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    posted a message on LF Noob Team[Simple Maps]

    Hello, im an average mapper looking for a beginner team to make quicks maps.
    I recently bought sc2 so i want to get used to the editor[Thats y i dont want to move on a huge project right now as i know its not gonna be done]
    I know a little bit of c/c++ so im doing fine with the trigger editor.  if you dont own a team and would like to make one of the kind im looking for, then send pm. If you need a good reason to join/create a such team then think about that, you could spend a lot of time making a multiplayer game  wich you arnt gonna be able to play with peoples due to the publishing system...    Also if you own an average team and need an extra programmer, i will probably join, i have a lot of free time and im a fast learner :D [i guess]   If a strong team recruits me, im not gonna ask for credit in the maps i'd work on until im better and able to do some concrete work for the team...  thx for reading

    Edit: not looking for a team anymore.

    Posted in: Team Recruitment
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    posted a message on Looking for Testers

    @Keyeszx: Go

    true

    Posted in: Team Recruitment
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    posted a message on [Library] Third Person Movement

    You cannot publish a map with the word "Starcraft in it" so you better find another name either blizzard is gonna remove it from bnet.

    To fix mouse scroll i think you can do it in File>Configure commands[My sc2editor is french so prolly not the right word] or you can do it in the data editor. Just open it and select camera on the scroll down menu, then select default camera and remove all zoom levels. I had the same problem on a TPS shooting game i made.

    Who ever said he wanted to make 12 player tps rpg had a bad idea, i played a tps map once on bnet, it was only 4-6 players[i dont remember] and it was lagging alot, i experienced lag with tps when playing on a huge map so i dont know if it was latency or just the game lagging. Maybe my computer that is lagging.. before creating a game you should first think about what could make the map impossible to finish... or not worth making it..

    Posted in: Trigger Libraries & Scripts
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    Amazing tps engine, codes are clean, tyvm for sharing it with us

    Posted in: Triggers
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    posted a message on Looking for Testers

    @Mike777ac: Go

    i need help testing my map too cuz nobody joins it. so if you help me i will help you

    when requesting for help testing you should type wich server you are playing on

    im on eu server

    Posted in: Team Recruitment
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    posted a message on Map Ideas Thread

    @nestorneto: Go Could make a MarioKart remake for sc2 too, its a pretty simple game wich could get popular ... I wanted to do a mariokart game for sc2 but actualy it sucks to make a multiplayer game if you might never be able to play it with somebody..

    Blizzard made a big mistake by changing the way a map is published, sc1 method was the best... i wish they could put it back like sc1 but it i know its not gonna happen so soon.

    Posted in: Map Suggestions/Requests
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    posted a message on [Official] Forum upgrade suggestions

    hello folks, i think it would a good idea to have an open faq section, i know it might be boring to make a good "faq" alone. as example, a few days ago i had a bug on a map cuz i didnt know that a local variable resets everytime the trigger fires. making a open faq can be a good way to reduce the amount of small threads. If im stuck with a trigger i usualy know if it's a dumb mistake [wich can be answered in a faq] or not and i guess its the same for others. So now that i know about local variables i could post a thread in faq section.

    Posted in: General Chat
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    posted a message on [Solved]Basic trigger not working

    @Mille25: Go Thank you mille, it works now.

    Posted in: Triggers
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    posted a message on [Solved]Basic trigger not working

    Hello

    what im trying to do is simple, i want the game to end in victory when player 1 kills 15 unit ( as example ) but somehow the trigger doesnt work ive been trying to fix it for about an hour, i just dont understand why it doesnt work. i am probably doing another dumb mistake but i cant find out what it is.

    Im gonna do my best to translate the trigger. [My Sc2 editor isnt english ]

    -Event- ) any unit dies -local variables- ) Killcount -condition- ) player who kills unit == 1 -Action- ) Variable~ Killcount + 1 General ~ if Killcount == 15 ~ then end scenario in vic for p1

    so if you can tell me what im doing wrong or post a working trigger it would be really appreciated :)

    Thx for reading :D

    Posted in: Triggers
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