CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on I am for Hire

    Funky totally bailed me out of a massive amount of lost data. Thank you!

    Posted in: Team Recruitment
  • 0

    posted a message on Is there a way to unlock locked maps.

    I lost about 2-3 months of development progress on a map I've been working on because a backup hard drive failed. I can play my map because I published it as locked and private to BNet, but I can no longer edit the current version. I tried to use the s2ma -> SC2MAP method but couldn't find my map in the cache. Is there still a way for me to unlock my map? Thanks all!

    Posted in: General Chat
  • 0

    posted a message on Error parsing function during publishing

    @Mille25: Go

    Good to know. Yeah, I've got a lot of that. Guess obfuscation isn't the route for me!

    Posted in: Triggers
  • 0

    posted a message on Error parsing function during publishing
    Quote from Mille25: Go

    If it just happens when publishing, try to disable script obfuscation in the editor preferences.

    Yup, that was the problem. I guess they haven't really worked out the kinks with script obfuscation then, huh?

    Thank you!

    Posted in: Triggers
  • 0

    posted a message on Error parsing function during publishing

    Hey all.

    Some of the functions I've had in my map for years are now no longer working.

    I am getting this error:

    Script failed to compile: Error parsing function line, possibly invalid variable name/function call or missing } at end of function. (See Trigger Editor for more details)
    

    Anyone else been having publishing compiling and parsing errors?

    Posted in: Triggers
  • 0

    posted a message on (Solved) Ability auto-cast validators

    @StragusMapster: Go

    ZOMG thank you thank you. I had this problem and it stumped me.

    Posted in: Data
  • 0

    posted a message on Map Editor Epic Fail.

    @xil_theMINISTER: Go

    I need to convert a real to an integer, but thanks for the suggestion.

    @Kueken531: Go

    I may end up doing that rather than changing catalog values. For now the catalog values work fine though.

    Posted in: Triggers
  • 0

    posted a message on Map Editor Epic Fail.

    @Kueken531: Go

    Yes, seems to work. Thanks a billion, but doesn't it seem backwards that I had to set the catalog field value to a string because Set Unit Behavior Duration doesn't allow reals? At least you can see how asinine the "Set Unit Behavior Duration" trigger is in my original post, right?

    Posted in: Triggers
  • 0

    posted a message on Map Editor Epic Fail.
    Quote from Kueken531: Go

    You can modify the duration by setting catalog values, which would be strings, so you can easily use reals here. However, this modifies the duration for all behaviors of the same type for one player, not for a single unit.

    Using this method will I need multiple behaviors for multiple players or can I use 1 behavior and modify it for 10 different players? Because the behavior only affects 1 unit per player Catalog values might be the way to go.

    Quote from ProzaicMuze: Go

    Set the duration in the Data Editor.

    The duration of the behavior needs to vary based upon variables so this isn't a viable solution, but thank you for the help.

    Posted in: Triggers
  • 0

    posted a message on Map Editor Epic Fail.

    @zeropoints: Go

    True enough, but behaviors are both data and triggers. I'm trying to set the duration of a behavior after the unit has the behavior, maybe there is a data solution...

    Posted in: Triggers
  • 0

    posted a message on Map Editor Epic Fail.

    @REDlandry: Go

    And how am I supposed to use variables that affect behavior duration without triggers?

    @silvermage: Go

    Why does it matter to you? I need it up to a tenth of a second, not asking much, it isn't like I'm calculating it in nanoseconds.

    Posted in: Triggers
  • 0

    posted a message on Map Editor Epic Fail.

    @zeropoints: Go

    Not through triggers you can't.

    Posted in: Triggers
  • 0

    posted a message on Map Editor Epic Fail.

    I would like to set the duration of a behavior through triggers in REALS, which time is measured. Unfortunately "Set Unit Behavior Duration" only accepts Integers. Wait, what... REALLY!??!?!

    Who is the idiot who decided to only allow you to set behavior durations in integers? Why are you employed because I'm taking your job.

    Posted in: Triggers
  • 0

    posted a message on How to make thor hand attack launch model work with abilities?

    @HatsuneMikuMegurine: Go

    Hey Hatsune if you would like I'll do this for you and send the data files back to you. I'll be home in a few hours, but hop on ventrilo and you can explain to me what exactly you want.

    Posted in: Data
  • 0

    posted a message on Change Buttons depending on Ability Level

    @DrSuperEvil: Go

    I want to do this because on the ability levels 1-3 are one ability, 4-5 is another ability and 6-7 is another ability still.

    I forgot to mention... I am doing this so I can put 3 different abilities all into 1 ability so that the unit that has the ability can hold more abilities (due to the 32 .. I mean 29 ability cap) So having more abilities on the unit is not a viable solution.

    Posted in: Data
  • To post a comment, please or register a new account.