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    posted a message on Replacing Black Mask once discovered.

    @DrakenStark: Go

    Can you not simply disable the minimap entirely? Or is this not a good option?

    Events: Game - Map Initialization

    Local Variables - Empty

    Conditions - Empty

    Actions: UI - Hide Minimap Panel for (All Players) (((This is a UI - Show/Hide UI Frame)))

    Posted in: Triggers
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    posted a message on Replacing Black Mask once discovered.

    @DrakenStark: Go

    Is this what you are looking for? I have used it successfully to remask the minimap and the playable area.

    Events: Timer - Every 0.1 seconds of Game Time (((This is a Timer - Periodic Event)))

    Local Variables - Empty

    Conditions - Empty

    Actions: Visibility - Change visibility for player 1 to Unexplored within (Playable map area) and Do Not check cliff level (((This is Player - Explore/Unexplore Area)))

    Posted in: Triggers
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    posted a message on Open/Close Gates

    Does this post not solve the issue?

    Posted in: Triggers
  • 0

    posted a message on How To Pool Resources

    I was curious of how I might set up a trigger or set of triggers that would allow me to pool the resources of a group of players. I want to have two teams of up to four players who share a mineral pool and vespene pool. Everything collected goes into the pool and anyone on the team can use what is available.

    Any help would be appreciated.

    Posted in: Triggers
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