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    posted a message on [Release] Catalyst

    I agree with Ryaneko, right now it is too difficult to come back on top if your team lost a lot of control points. The team controlling more points than the other should not get a vespene gas advantage.

    On arrays:

    The healing arrays are going berserk on healing fully healed units, shouldn't they only heal damaged units?

    On possible new equipment:

    I would like to see some kind of ranged defence which takes up a weapon slot, so you'd be trading offensive capability for defensive.

    Also, resistance type armors would be cool, for instance:

    • Reactive Plating: Reduces incoming damage from ballistic weapons by X%.
    • Reflective Plating: Reduces incoming damage from energy based weapons by X%.

    Can't wait for the next version, keep it up!
    Posted in: Project Workplace
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