CurseForge Register Sign In

SC2Mapster

  • Projects
    • Assets
    • Maps
  • Forums
  • Dashboard
  • Paste
  • Wiki
  • Feedback
Desktop View
  • Home
  • Member List
  • _ForgeUser5790211's Profile
  • Send Private Message
  • View _ForgeUser5790211's Profile
  • _ForgeUser5790211
  • Registered User
  • Member for 12 years, 5 months, and 17 days
    Last active Fri, May, 12 2017 19:37:44
  • 0 Followers
  • 1,354 Total Posts
  • 0 Thanks
  • Posts
  • Threads
  • Reputation
  • Projects
  • Forum Posts
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 89
  • Next
  • View _ForgeUser5790211's Profile

    0

    Dec 18, 2016
    _ForgeUser5790211 posted a message on Weekly Terraining Exercise #264: A Walk in the Clouds

    @wargirlwargirl: Go

    You've got great detail on that so far, and I feel like it has the potential to be even greater. My one real gripe with the terrain as is is that I feel it doesn't convey the same sort of depth as the source image. To that end I would recommend trying to make the cliff itself taller, and applying some fog to make the bottom of the cliff start to turn blue, like in the real photo. Overall though, great work!

    Posted in: Terrain
  • View _ForgeUser5790211's Profile

    0

    Dec 11, 2016
    _ForgeUser5790211 posted a message on Weekly Terraining Exercise #263: Murder

    @LucidIguana: Go

    Very well done. The body under the carpet is a nice touch. The only thing I'd change is the window. It looks too clearly flat to me.

    Posted in: Terrain
  • View _ForgeUser5790211's Profile

    0

    Dec 6, 2016
    _ForgeUser5790211 posted a message on What is the reputation rating?

    @onlyleviathan: Go

    Each time you press "like" on someone's post, their reputation increases by 1.

    Posted in: General Chat
  • View _ForgeUser5790211's Profile

    0

    Nov 16, 2016
    _ForgeUser5790211 posted a message on Weekly Terraining Exercise #260: Metropolis

    I've always liked city terrains. Perhaps this may be the WTE that brings me back from the dead...

    On another note, great work on both the submissions so far! And LucidIguana, since you have moderator status now, you should be fine to edit the global information thread to include the more recent WTEs, no?

    Posted in: Terrain
  • View _ForgeUser5790211's Profile

    0

    Oct 25, 2016
    _ForgeUser5790211 posted a message on My Absence

    @Mozared: Go

    As sad as it is to see you go, I can't really fault you for it. A lot can change in the six years since SC2 launched, from one's interests to many other parts of their life. I've largely moved on from modding SC2. It remains a soft spot for me, though I can't see myself returning to it with the same passion I had years ago. That aside, I will be eager to see who takes on your mantle on here.

    Posted in: General Chat
  • View _ForgeUser5790211's Profile

    0

    Aug 9, 2016
    _ForgeUser5790211 posted a message on Well? Where are your Beach terrains?

    @OutsiderXE: Go

    This is just a minor suggestion, but have you tried to see how the Korhal City skybox looks with your terrain?

    Posted in: Terrain
  • View _ForgeUser5790211's Profile

    0

    Apr 1, 2016
    _ForgeUser5790211 posted a message on Terraining Exercises: Global Information/Idea Thread

    @Mozared: Go

    This I presume...

    Posted in: Terrain
  • View _ForgeUser5790211's Profile

    0

    Mar 12, 2016
    _ForgeUser5790211 posted a message on Weekly Terraining Exercise #238: Shooter

    @Mozared: Go

    You might want to remove that '*' from the end of the global information link.

    Posted in: Terrain
  • View _ForgeUser5790211's Profile

    0

    Dec 11, 2015
    _ForgeUser5790211 posted a message on Weekly Terraining Exercise #226: Shadow Corps Platform (LotV Tileset Try-out)

    @wargirlwargirl: Go

    Awesome job on the terrain. My only real suggestions would be to see if you can work in a bit of variety into the patterns on the walls and the ceiling, and to play around with the lighting. As it is right now, the lighting doesn't really feel like an indoor facility. I'd recommend playing around with making the lighting darker, and lighting it manually. Other than that, great job!

    Posted in: Terrain
  • View _ForgeUser5790211's Profile

    0

    Nov 15, 2015
    _ForgeUser5790211 posted a message on [Spoilers] Gradius's LoTV Thoughts
    Quote from Gradius12: Go

    Actually, the zerg developed the ability to steal DNA only after Xel'Naga intervention. Which I guess is now retconned to Amon intervention. Quote:

    Didn't the HotS campaign state that they could always do this, and what the Xel'naga (Amon) gave them was a hivemind?

    Posted in: General Chat
  • View _ForgeUser5790211's Profile

    0

    Nov 14, 2015
    _ForgeUser5790211 posted a message on [Spoilers] Gradius's LoTV Thoughts

    @Mozared: Go

    Regarding the purity of essence and purity of form:

    Zerg never had purity of form. Zerg have purity of essence, and Protoss have purity of form. For this theory to be correct, it would mean that Terrans, rather than Protoss, have purity of form, which makes no sense to me, as Terrans are much weaker and scrawnier than the Protoss.

    Posted in: General Chat
  • View _ForgeUser5790211's Profile

    0

    Sep 28, 2015
    _ForgeUser5790211 posted a message on New Theme Ideas

    @Hockleberry: Go

    Going to have to disagree here. The theme, as it is, is clean and simple. I don't think that cluttering it would do it justice. LotV is the Protoss expansion, and Protoss should be in the spotlight.

    Posted in: General Chat
  • View _ForgeUser5790211's Profile

    0

    Aug 19, 2015
    _ForgeUser5790211 posted a message on Critique my crappy forest

    @Bilxor: Go

    It's looking better, but the groundcover still needs work. My recommendation would be to try to extends that small little pond below the waterfall into a stream that goes down one of the "lanes." That would help the bland look of the ground, and give the map a feeling of continuity. As for the rest of it, you could try spattering some small plants around on the grass, as well as enabling foliage and playing with the grass settings.

    Posted in: Terrain
  • View _ForgeUser5790211's Profile

    0

    Jul 17, 2015
    _ForgeUser5790211 posted a message on [Solved]Cloudy Sky Beneath Land?

    @Mozared: Go

    Let's be fair. All useful ideas can be boiled down to one thing: adding more rocks.

    Posted in: Terrain
  • View _ForgeUser5790211's Profile

    0

    Jul 16, 2015
    _ForgeUser5790211 posted a message on Can WoL players play HoTS arcade maps?

    @Project_06: Go

    You can play all Arcade maps regardless of your account's expansion level. That means you can even play them with just a starter edition account.

    Posted in: General Chat
  • To post a comment, please login or register a new account.
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 89
  • Next
  • Creators
    • Build an App
    • Publish a mod
    • Why Overwolf
    • App documentation
    • Mod documentation
    • Creator services
    • Apply for funding
  • Gamers
    • Discover Mods
    • Discover Apps
    • Gameplay First
    • Download Overwolf
    • Suggest a feature
  • Company
    • About us
    • Our story
    • Careers
    • Blog
    • Brand Guidelines
  • Work With Us
    • Partners
    • Advertisers
    • Influencers
    • Game Developers
  • Support & Privacy
    • Help Center
    • Supported Games
    • Terms of service
    • Privacy Policy
    • Overwolf Alphas
    • Licenses
Overwolf 2021