    Posted in: Data
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    posted a message on Increased Mining by having a structure

    @Dragoneles: Go

    O.o I can't believe I missed the "Modification+" before. That'd make things easier.

    If it worked. The behaviour doesn't seem to work, neither as an "attribute", nor as a "buff".

    The requirements are set up properly

    I have also tried using "Resource Harvest Amount Bonus" instead of the multiplier, but no luck.

    A mineral node is set up to have a hundred minerals, and a miner cuts that away with a single, long mining time. The +25% are supposed to come from technically nowhere, as a bonus. That, however, is not the problem, as the Behaviour fails even if the "bonus" gain is for vesphene, which has more than an ample supply.

    Any ideas?

    Posted in: Data
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    posted a message on Increased Mining by having a structure

    I just started working on a Warcraft 2-ish map, but I've hit a snag.

    What I'm trying to make is the following: All the workers are supposed to bring home 25% more minerals with each trip after a certain structure is built. However, that bonus should only last for as long as the player has at least one of them alive.

    In short, as long as a player has a, well, let's call it "Processing Structure", every worker brings home more resources per trip.

    Now, the only place that I've found in the data editor that allowed me to augment the "minerals recieved" multiplier for units was in the Upgrades filed. However, I was unable to make the research instantly active once the structure was built, as well as to be disabled as soon as the last structure of its' kind is destroyed.

    If you ever played Warcraft 2, I can just say: Lumber Mill effect. That's what I'm trying to get, and that is what I'm failing to do.

    I know a passive ability that has the requirements of "Have Processing Structure" should work, but I couldn't find out to increase the mining effectiveness wby an ability.

    Any takes on how to solve the issue?

    Thanks for readin'! :D

    Posted in: Data
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    posted a message on Cute Little Animated Gifs I made Ages ago.

    @ScorpSCII: Go

    That would be "gulp", but since these are shrunk to avatar-sized, I guess it's not that visible. :S

    Posted in: Off-Topic
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    posted a message on Cute Little Animated Gifs I made Ages ago.

    @Mozared: Go

    Whops. pasted the wrong link for the gifs. Thanks for the heads up! Stand by for normal image uploads. :P

    or, alternatively, I can just use the "attach" tool. -.- *facepalm*

    Posted in: Off-Topic
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    posted a message on Cute Little Animated Gifs I made Ages ago.

    So, down below ye may find certain animated gifs of Starcraft-warcraftian nature that I made ages ago. Feel free to use them in any ways you wish. Any critique or thoughts are, as always, appreciated. [Tools used: Trust pad, Pencil Animation]

    Posted in: Off-Topic
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    posted a message on Ingame Dynamic Camera Screen... Is it possible?

    @Fullachain: Go

    Yeah, that thought did occur to me, but that would give it some obvious limitations.

    Anywho, thanks for the reply, SouLCarveRR and Fullachain! :)

    Posted in: Miscellaneous Development
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    posted a message on Ingame Dynamic Camera Screen... Is it possible?

    A thought occurred to me, that, however, would require and rely on a certain piece of technology that I'm not sure Galaxy can provide. So, here comes the question:

    Does anyone know of a way to create a sort of "screen" within the game that can be used to project another camera angle from within the game? A way to project what's happening on another part of the map onto objects or the map itself?

    What I'm attempting to reach is a space battle of sorts, where the player "sits" in a bridge, and has a large view-screen where he/she can see the starships of the other players as they move, fight, etc. Think Bridge Commander. However, I honestly have no idea how to solve the view-screen, as mentioned above. Any ideas and thoughts would be more than welcome.

    Thanks for reading, and take care, eh? :)

    Posted in: Miscellaneous Development
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    posted a message on Looking for Voice Actor

    @ScorpSCII: Go

    Sure, what do you need? can you give a general direction and a few sample phrases so we can send you examples? :)

    Posted in: Team Recruitment
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    posted a message on Help me not fail miserably in school!
    Quote from Ardnived: Go

    For the second question, my time isn't really spent that consistently, so I filled out how much time I usually spend on the days when I do sc2 mapping.

    That was the idea, thanks. :)

    Quote from SkrowFunk:

    My wife writes surveys professionally and studies survey methodology, and she would lose it if she read this survey.

    I for one enjoyed the unprofessionalism of this survey :)

    I know, I know, but trust me, it's delibirate. I tried the old and tried way, and it regularly just doesn't work over the internet when it comes to gaming communities. :)

    If you know any better methods, please tell me! I'm always eager to learn ^^

    ....Also, ofcourse my survey is safe. It's on surveymonkey. O.o

    Posted in: Off-Topic
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    posted a message on Help me not fail miserably in school!

    Good Evening.

    I'm Deloctyte. I also run as Matyko on Hive Workshop. A pleasure to meet you. :)

    Long story short, I go to a school, where, suprisingly, I have a class retaning to, well, observing people. I choose the SC2 community. So, I have to write the paper for my semester, but I need your help to do so! All you have to do is fill out a survey below. It takes three minutes, tops, and it will help me in a zillion ways!

    http://www.surveymonkey.com/s/89M7B8C

    If you do this, I thank you from the bottom of my heart. The more responses I have, the better I can write my paper!

    Survey...ON!

    Posted in: Off-Topic
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    posted a message on My Little Pony: Friendship is Magic

    MLP:FiM, I am sorry to say, is one of the most competent modern cartoons cartoons out there. I'm sorry, it's just a fact. Well written, with more than decent animation, with ex-Dex, Foster and PPG people behind it.

    Make no mistake, this series is feminine/girly. But Star Wars is, when speaking in general, is a "boy" thing, yet I've seen billions of SW girl fans. The show goes about the topics and the general presentation in a well-paced, professional manner. While it might hurt my macho e-peen, I'm watching the show, and enjoying it. This is a quality product, and I'm willing to protect it with logical debate against all nay-sayers.

    I have spoken.

    ...Not that it matters. To quote Tim Minchin's Storm: "...We'd as well as be ten minutes back in time for all the chance you'll change your mind."

    Good Evening, everyone!

    Posted in: Off-Topic
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    posted a message on What type of FPS map do you want most?

    Well, that seems nice. If the delay is the same speed as most FPSes though, like you said, it will have more of a novelty value, wich can probably run out in a while.

    Personally, I say Team Survival Game or Capture the Flag/Control Points would be the best idea, unless you want to go for insanely complex, and add vehicles and stuff. :3

    Posted in: Miscellaneous Development
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    posted a message on Adding new Unit Properties

    Works like a charm. How I missed that in the first place, I'll never know. :D

    Thanks, you guys! ^^

    Posted in: Data
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    posted a message on Adding new Unit Properties

    Good Evening. I'm sorry to be a bother, but I took a sweep around the topics, and couldn't find the answer. If I accidentally skimmed over the answer, I apologize, and ask for nothing more than a link to the relevant thread. Thanks! ^^

    Now, I'm trying to set up a squad-based system, but for it to work, I'd need a new property for each and every unit. WHereas the warcraft 3 editor already had a preset extra property (Costum Value) that one could use, I couldn't find this in SC2. Anyways, I'm pretty sure new ones can be added with the complex epic that is the Galaxy Editor.

    So...any ideas how I can add a new one?

    Thanks a bunch. :)

    Posted in: Data
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