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    posted a message on Custom Units are created twice?

    @TyaArcade: Thanks! That helps me. I hope Blizzard will fix that after the release of Legacy of the Void. It's pretty annoying.

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    posted a message on Custom Units are created twice?

    Oh... It only seems to happen when I use it as a standard test map for my mod. When I start the test map directly It doesn't happen...

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    posted a message on Custom Units are created twice?

    No one knows what this might cause?

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    posted a message on Custom Units are created twice?

    I created some custome units and by some reason they are produced twice, with double costs. But I set in the train ability, that they are only produced once. Does anyone know a reason for this odd behaviour?

    Edit: It seems to happen to upgrades as well.

    Posted in: Data
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    posted a message on Can't cancel morphing

    How can I destroy the actor of the original unit before the new unit actor is created?

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    posted a message on Can't cancel morphing

    I fixed the problem. But I stumbled over another one with the Mutalisk, Guardian and Devourer, where I get the message "More than one CActorUnit persisting in the same unit scope.". After a lot of try and error I found out that this error only occurs on actors of units that don't derive from the CActorUnit GenericUnitMorph.

    Posted in: Data
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    posted a message on Can't cancel morphing

    The Interruptible flag is set to one. The Mutalisk -> Guardian and Mutalisk -> Devourer are copies that derive from the Corruptor -> Broodlord morph.

    Posted in: Data
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    posted a message on Can't cancel morphing

    Hello there,

    I have created a mod that brings most units of the first StarCraft back. But it seems that I can't cancel some morphs. Especially the morphs Hydralisk -> Lurker, Mutalisk -> Guardian and Mutalisk -> Devourer can't be cancelled. I opened this thread, to ask more professional modders what might be the reason for this behavior.

    Thanks in advance.

    Posted in: Data
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