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    posted a message on 1 SC2 unit in 3Ds Max

    @snekkel: Go

    That's true. Thanks!

    Posted in: Artist Tavern
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    posted a message on SC2 terrain in relation to WC3 terrain
    Quote from zeldarules28: Go

    @Cano8: Go

    Starcraft is a different game. It's not like they said. "Hey guys. You know what we should do? Remove all this code we made so the community suffers with less cliffs". They made this engine from scratch. Were 2+ cliff levels needed? Nope. So they left them out. Blizzard gave us soo much stuff that they didn't need. Heros, levels, items, inventory, loot, etc...

    I don't know how can one look at the 3 cliff level limitation and not say it's ridicuolus. It seems that they imposed that limitation on themselves at the beginning. I have no idea what purpose it serves from the mapmaker's standpoint. It's not that having more than 3 cliff levels is bad for the gameplay or something.

    Do you really believe that it's engines limitation? Having another level of terrain is too much for the engine to handle. Come on...

    Posted in: Terrain
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    posted a message on SC2 terrain in relation to WC3 terrain
    Quote from Nebuli2: Go

    @ST4RKiLL3R: Go

    I never said it wasn't hard, I just said that the SC2 editor was much more powerful than the WC3 one. Also, there was a cliff level restriction in WC3; I think it was around 10.

    It was 14. We made a great step from 14 to 4. And There was 16 Tiles allowed, now there's 8.

    Where do these random limitations come from?

    Posted in: Terrain
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    posted a message on 1 SC2 unit in 3Ds Max

    If I were to create a 1x1x1 unit cube what dimensions should it have in 3Ds Max?

    Posted in: Artist Tavern
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    posted a message on SC2 terrain in relation to WC3 terrain

    I can't remember asking for some meaningless, vague advices. What I can remember, though, is asking specific questions which you didn't even bother to look at.

    I know the specifications of most *.w3* files (those related to terrain) and the WE in and out. But yeah, I think I'll just abandon Galaxy Editor right at the beginning. I will clearlynot be able to do anything useful, seeing as I fail to break the in-built limitations after a whole day of using Galaxy.

    Also I wasn't thinking about porting the map altogether. I may have incorrectly used the word "port". I'm just thinking about recreating a WC3 map.

    Posted in: Terrain
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    posted a message on SC2 terrain in relation to WC3 terrain
    Quote:

    No. (if with tiles you mean tilesets)

    Yeah, I meant tilesets. Too bad. D:

    Quote:

    I'm sure there's somewhere in the data editor that you can find the camera settings, never tried though.

    I know how to set the camera. I just can't find appropriate Distance and View angle. Distance and angle for WC3 are 1650 and 70.

    Quote:

    No, I don't see the logic behind this one. In SC2 cliffs merely can't have odd numbers as dimensions - that doesn't mean they are twice as large. You can't make 1x1, 3x1, 3x3, etc. cliffs. a 64x64 map would still be 64x64, but a 63x63 map would have to be changed to 62x62 or 64x64

    That would still mean that you need twice as large map to create a carbon copy of a WC3 map, right? Or I just completely fail here.

    Quote:

    Nope, water doesn't work the same way in sc2 as wc3. The tiles are as they are, don't think their size can be modified, and there's no such thing as water pathing here or something along those lines, so to make naval units/restrictions you have to use workarounds.

    At least it looks pretty cool.

    Quote:

    Also, welcome to sc2mapster :)

    Thanks!

    Posted in: Terrain
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    posted a message on SC2 terrain in relation to WC3 terrain

    I was thinking about the theoretical possibility of porting a WC3 map into SC2. I've ran into several issues concerning the terrain:

    1. Is there any way of importing the WC3 terrain directly that works even remotely correctly? The in-built function of Galaxy Editor is completely worthless.
    2. Single unit in SC2 seems to equal 128 WC3 units. That makes it impossible to give a unit a range of 600 without it showing as 4,6875 in the UI (in the weapon tooltip), the same goes for Movement Speed. Is is even possible to resolve it somehow?
    3. Can I use more than 8 tiles? If not are there any workaround around this limitation?
    4. Can I modify the size of a single texture tile (it seems to be set to 10.67x10,67 units for whatever reason)
    5. How to set camera to that of WC3? It would seem that setting Distance to 1650/128 should work but it doesn't. 1650 is default distance for WC3 camera.
    6. In WC3 a cliff had a size of a single 128x128 tile. In SC2 it has the size of 2x2 which means it's 2 times larger. So to copy a 64x64 map into SC2 i'd need a 128x128 map. Is that correct?
    7. Can a Water tile's size be modified? It seems ridiculously large.

    Thanks in advance.

    Posted in: Terrain
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    posted a message on Updated MDX Importer for 3ds Max

    Yes, It does.

    Thank you so much for you work. I've searched for a way to convert *.mdx to *.max for such a long time. ;_;

    Posted in: Third Party Tools
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