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    posted a message on DIABLO 3 IS DOWNLOADING - Sry had to get that out.

    SEE YOU ALL IN HELL!

    Posted in: Off-Topic
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    posted a message on [Video] Would you rather.... Released!
    Would you rather be burned alive or drown? Would you rather have sex with your mom or dad? Would you rather reanimate Hitler or Stalin? Would you rather be English or German?
    Posted in: Project Workplace
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    posted a message on Edit sun's angle
    When inside the lightning editor - which is the correct way to go - you have to modify the default setting which is the one named the same as the tileset you chose when you first created your map. It is selected by default. If you have modified some other lighting file, there are multiple ways to choose it. You can run a trigger-action to change the lighting on map init or dynamically during the game. You can also change it in the data-editor, probably under "texture set" or something like that.
    Posted in: Terrain
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    posted a message on Corruption RPG
    A great update is in the works where I plan to fix all current bugs, a ton are already fixed, but please help me further by reporting every bug you may encounter in the current version. PM me or write in this developper thread. -The new version will improve overall performance by optimizing some performance-heavy triggers, but without reducing their quality. -Some new spell-types have been added and made as a foundation for more to come. -All objectives have been rewritten and improved. -A new dialog is showed before the intro cinematic where you can choose which Objective you would like to start from. -Warp prisms unlocked doesn't save anymore, but objectives now does. -A new dungeon have been added. -A new end-game boss have been unlocked, but is not 100% complete just yet. -Many areas have been rebalanced to make progress more steady. -A new system makes it possible for me to modify individual unit's base damage. Meaning that some units of the same type might deal more or less damage from area to area.
    Posted in: Project Workplace
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    posted a message on Corruption RPG
    @mizmizmiz, thanks a lot for all your bugs and suggestions, I have already fixed multiple of them for my local version, supposedly hitting battle-net sometimes next week. Here are a few things as a fast answer to some of your suggestions: - Bosses and balanced alright, but not decent compared to many other maps, this is certainly something that will see huge improvement over time. - Spirit Hunter animal will not receive a simple +damage buff as 33% overall extra damage is pretty huge already, I will thought give the animal itself some special abilities, as well as adding more spirit-beast spells to the spirit hunter, each with different abilities. - I am working on making the map more open, this might take a while though, as a lot of planing goes into expanding areas. - I am a little confused about your statement on auto-attacks not working? To my knowledge they work like the standard, or do you mean theres no way to attack-move to points? - By pressing esc a few times, you can enter the map-menu, where you can choose to show "score", all kinds of competitive stats are showed there, but it is something that will also see an update to both features and its UI - Quests are a little bugged at the moment, I am looking into fixing most of these in the next build @kainonfire, Thanks for the kind words :) I certainly dont want any people left out. It will not happen right away, but with the next big update I will try find someone to post it on SEA as well. Stay tunes, it will come!
    Posted in: Project Workplace
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    posted a message on Corruption RPG
    Quote from zenx1: I tested it on single player. So here we go The intro of the game is weird. There is nothing to it. You just spawn on random forrest and are pratically given no goal nor any info whats going on. The quests are extremely hard to follow. The subtitle text is very hard to read on the varying backround and mostly it feels like there is nothing interesting to it. Also Its extremely hard to say who is saying what... Night/day cycle is cool but I dislike the overly bright day or whatever it was... Where can I see my exp??? Fighting against monsters feels quite bad. Without autoattack I felt its so hard to target those small and fast zerglings. Also some spells felt like they do nothing (the poison sting) I would want more impact on spells and improved targeting...and sometimes the units are at angle where you cannot click them, that means you cannot cast spells!!!! I sort of liked the spell UI. Simple to use and swap spells, I might even consider modifying my own spellbooks to something similar since it felt nice. Terrain was nice. Avoid using lame clishes. It might be fine to give missions that evil has invaded the world and you are hero. But using lines like "I hate banelings, they are like deadly green land mines" feels like super lame husky reference and even if its isnt, its pretty obvious thing....
    Thank you, some very good points there and I agree with most. You pointed out some parts of the map that is from the early ages when I was just sketching things up, and I am in the process of recreating everything to my new standard. The whole combat-system might even get a major update soon :) Certainly some things I will work on right away
    Posted in: Project Workplace
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    posted a message on Corruption RPG
    For those interested, a new major update has been publicly released today: There's a ton of changes, some of the biggest are: - A trade system (drop an item on another player to initiate) - New spellbook UI - Spells that require a target-point have been remade so that it fires instaltly if a hot-key is pressed - A new area with a boss, Queens Lair (can you find it?) - A Yes/No window have been added to many events, to make sure you don't delete heroes, drop epic items etc. by misclick - Spell-sockets are unlocked at level 2, 5, 8, 12, 17. Instead of all at level 0 - Overall difficulty modified - XP-gain decreased in single-player but now scales 100% to the amount of players playing Of cause there are bugs to be found, so I would really appreciate if you post them in this thread or send me a Private Message. Thank you so far for all your feedback people :)
    Posted in: Project Workplace
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    posted a message on Haha, I made Trigger stairs!
    seems very efficient ;)
    Posted in: Miscellaneous Development
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    posted a message on Corruption RPG
    I am currently doing some major changes to the map in all categories (UI, game-play, abilites etc.). Because of the size of these changes and the bugs they are ment to bring with them, they will not be released on the public map. I will do all testing privately on Bnet, but I still need people to help me test these new changes in multiplayer. Send me a PM if you would like to help test. Thank you :)
    Posted in: Project Workplace
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    posted a message on I want a negative Reputation
    *Reported* I hope a ban will make you happy
    Posted in: Off-Topic
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    posted a message on Models Question
    You should know better than making a topic with such an incredible bad title. Shame on you For your question: SC2 quality models range from 1/3 of a Mb to 1 Mb. Giving a standard of (2/3Mb) is 36*(2/3) = 24 Mb. If you choose to go down in model quality just a bit, nothing too visually noticable, you can probably get it down to 15Mb or so
    Posted in: Artist Tavern
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    posted a message on Path Of Exile Beta Key Giveaway
    Congratulations Dogmai! You've won fair n'square it seems :)
    Posted in: Off-Topic
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    posted a message on (unique?) problem with the Devil Dog unit (model-related)
    your title is cut-off after devil so it sounds like you're in need of a priest to help you with the devil.. Anyways, try reducing the unit-x and y dimensions in the item-container, it might just be it being too big. The models are sometimes weird that way
    Posted in: Artist Tavern
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    posted a message on Path Of Exile Beta Key Giveaway
    It's an action-rpg, like Diablo. Here is their website Also, I would love to try the game :) Been looking around their forum for ages.
    Posted in: Off-Topic
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    posted a message on D3 beta key!

    lucky you, I've already used so many hours trying to win one that if I had gotten the worst possible salary in this contrey while looking, I would've had enough money to buy the game twice, but still no luck...

    Posted in: Off-Topic
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