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    posted a message on Question

    @Kueken531: Go

    What I can do with the map, tweak it, modify it.

    Along those lines.

    Posted in: General Chat
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    posted a message on Question

    Hey guys, this might sound a little silly, but what kinda coding methods does it take to code up a SC2 map?

    Posted in: General Chat
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    posted a message on Starcraft: Tactics (Recruitment)
    Quote from RuneKatashima: Go

    Hello all, I am a Protoss player in the NA Region. I am in the PST time zone and I'm available at basically any time. If this changes I will inform those recruited.

    This team will be using Skype, though e-mail and MSN is available.

    This project is about creating a Tactics style game for Starcraft. If you have played Final Fantasy: Tactics, Tactics Ogre, or Vandal Hearts (and many others) you have a good idea of what I am aiming for.

    What I will be doing is writing the story for Starcraft: Tactics. It will be as lore friendly as possible. All those involved may input their story ideas, class ideas, and so forth. I will also be directing the game flow, only in a way that it fits as a Tactics game and flows with the story. As far as Data editing I will do what I can but my skills here are limited... which is why I am recruiting. I do hope to learn from skilled individuals however. If I feel I can take on more responsibility, I will. If I could have done this game solo I would have.

    As for roles I need filled; Cutscene Editor, Inventory System, Character Status (you know, levels and stuff), someone who might have a clue on how to do the grid-based combat that Tactics games are famous for (this is the big one), someone to make an overland map that can be traveled like a traditional tactics game... it will probably use planets though, Unit creator (Monsters, Regulars, and Heroes). As you can see I'll need about 8 people to fill all these roles. If more volunteer themselves I will allow them to take off some of the load from the others.

    Currently there is nothing done for the game up to this point considering how complicated it is. At least in my eyes. I do have ideas for the story but I don't have the whole story completed simply because that's a lot of work and this isn't even off the ground yet. A story is cute but does nothing if there is no gameplay.

    I will invest literally all my free time helping and learning with anyone on the team. Anytime someone on the team is working on something, I will be there.

    So it's just me and anyone who wants to join. If you'd like to see some of my stories, you may look me up on DeviantArt. Same name.

    GL HF and Thank you :D

    I dunno if this would interest you or not, But i have a forums that are going to no use to me, Curious if you want to use it for your base of operation.

    Posted in: Team Recruitment
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    posted a message on Editor Q&A

    I have a question, Is it truly necessary to know minimal coding to make a efficient map?

    Posted in: Map Feedback
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    posted a message on Blizzard Hiring Lead Designer

    I like the idea of F2P, It'll be a good competition for DOTA2, But naturally they are gonna add Micro-tranactions.

    But, I shouldn't complain, not like i'll actually purchase anything from the store.

    Posted in: Heroes of the Storm
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    posted a message on I need ideas

    Make the DBZ sagas. Like the one that was on Brood War.

    Posted in: Map Suggestions/Requests
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    posted a message on SC2 editor resources?

    @zeldarules28: Go

    ah, a moderator.

    Can you respond to my request to take over a certain map? I turned in the request the other day.

    Posted in: Map Suggestions/Requests
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    posted a message on SC2 editor resources?

    I'm considering on making some maps for SC2, What good outlets are there to help me understand the SC2 editor?

    Posted in: Map Suggestions/Requests
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