Is this what you are looking for? I have used it successfully to remask the minimap and the playable area.
Events:
Timer - Every 0.1 seconds of Game Time (((This is a Timer - Periodic Event)))
Local Variables - Empty
Conditions - Empty
Actions:
Visibility - Change visibility for player 1 to Unexplored within (Playable map area) and Do Not check cliff level (((This is Player - Explore/Unexplore Area)))
I was curious of how I might set up a trigger or set of triggers that would allow me to pool the resources of a group of players. I want to have two teams of up to four players who share a mineral pool and vespene pool. Everything collected goes into the pool and anyone on the team can use what is available.
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@DrakenStark: Go
Can you not simply disable the minimap entirely? Or is this not a good option?
Events: Game - Map Initialization
Local Variables - Empty
Conditions - Empty
Actions: UI - Hide Minimap Panel for (All Players) (((This is a UI - Show/Hide UI Frame)))
0
@DrakenStark: Go
Is this what you are looking for? I have used it successfully to remask the minimap and the playable area.
Events: Timer - Every 0.1 seconds of Game Time (((This is a Timer - Periodic Event)))
Local Variables - Empty
Conditions - Empty
Actions: Visibility - Change visibility for player 1 to Unexplored within (Playable map area) and Do Not check cliff level (((This is Player - Explore/Unexplore Area)))
0
Does this post not solve the issue?
0
I was curious of how I might set up a trigger or set of triggers that would allow me to pool the resources of a group of players. I want to have two teams of up to four players who share a mineral pool and vespene pool. Everything collected goes into the pool and anyone on the team can use what is available.
Any help would be appreciated.