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    posted a message on T-Mach Team Openings (video)

    it does look really cool

    Posted in: Team Recruitment
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    posted a message on Trigger In-Game Lag

    When people refer to a game lagging because of triggers do they mean lag as in delay for triggers or framerate reduction? Because in my map I have a bunch of dialogs moving around and delay is fine but if its going to reduce framerates then its not okay. And about 10 will move each second.

    Posted in: Triggers
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    posted a message on How to get a unit's ID?

    @Helral: Go

    Thanks Helral! I had just thought it wouldn't give me the ID but the name or something instead. Not sure why I thought that :) And sorry everybody else, I should have been more specific but I didn't realize there were other possibilities.

    Posted in: Triggers
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    posted a message on How to get a unit's ID?

    @jcraigk: Go

    No, you don't. Each unit is assigned an ID in the data editor. I'm asking for a way to retrieve it.

    Posted in: Triggers
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    posted a message on How to get a unit's ID?

    I know I could get the unit type of a unit but it has a space (which can be removed) and it doesn't always match the unit ID and it wouldn't work for heros.

    Posted in: Triggers
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    posted a message on Help needed with creating a preview image for map

    @Aramiri: Go

    Any ideas?

    Posted in: Data
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    posted a message on Is there a way to change Wireframes through triggers?

    I was thinking catalogs or actor messages but I don't know how to use catalogs to change images and I couldn't think of anything with actors. I'm hoping there was something I overlooked but if you know please tell me :) Thanks.

    Posted in: Triggers
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    posted a message on Help needed with creating a preview image for map

    @Aramiri: Go

    Bump

    Posted in: Data
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    posted a message on Help needed with creating a preview image for map

    I have uploaded .dds and .tga format pictures into the editor. They all seem to work and display as needed except for when I try to make them a preview image of the map under the map properties. When I would do this and publish the map, I would find the map and the preview image would have a non working image instead of the one I uploaded. The non working image would be a yelllow sort of looking corrupted image.

    If you have any knowledge on how to properly create a working map preview image please let me know. Thanks

    Posted in: Data
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    posted a message on Looking for People to Help Create a Map

    @patrickwobben: Go

    Thank you for the offer, patrickwobben, however, I'm looking for a bit more commitable people.

    Posted in: Team Recruitment
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    posted a message on Looking for People to Help Create a Map

    @Aramiri: Go

    Hello!

    Heres another video of my progess. The only things noticable, I think, are more abilities (which were very easy to add with triggers, I daresay).

    Posted in: Team Recruitment
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    posted a message on Looking for People to Help Create a Map

    @Nafei: Go

    Hello,

    Thank you for the offer, but I'll have to pass. Currently, I'd like to work on my map.

    Posted in: Team Recruitment
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    posted a message on Looking for People to Help Create a Map

    Hello!

    I've started on the framework for a series of maps a few days ago that I'd like to make with other people.

    Concept:

    - Several maps that share the use of bank files

    The first I'm making is a World RPG where one can create a character and level up in it and fight others. However, the next maps would provide more options, like dungeons, arenas, raids, and DOTA types of maps that can be played using the same characters. For example, someone could start in the World RPG map, make a character and gain a few levels, then grab some friends and do dungeons in a different map with the same character. And then play a DOTA type map, etc. This isn't ideal for a single map to gain popularity but I feel like extra aspects this will allow will make up for that.

    Theme would mainly continue off of the SC2 Lore. For example, classes would be things such as Marine, Marauder, etc., and follow realism in SC2.

    I think that it would be more of a build-your-own class type of thing, like starting with a Zealot you'd have more life and less energy, ideal stats for tanking, but you could still get healing abilities and stats, although a class like Medic would start with more of those stats.

    Ideas:

    I think that avoiding the data editor for abilities and using triggers and blank command card buttons would be better for the pick-your-own-abilities and will be more efficient in the long run. I understand there's a traffic response with using the event associated with using the command card buttons but its also my understanding its negligable if used properly. Currently, I'm going off of a targetting system, like in WoW and other MMOs. For example, you click your target and then use your abilities.

    Current progress:

    I've only been working on the map for two days and have only done UI and basic data changes such as

    -Custom UI

    -Including a custom minimap

    -Finished inventory system

    -Items and their effects can be added in and everything is saved within a bank

    -Dropping and using items are finished, however I haven't started on the trading system since I'm not planning on testing it in multiplayer until I have more of the map done.

    -One ability for testing purposes

    Video of current work:

    As you'll notice, I've only hidden some UI frames and implemented pictures for frames instead (they work in all resolutions) because I feel like the current positions of the standard UI frames are adquate. I am capable of using SC2Layout files, and I'll use them later on.

    Future ideas:

    -I'd like everything thats used to be standard with the editor, like not too many custom models or anything. I havn't decided on a name or basic goals, but it would ultimately be a replayable, non-beatable type of game, like an MMO.

    My experience:

    I've never finished a map, which I haven't been trying to do until now. I only have a lot of experiments and starts of maps that were to help me in areas that I was weak in. I have much experience in most aspects of the editor, especially in dialogs, triggers, and banks. The data editor is still difficult for me which is one of the reasons I'm avoiding it for the use of abilities and items.

    I am looking for:

    -People with general experience with triggers. Advanced trigger editors are, of course, prefered but not necessary because it will be mostly making new abilities/items from templates within the trigger editor.

    -One or more people for terrain. I'd prefer someone very advanced in this area (but not necessarily) to make the terrain very epic.

    -Any amount of people to help with ideas.

    -If someone wants to do the display art, that's fine but I can handle it myself.

    -I'd like all members to be capable of proper grammar (but its not necessary with communication). I really don't care about how many people are apart of it.

    I intend for this to be a group project so it will be considered a group map, not just mine with helpers. However, I do intend to lead it. If you're interested, please reply in the thread and not in a PM, but you can if you need to. Please include what you'd like to specialize in and experience. I won't be too picky about recruitment.

    Posted in: Team Recruitment
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    posted a message on (Solved) Adding Death Animation

    @StragusMapster: Go

    Thank you sir

    Posted in: Data
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    posted a message on (Solved) Adding Death Animation

    Jim Raynor the Sniper version does not have a death animation. If you know how to add an animation of the other Jim Raynor deaths in place of the Sniper Raynor please let me know how to. Thanks.

    Posted in: Data
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