little problem , and im not sure whats causing it.
I have a Hero with Levels (veterancy ) with max lvl 10 ( 0-10 )
problem im having is when i hit lvl 10 ( 9-10) instead of going to 10 , it goes to lvl 0.
it bassicly resets my levels, any reason for that?
I`m very new to triggers and been trying to figuer this out with ZERO luck lol :(
I have a 5 player RPG game ,
I want to be able to show each players Hero`s potrait+HP bar on the UI for all players and be able to click on the potrait to select the Hero. ( so i can do quick heals and buff etc... )
how would i do this? a little example would be nice :)
but when i try to play the game alone or with friends i keep gettign the * WAITING FOR OTHER PLAYERS* even doh the map is downloaded and ready to go.... even when I want to play my self... like its waiting for a invisible player..
then i hit the little Green X witch open a list of ALL the units ON the map . i select all the units i want ( roughly 230 units).
Now i save the map, close it, re-open it , and HALF my units are missing from the unit group . : down from 230 to 130 units! but i never removed them.
also when i publish my map same thing happens , the same units that disappear will not re-spawn when i kill them ( because they are no longer a part of the unit group )
im starting to think its just a bug with my editor: i also have a Unit that if i change its name , every time i re-open the editor it resets his name to the old one , and my command cards on my heroes create random BLACK unknown icons.
hey guys , dint really know where to post this cause its not really triggers or data.
but i have a trigger that re spawns units that are in the object group ,
problem im having is when i purplish my MAP or simply RE-OPEN the editor , half my units from the UNIT GROUP are gone! :(
I have a total of about 175 units in the group. but it keeps dropping half of them , is it because the cap is like 100?or something?
you have one ability with 8 effects! ( use a set EFFECT ) ( damaga , aoe , poison , slow ect... )
each effect is blocked untill you reseach ( upgrade ) that specific effect. via a upgrade system .
one button to use the custom spells
8 buttons for each effect you research.
I tryed doing this but my Abillity has al l he 8 effects avaiable , not sure how to make it work :( no matter what rewqirements i seem to use all 8 of them are active all the time!!
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well i got it to work , what i did was.
I made an Aura with a Kill Effect , and played with the search Filters
was pretty easy actually not sure why i thought i had to do it with triggers.
the spawn type behaviour sounds cleaner doh ,
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ah yeah id much rather do it with data , that sounds like a plan!!!
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well what it is really is this:
I have Heroes that have spells AND towers , but if they buy enought *Energy Potion* they can just Spam Towers. witch makes it to easy!!
so i want to limit them to 1 tower. I have 5 heroes and each have 1 tower...
so 5 towers for up to 5 players.
do I need to make an ARRAY for each tower?
Sorry im a big noob with triggers lol.
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hey guys
I was wondering if there is a way to track for example:
SCV makes 1 supply deppot , well if it makes a second one it destorys the first one,
how would i track the ammount of specific buildings being build?
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bump
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hey guys,
little problem , and im not sure whats causing it.
I have a Hero with Levels (veterancy ) with max lvl 10 ( 0-10 ) problem im having is when i hit lvl 10 ( 9-10) instead of going to 10 , it goes to lvl 0.
it bassicly resets my levels, any reason for that?
0
hey guys,
I`m very new to triggers and been trying to figuer this out with ZERO luck lol :(
I have a 5 player RPG game ,
I want to be able to show each players Hero`s potrait+HP bar on the UI for all players and be able to click on the potrait to select the Hero. ( so i can do quick heals and buff etc... )
how would i do this? a little example would be nice :)
( see pic for detail)
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lol that easy huh ,
thanks a bunch :) i was scared it be somehting worst :)
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hey guys
i puplished my map on B-net *shamna`s Quest*
but when i try to play the game alone or with friends i keep gettign the * WAITING FOR OTHER PLAYERS* even doh the map is downloaded and ready to go.... even when I want to play my self... like its waiting for a invisible player..
any ideas why it could be doing this?
0
well what happens is:
I create a Unit group called : RPG UNITS
then i hit the little Green X witch open a list of ALL the units ON the map . i select all the units i want ( roughly 230 units).
Now i save the map, close it, re-open it , and HALF my units are missing from the unit group . : down from 230 to 130 units! but i never removed them. also when i publish my map same thing happens , the same units that disappear will not re-spawn when i kill them ( because they are no longer a part of the unit group )
im starting to think its just a bug with my editor: i also have a Unit that if i change its name , every time i re-open the editor it resets his name to the old one , and my command cards on my heroes create random BLACK unknown icons.
freaking hell , unless im missing something....
0
hey guys , dint really know where to post this cause its not really triggers or data.
but i have a trigger that re spawns units that are in the object group ,
problem im having is when i purplish my MAP or simply RE-OPEN the editor , half my units from the UNIT GROUP are gone! :( I have a total of about 175 units in the group. but it keeps dropping half of them , is it because the cap is like 100?or something?
0
little problem , i seem to only see: Combat: Damage Response +
not death response?
I try adding a death validator but that dint work ether I just get exp with every hit... obviously im doing it wrong. lol
EDIT: ok i solved it , just forgot to check the fatal radio
thanks again :)
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ah sweet! thanks again , ill try it soon tonight :) ( 1 or 2 hours)
ill let you know how it goes :)
sounds pretty easy to do , i sorta have a similar thing for my *frost shield* with a death response
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CHALLENGE!!!
in game Custom spells VIA upgrades.
you have one ability with 8 effects! ( use a set EFFECT ) ( damaga , aoe , poison , slow ect... )
each effect is blocked untill you reseach ( upgrade ) that specific effect. via a upgrade system .
one button to use the custom spells 8 buttons for each effect you research.
I tryed doing this but my Abillity has al l he 8 effects avaiable , not sure how to make it work :( no matter what rewqirements i seem to use all 8 of them are active all the time!!
0
hey guys
im working on the balance system for my map and i added diffrent buffs to all units that get enable via triggers deppending on what you vote for.
now the problem i seem to be having is that i cant find a way to change EXP gain.
my map can be played with 1-5 players and i need to add a EXP gain bonus to my heroes deppending howmany players are in map.
is there a way to make units gain +%EXP VIA a behaviour?
thanks