I have the same problems. If nova had the emissive map, we can just reuse it or adjust it. I'll see if i can solve this problem for everyone, someday... xD
You should make a version of her with the zerg tendril hair
I been unable to do this. Supposedly TGA can save transparency on an image but when I import the image it shows a white background instead of a transparent background.
Anyone know a way to import files with transparent properties?
In the attribute sections suppose I have [2 teams] selected then it gives the option to have them on team 1 or team 2 but then theres a little [number] after Team. What does this mean?
Rather than making 3 different ability levels, you create 1 ability and then an upgrade with 2 levels. The upgrade's effects increase whatever aspect of your ability that you want, typically damage I imagine. You apply the upgrade using triggers, though there are sneaky ways to do this using only data.
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So for instance a ping. When should I kill it? They all last like 3 seconds no? Should I add a wait for 3 seconds or something
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Hi. Pings and effects create memory leaks if not destroyed?
Thanks in advance
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wtf? I have a lot of info on my variants. What does this mean specifically? What attribute is wrong?
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Is this possible? I need to make a unit at different heights part of my map.
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You should make a version of her with the zerg tendril hair
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Is it possible to include images in the text field in tips?
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I noticed that a lot of the art ui assets have multiple buttons or multiple images in one dds file. How can I select just one of them for my use?
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Is there a way to rotate existing pictures like arrows? or portraits
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I been unable to do this. Supposedly TGA can save transparency on an image but when I import the image it shows a white background instead of a transparent background.
Anyone know a way to import files with transparent properties?
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In the attribute sections suppose I have [2 teams] selected then it gives the option to have them on team 1 or team 2 but then theres a little [number] after Team. What does this mean?
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They both do the same thing it seems they are called a bit different though. Is there any difference? What is better to use?
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@Underp4ntz: Go
How do I make the portrait talk when the unit is given a command?
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@Kueken531: Go
Can't I just add my validator on the ability in one of these fields directly without having to rely on requierements or behaviours?
Ability - Auto Cast Validators
or
Ability - Smart Validators
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Think of it as a finishing move or execute ability. That would only work with that condition. How can I do this?
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Also how would it be done with only data?