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    posted a message on Aura Help (Upgrades)

    I'm a little trigger dumb (what are catalog triggers?), and I'd hoped to utilize only one behavior as it'll decrease the chance of mistake...

    As for the range indicator suggestion, do you think a dummy weapon with no damage and no targets would work? I'd like for it to be hidden if possible. I can go off of the Siege Tank's range indicator. Or perhaps, creating a unit with X sight range and have it be upgraded via the aura upgrade. For example, by causing it (the range indicator) to display when selecting my unit, but the range indicator referencing the sight range of the dummy unit. I guess I'll give it a try and see how it goes : )

    Posted in: Data
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    posted a message on Aura Help (Upgrades)

    Hello,

    I'm making an upgradeable aura effect for my unit, and I've run into two problems and I'm not sure how to solve them.

    1) I'd like to make the effect of this behavior (attack speed increase) increase via upgrades. However, the attack speed modifier can't be directly accessed from the upgrade editor. I could copy the behavior and swap them with the upgrade editor, but this would mean my upgrade only has 1 level. For simplicity's sake (and my implementation) I think I need more than one level of upgrade, so I'm wondering if there is another way.

    2) I've set up a range indicator for the aura in question, but I'd like to make the aura range upgradeable. I can increase the search area by modifying the area search effect, but I don't know how to modify the range indicator actor. It would be easy if I could link the range indicator actor to the effect range, but it doesn't seem to be able to do that...

    (please don't bite ;-; )

    Posted in: Data
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