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    posted a message on First Person Horror: Death Depot

    Needs more players. That is all.

    Posted in: Project Workplace
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    posted a message on SC2Layout Tutorial ideas or requests

    Thanks for all the help. I finally figured it out.

    Here is how I did it for anyone who also needs it.

    Moving default SC2 Chatbox to lower left corner:

    • Create a new text document. Name it anything you want with extension "SC2Layout". Example: MoveChatBox.SC2Layout
    • Open it with notepad and paste this in:
    <?xml version="1.0" encoding="utf-8" standalone="yes"?>
    <Desc>
    <Frame type="MessageDisplay" name="GameUI/UIContainer/FullscreenUpperContainer/ChatDisplay" file="GameUI">
    	<Anchor side="Left" relative="$parent" pos="Min" offset="0"/>
    	<Anchor side="Bottom" relative="$parent" pos="Max" offset="-40"/>              
    </Frame>
    </Desc>
    
    • Save the file. Open your map.
    • Open the Import Module (F9). Import your file, then save.
    • Open the Data Editor. Go to Game UI Data ==> Default SC2 UI Settings ==> Custom Layout Files. Like Helral said :D and add your file in that field.
    • If you want to move the chatbox right, increase the offset="0" in the left anchor.
    • If you want to move the chatbox up, decrease the offset="-40" in the bottom anchor.
    Posted in: UI Development
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    posted a message on SC2Layout Tutorial ideas or requests

    @Enexy: Go

    Ok I pasted the exact codes you wrote into the SC2Layout file and put it into my map. Nothing happened.

    Posted in: UI Development
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    posted a message on SC2Layout Tutorial ideas or requests

    @Enexy: Go

    Anchors? Sorry I'm not familiar with specific terms.

    Posted in: UI Development
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    posted a message on SC2Layout Tutorial ideas or requests

    @Enexy: Go

    That is a nice tutorial, but not what I need.

    I need to move the SC2 chatbox.

    It seems simple enough. Does anyone have a layout file for it?

    Posted in: UI Development
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    posted a message on SC2Layout Tutorial ideas or requests

    @Helral: Go

    How do I move the chatbox to the lower left corner?

    I need a step-by-step explanation. I won't know what to do if I just get a list of codes.

    Posted in: UI Development
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    posted a message on Can someone help with shifting the chatbox down a bit?

    @Helral: Go

    I need to move the chatbox to the lower left corner.

    I have no idea how to do it.

    I read Helral's tutorial on layout files, but that got me even more confused.

    I have no idea beyond downloading the files and sticking them into my map.

    What is the SC2Layout structure thing? And what am I suppose to do with it?

    And how do I "create" a sc2layout file? I didn't see that in the tutorial.

    I really need a step-by-step explanation on how to move the chatbox.

    Posted in: UI Development
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    posted a message on Bizarre Air Unit Pathing Issue

    The most bizarre thing happened on the editor today.

    1. I made an Observer's movement speed 99.

    2. I made its turning rate 999.

    3. I made its acceleration 999.

    Now, it should move instantly to wherever I order it right?

    No, it circles the entire map and never reaches the location.

    I tried it with other air units. The same thing happened. They all try to circle around something in order to reach the location, but since they have 99 speed, they circle around the whole map.

    Now, I set the speed to 10, and they make small circling arcs before reaching the location.

    They never turn around instantly and move there. Is this a glitch?

    Posted in: Data
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    posted a message on First Person Horror: Death Depot

    @SouLCarveRR: Go

    Your SC2 ID and #?

    Posted in: Project Workplace
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    posted a message on First Person Horror: Death Depot

    @A1win: Go

    That zergling is the first enemy you see in the game, so it's going to run straight at you. Later on enemies will appear from all directions to ambush you, like that hydra. Some even come from the sky, no spoilers lol. I agree the UI does seem to be too big, I'll try to change that.

    As for the controls, I can't fix that, and you can't expect them to be flawless like a real FPS game. The degree of tolerance also differs between people. Like you said, you almost quit Skyrim just because it had awkward controls. But some people overlook that because Skyrim is a good game.

    The amount of players for co-op is still up for debate. I want to have some sort of teamwork. But it doesn't need to be 4 players. I might make it 2 or 3 players. Because you will be forced to split up in certain places. The first 30 minutes of the game actually requires you to go in two different directions. Then you have to meet with your team and report what you've seen. Some parts you have to go in alone, some you don't. Imagine yourself cornered up against a door, waiting for your teammate on the other side to open it while swarms of enemies are coming at you. In a boss battle, you will have to distract the towering behemoth while your teammate plants the bombs in order to kill it. The co-op is part of the experience. It also increases replay value.

    I know all this sounds more action than horror, but I'm just trying to create something unique. Having stuff jump out at you gets old pretty fast, even in single player.

    Posted in: Project Workplace
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    posted a message on First Person Horror: Death Depot

    Death Depot has been released! So go play it!

    Embed Removed: https://www.youtube.com/v/XGEOtDnCSZM?fs=1

    Features:

    • Top-notch first person mode.
    • Ammo/Reload.
    • Pick up/Drop items.
    • Original story.
    • Custom music & sound effects.
    • Boss battles.
    • 3 player co-op.

    I was inspired after seeing malu05's Project Vector. I'm not that skillful with the editor, but I think this would be a pretty fun map. As a survival horror game, you have to play it slow and steady, so the key-detection lag won't be that important.

    I'm currently in need of testers. Preferably players who are on every other day. Thanks :D

    Progress Update (Recent ones first):

    • The game will be broken up into 3 chapters.
    • Using knife will cost stamina.
    • Main UI is now a bit smaller.
    • Enemies will make freaky sounds when they attack/unburrow.
    • When being attacked, red cracks will appear on your screen.
    • You can sprint at the cost of stamina.
    • You can use a knife.
    Posted in: Project Workplace
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    posted a message on Disable Ability Requirement for 1 Unit?

    @StragusMapster: Go

    Ah, thanks. I had to change the "Count Upgrade Stalker - Blink Completed" requirement to "Or" then add 2 requirements under that, one of which is "Count Behavior Completed At Unit."

    Posted in: Data
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    posted a message on Disable Ability Requirement for 1 Unit?

    I want 1 stalker to be able to blink while others can't, because the player hasn't researched blink yet. I'm guessing this can be done w/ a behavior, but idk how to do it. Thanks.

    Posted in: Data
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    posted a message on How to make Monorail move?

    @StragusMapster: Go

    Thanks a lot. I set the forward to X: 1.0 Y: 0.0 Z: 0.0. Works perfectly.

    Posted in: Triggers
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    posted a message on How to make Monorail move?

    @StragusMapster: Go Nvm I figured it out. Thanks.

    Now I have another problem. The monorail model is not facing the same angle the unit is facing. So it travels sideways.

    Posted in: Triggers
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