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    posted a message on Physics death for other trees then agria?

    I want to figure out a way of attaching a tree model to a physics object, so you can make it fall when it dies (Destructible)

    Is there any easy way to do this?

    Oh, and is there a way so a unit doesn't change height compaired to the terrain? the terrain should never be higher then the specified height so it doesn't matter.

    Posted in: Data
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    posted a message on Towers that turn?

    On..

    Posted in: Data
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    posted a message on Towers that turn?

    Yes.

    Still need an answer for this =/

    Posted in: Data
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    posted a message on Towers that turn?

    Yes, turn rate is set to 720 by default, i based them off of the missile turret.

    Posted in: Data
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    posted a message on Towers that turn?

    I've got a fairly popular map on enUS right now and for the towers to turn and face what they're attacking i use a simple (Make unit face point) trigger, but it's run so much is causes lag, is there any way to make towers with the Turnable flag face whatever they're attacking?

    Open to editing the "attack" ability if need be.

    Thanks.

    Posted in: Data
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    posted a message on Vehicle System DataOnly [Proof of Concept]

    Very nice, I'm using a modified version of this that makes the unit uncommandable unless it's being driven so other people can't drive your stuff :)

    Posted in: Data Assets
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    posted a message on [Data] Working with Turrets (Beginner Difficulty)

    How do you make anything else then a beam work with the turrets?

    My unit is using a perdition turret and the fire is always created on the base unit's attack point.

    Posted in: Tutorials
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    posted a message on NA Map Nights

    Wow, a video made of my map, starcraft's popularity system rules, man.

    Posted in: General Chat
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    posted a message on [Tutorial, Data] The RollCopter, Drunk Marauder, etc by Rocker Actor

    Is it by any chance possible to make a tower with the marine model spin towards enemies as if it was a normal unit with this logic?

    that would be soo cool. <3

    Posted in: Tutorials
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    posted a message on [Library] STARCODE v1.4

    Hmm, i think i've found a glitch or two, i'm using this in a map to avoid bank editing, but the number sometimes doesn't unencrypt properly.

    This is basically how it works: Generate a random variable between 0 and 100 compress the saved values. Encrypt the saved values with the random variable hash the saved values with the variable mod 15 encrypt the variable hash the variable compress the variable add the variable to the end of the string after a space.

    Now if you reverse that, about 60% of the time i get an enormous number, and i haven't changed the alphabet or anything. Any ideas?

    Posted map.

    Posted in: Trigger Libraries & Scripts
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