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    posted a message on Move Speed Buff Not Working

    Is it possible your spell/ability is modifying acceleration instead of movement speed? I had some problems before I realized the two were different settings.

    Posted in: Data
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    posted a message on [Question] Move unit along a xyz

    @zandose: Go

    Gonna need a little more details, do you want to spawn, and then move units, or are you trying to give orders to an existing unit? In a trigger these events (after spawning units) would cause them to move to point A, move to point B and then patrol between points B and C.

    Unit - Order all units in (Last created units) to ( Move targeting relative points near POINT A) (Replace Existing Orders) Unit - Order all units in (Last created units) to ( Move targeting relative points near POINT B) (After Existing Orders) Unit - Order all units in (Last created units) to ( Patrol targeting relative points near POINT C) (After Existing Orders)

    Edit: note that these orders target a spot NEAR a point, good for moving groups, but not so good for moving one unit, if you want them to move to a very specific spot.

    Posted in: Triggers
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    posted a message on Making a custom ability and dont know how?

    I've been trying to create an ability that makes a unit (currently an allied faction that cannot be controlled) follow another unit and reduce the speed of both of them while the one is following the other. If cancelled the secondary unit would be destroyed. The concept is the main unit hauling cargo from one point to another. Any ideas?

    Posted in: Miscellaneous Development
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    posted a message on Request: Engine effects extraction

    Good morning,

    as I understand it, in order to utilize the engine exhaust/propulsion effects from an existing unit on another unit you need 3D Max or some other modeling program to extract them and save separately... it's kind of annoying that the game just doesn't include these assets by themselves (but that's another conversation) - my request is for someone to separate the engine exhaust/propulsion effects from the Wraith and Viking models so I can use them on a newly created unit. I have the model files for these units if you need to "imbed" it into them. I can send them to you along with more details.

    Thanks!

    Posted in: Artist Tavern
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    posted a message on Any big projects going on that would like some music.

    Wow, that is some really nice work on that clip you uploaded... I'm working on a map with a large space mining platform that you need to defend from waves of Zerg (sounds really original, right?). What music comes to mind when you think of "deep space mining"?

    Posted in: Artist Tavern
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    posted a message on Unit Engine Effects

    Hi, I have a spaceship unit that has no engine effects as it moves around... I'd like to add the Wraith exhaust/engine trail as it moves around, is there an easy way to do this?

    Posted in: Data
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    posted a message on Destructible to invincible
    Quote from Resguy: Go

    I was wondering how I could make destructible stuff into invincible. (I miss the simpleness of SC editor)

    Hello,

    this is really very simple. If you want to change all instances of a particular unit or structure to be invincible go into the data editor and under 'Flags' check the Invulnerable box. If you want to change just one (or more, but not all) instance to be invulnerable you can use a triggered action, I believe it is "Set Unit State" or "Set Unit Property" one of those two, but I think the second one is for health/mana etc, the first is probably correct but I don't have the editor open in front of me to check.

    Good luck!

    Posted in: Data
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