On a missing to find a rare artifact to defeat the Zerg you and your team where boxed into a Old Temple , to Avoid Death your team retreated trough a Mystical Portal witch Brought you to a Magical world of Shaman's, Now you Most Help the shaman defeat the evil in the land and protect the portal before you can go home!!
The Game
multi player RPG / Survival Tower Defense
complete all the quest and kill the final boss or survive 30 waves!
fight alone or with up to 4 of your friends ( 5players)
4 Main Quest ( to be accomplish by the *team* and to finish the RPG)
4 Side Quest ( to individually achieve, for bonus items and access to mercs )
5 unique Heroes that can spec ether in TOWERS or SPELLS
20 unique Spells
20 Unique Towers
Not all spells/towers can be research so be wise!
Mercenaries
over 20 unique items
balance system for multiple players. ( difficulty )
special Dungeon for class items
over 1:30hours of game play!
Customizable spell
HEROES
the paladin
the paladin is a support unite, he is able to create powerful auras to help his friends or to weaken his Enemy, he also has the Hand of god on his side to help him prevail in close combat situations.
The Wizard
The Wizard might be a Weak unit when it comes to fighting but he more then make up for it in powerful range spells and minor defensive spells.
a Master of the elements , he feels right at home in this mystical land
Warrior
The worry is a powerful close combat specialist, he can dish out powerful attacks or or stand in On the front line to protect is Friends from close combat situations.
Priest
Some say that the priest was sent down from the heavens to watch over us, no body would ever say no to him in the face of battle. he is able to Control crowed of units , heal his allies , or even damage the enemy if the occasion appeared.
Engineer
The Engineer is a master of the technologies able to summon a powerful robot or weapons to his aid, or to build advance towers
Customizable spell
Each hero starts off with 2 customizable spell the more you play the game the more Abilities your spells may have.
the more effects you add, the higher the level requirement becomes!
Defensive Custom spell
Offensive Custom spell
only one custom spell can be maxed out , or the point can be used evenly between Defensive and offensive
The Mercs
5 Unique mercenaries ready to fight by your side with their own Unique ability.
Unlock-able Mercs
Combine system
any 2 items may be combine to create a Unique item.
all Unique items are combine only and cannot be purchased at a store or doped by a Unit.
Screen Shots
COMING SOON!
Game Play Video
COMING SOON!
the Game is currently ENTERING beta testing on N/A servers
i have a map where each player choose a specific unit at start of game , then i creat that unit at the start point.
how would i display that UNIT to all players as a TXT? using the: UI - Display...
so that way peopel can avoid being the same units or find a better combo of units.
im working a sorta of customs spell , you can upgrade to add effects to your ability. 8 effects to link to 1 abillity. that you need to reseach to activate the effects.
problem im having is all my *effects* whether it be damage , apply behavior ect... are always turned ON
i added a validator to all my effects that links to a requirement that requires you to upgrade the spell to lvl 1 ( dummy upgrade ability for each individual effect )
problem im having is whether or not i *research* to upgrades the effects are ALWAYS there..
its like the validators/requirements are simply not checking if i have the upgrade. and they are always there.
any ideas??
validator is the: player requirement
requirements are set to:
well the force effect can do it. just put the range of the push to 0.01 and it will look likes hes just moving them aside.
but im pretty sure their is a * PUSHABLE* flag on units.
Movement - Push Priority (unit filed)
Units with a higher number in this field are unable to be blocked by units of a lower number by being able to push them out the way
Units with equal numbers in this field are unable to significantly move stationary units
in the sens that SC2 will probably loses ALLOT of players.
and the fact that its already hard to get people to your maps and what not.
i hope its not gona stop good maps from being made in the future. i for one am a little worried, working on a big (long ) map .. id hate to see it go to waist.
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Shaman Defense
RPG / Survival / Tower defense!
Description
On a missing to find a rare artifact to defeat the Zerg you and your team where boxed into a Old Temple , to Avoid Death your team retreated trough a Mystical Portal witch Brought you to a Magical world of Shaman's, Now you Most Help the shaman defeat the evil in the land and protect the portal before you can go home!!
The Game
HEROES
the paladin
the paladin is a support unite, he is able to create powerful auras to help his friends or to weaken his Enemy, he also has the Hand of god on his side to help him prevail in close combat situations.
The Wizard
The Wizard might be a Weak unit when it comes to fighting but he more then make up for it in powerful range spells and minor defensive spells. a Master of the elements , he feels right at home in this mystical land
Warrior
The worry is a powerful close combat specialist, he can dish out powerful attacks or or stand in On the front line to protect is Friends from close combat situations.
Priest
Some say that the priest was sent down from the heavens to watch over us, no body would ever say no to him in the face of battle. he is able to Control crowed of units , heal his allies , or even damage the enemy if the occasion appeared.
Engineer
The Engineer is a master of the technologies able to summon a powerful robot or weapons to his aid, or to build advance towers
Customizable spell
The Mercs
Combine system
Screen Shots
COMING SOON!
Game Play Video
COMING SOON!
the Game is currently ENTERING beta testing on N/A servers
0
hey guys ,
i have a map where each player choose a specific unit at start of game , then i creat that unit at the start point.
how would i display that UNIT to all players as a TXT? using the: UI - Display... so that way peopel can avoid being the same units or find a better combo of units.
0
hey guys
im working a sorta of customs spell , you can upgrade to add effects to your ability. 8 effects to link to 1 abillity. that you need to reseach to activate the effects.
problem im having is all my *effects* whether it be damage , apply behavior ect... are always turned ON
i added a validator to all my effects that links to a requirement that requires you to upgrade the spell to lvl 1 ( dummy upgrade ability for each individual effect )
problem im having is whether or not i *research* to upgrades the effects are ALWAYS there..
its like the validators/requirements are simply not checking if i have the upgrade. and they are always there.
any ideas??
validator is the: player requirement requirements are set to:
0
COOL!! this is awsome. i was lookign to make a spell like that in my map...
credits you of course :)
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i wish my G-F played SC2 :( instead she give me shit for playing to much.. lol
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@Donutduffer: Go
make your own camera and edit it. then link the triggers to your camera. pretty easy
( when you open up the camera settings , you can check the box ( game view or w*/e) and it allows you to see what you would see in game.
you will need a camera for EACH players doh.
0
well the force effect can do it. just put the range of the push to 0.01 and it will look likes hes just moving them aside.
but im pretty sure their is a * PUSHABLE* flag on units.
Movement - Push Priority (unit filed)
Units with a higher number in this field are unable to be blocked by units of a lower number by being able to push them out the way Units with equal numbers in this field are unable to significantly move stationary units
found here: http://www.sc2mapster.com/wiki/galaxy/data/units/
0
so i basically have to have a *hit* and *crit* effect on each of my weapons???? ouch. hours in the dark staring at a PC screen much.
0
hey ,
you can look at this tutorial , it explains force effects ( what u need ) + probably periodic effects,
http://www.sc2mapster.com/forums/resources/tutorials/9021-data-force-effects-intermediate-difficulty/#posts
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@Domper: Go
well i for one wills switch to d3 for 3-4month and probably not even look at my SC2 game...
cause its a BLIZZ GAME . and BLIZZ fans tend to jump from game to game.
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@Mozared: Go
WOW is a CULT... it cant die.. lol unless they drink koolaid.
or player die because they forget to feed them self ( witch has happened LOL )
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i hope not . lol ... it would be cool if D3 had a map editor as well doh ( for custom dungeons and stuff )
0
do you guys think that D3 will kill sc2??
in the sens that SC2 will probably loses ALLOT of players.
and the fact that its already hard to get people to your maps and what not.
i hope its not gona stop good maps from being made in the future. i for one am a little worried, working on a big (long ) map .. id hate to see it go to waist.
0
title should say..
Make maps that good if you want 90% of players to ignore it.... lag fest much??
people think that because the game editor lets you do it that you should do it.. BIG mistake.. its not a FPS or TPS game engine.. LAAAAAAAAAAAAAG!
and sadly most people on Bnet have crap comps...
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@ScorpSCII: Go
its currently in development , act 1 is pretty much ready for testing . ill be adding it on N/A server act by act as they become ready ,
act 1 should be up VERY soon followed by act 2-3-4 in the weeks to follow
keep an eye out on N/A servers!!!
im just missing :