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    posted a message on New Rules - Ya feeling pretty yet?

    Haha i've found this :
    http://cache.gawkerassets.com/assets/images/9/2010/08/baneling.jpg
    http://www.2dayblog.com/images/2010/september/550x-baneling-2.jpg

    Posted in: General Chat
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    posted a message on Nexus Word Wars was banned
    Quote from Yaos01: Go

    @XanoX02: Go

    Lol, I just imagined a nexus word wars where you get to send insult at your opponents.
    "noob" "butthead" "fucknut"

    It'll be good for us blow off some steam, when we just lost a game !
    lol

    Posted in: General Chat
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    posted a message on Nexus Word Wars was banned
    Quote from xenrathe: Go

    @criss123: Go

    No fucking way. It's not Rodrigo's fault for using a word that has some negative connotations, how for example would I know if someone might be offended at the following words?

    I agree with you, but "dyke" is only an example.
    There is alot more words in the map that could have a negative, sexual, racist connotation.

    Its the dictionary, all the words you can think of are there !
    But yeah banning this map is stupid, like you said : Theses words have NO CONTEXT and are not toward any player.

    Posted in: General Chat
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    posted a message on Nexus Word Wars was banned

    Wow, that guy on Bnet forum is on your side @RodrigoAlves: Go

    FROM : Shawn

    " Dear Blizzard,

    First, how dare you treat your map creators like this. Your game's lifespan to your player base wouldn't be more than 2-3 weeks if great people like Rodrigo weren't spending weeks of their free time slaving over a hot data editor to publish such great content as NWW. Campaign and Ranked Matches aren't enough to keep most of the players playing your game. You are nothing without these map designers.

    As stated before, his map is linked to a dictionary. Anyone who has a dictionary or an internet dictionary can look up these words as they please. A six year old in elementary school can grab a dictionary and find these words. Simple as that.

    That doesn't work for you? Ok. Give him a slap on the wrist, he changes his database, and then he republishes and everyone is happy. Can't do that? Then you guys don't deserve ANY of the hard working map creators that you have. Any idea what your game would be like if there were no custom games? It would suck. I would've stopped playing a week after the release. Everyone would simply pirate the game, play the campaign, and then be done with it. Just a faint memory in that gamer's mind.

    Lastly, I don't think you guys understand how much effort map creators put into this stuff. I've seen guys that have been working on a project since the first day the editor was released back in beta and they just recently finished and published it. That requires some serious dedication and some serious time. But now, for example, that map designer has one tiny flaw in his map, gets reported, and now countless hours of work is gone in seconds. How would you guys feel is someone at the FCC felt your game wasn't kosher and just banned it in the US? Wouldn't feel too great I bet. Heck, you might even bring it up in a court case. Too bad you guys are dictators.

    - With love to all the map creators, Shawn. "

    I Guess he is right !

    Posted in: General Chat
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    posted a message on [Contest] (SC1) Legacy Melee Remake

    @RodOfNOD: Go

    My bad, I was sooo looking for making that map... I'll think about making another one.

    In the sc1 version i have, i had BGH installed with the game. Thanks for telling me, and sorry for my ignorance :P

    Posted in: Project Workplace
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    posted a message on [Contest] (SC1) Legacy Melee Remake

    I think i'll try to do Big Game hunter from SC1, my all time absolute favorite map from sc1 :O !

    Posted in: Project Workplace
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    posted a message on Weekly Terraining Exercise #10: Hellas

    @Duncs878: Go

    Thank you, Having a sky will add a little something for my cinematics :)

    and if i might ask another question (I know i'm not really in the good section), but i was wondering : Even if i cant put my graphics option to Ultra, is there a way to add focus to my screenshots ? Its much more realistic when we change the camera focus options.

    Well, i guess i'll use photoshop if i cant :P Its a bit cheating but my laptop is sooo old :P

    Posted in: Terrain
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    posted a message on SC2 Map scrolling

    This might be really usefull.

    I didnt knew that :P Hey TwoBits, i'll should be on AIM tomorrow, sorry if i didnt gave you any news lately

    Posted in: Data
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    posted a message on [Contest] (SC1) Legacy Melee Remake

    I might try this, if i have the time this week. I still wonder how to rotate the part of a map i want to copy, or do a diagonal mirror of my map.

    Posted in: Project Workplace
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    posted a message on Skins for SC2 (by CloudWolf)

    Awsome ! Just need some light emitters, maybe Red or orange for the eyes etc. :O

    Posted in: Artist Tavern
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    posted a message on Weekly Terraining Exercise #10: Hellas

    @Khalan3 :

    I like it, but maybe you should try better camera positionning. Too much water and flat view.

    For the sky, i was wondering the same thing, maybe Duncs.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #10: Hellas

    @Victiln

    Impressive and beautiful, i like it alot.
    (Exept for some object scale, like the soccer ball etc)

    I wish i could be good as you are :)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #10: Hellas

    @Duncs878: Go

    I worked 15 mins on your map, but i'm in a hurry.

    I'll work more on it later, i like the idea.
    Ps : Sorry for the map lighting didnt had time to change it either.

    And yes, i will lower the temple :P

    http://img52.imageshack.us/img52/4676/terrain009.jpg

    EDIT :

    I worked a bit on Duncs878's map, sry for the low graphic.

    http://img822.imageshack.us/img822/6381/terrain010.jpg

    http://img831.imageshack.us/img831/3067/terrain011s.jpg

    http://img839.imageshack.us/img839/9951/terrain012.jpg

    Took me less than 30 min :)

    -> Oups i see grass underwater, didnt saw it before. I must use low graphic in all options to play with the editor without lagging, so there is things like grass in the water i forget to look at.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #8: Mar Sara Blues

    Thx Joecab, and i knew i could press V, but i took me like 3 minutes to take the screenshot because my computer was lagging alot. And the default light was shown if i pressed V. (Because i Added a Day/night system) into the map.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #8: Mar Sara Blues

    Well, here is my firts time little try with the Editor,

    I must warn you that my computing is a piece of ... And i can only play the game with minimum graphic quality.
    So, this is the best render i can have, low light quality and texture etc.

    It is a small part of the map, and still work in progress. Sadly there is alot of effects that can't be seen on that screen.
    Once completed i might ask someone to take a screenshot with good graphic quality for me.

    http://img442.imageshack.us/img442/2295/terrain007y.jpg

    Uploaded with ImageShack.us

    Hope it is not too awfull :P

    Posted in: Terrain
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