Thanks for the bug report, I fixed those minerals. There have been a number of updates over the past few days, any additional feedback from anyone would be appreciated.
My new map, Factory Ships, is now up on Battle.net NA. The majority of the work on this map has been done since HOTS came out so there are still some placeholder values here and there but I'd like some feedback from anyone who wants to give it a shot. The map is 2-8 players, let me know what you like and what you don't about it.
Some quick notes:
-Further base expansion is planned
-Additional Zerg waves, additional Eclipse (boss) waves planned
-Ship upgrades will do more than just up dmg/life/energy soon
-Repair bay for your main ship is being worked on
KMS ARGO is a 4 player cooperative "ship defense" style game with tower defense elements, you control a hero unit that plays an active role in ship defense and mineral collection, attack squadrons are also available and may be launched to assist in ship defense.
Basics:
Most enemy attackers will move through the defense zones to attack the hardpoints of the ship - build turrets and fortify ship defenses in these zones to destroy them while en route. The hardpoints of the ship are outside of the defense zones and their turrets - so any enemies that make it into the interior of the ship must be destroyed by the player's SCV Coupe or by launching fighters from the Squadron Command to help clear them out.
Hardpoints share a health pool, any damage taken or healing given will be shared amongst all 3. When the hardpoint health pool reaches zero the Argo will be destroyed, resulting in a game over.
You can earn minerals three different ways, 1) by landing the killing blow on an enemy Zerg unit, 2) by increasing your periodic income at the Mineral Command, or 3) by towing mineral-rich asteroids as they become available in the ship's Mineral Bay.
Vespene income may be upgraded at the Vespene Command and is primarily used to launch fighters and for high end turret upgrades.
______________
At this point I am looking for some people who would be interested in helping to fill up some private games and give feedback, go ahead and respond here or send me a private message if you are interested.
Additionally, if you know a lot about map optimization and helping to decrease load times I would be very interested in talking to you.
I have 3 units with a copy of the train car conjoined behavior that are spaced pretty far apart, any damage done to them, at the same time or individually will result in the proper damage being shared - but for some reason when I try to heal any of the 3 conjoined units individually no health is restored, all 3 units must simultaneously be healed for any health to be restored to any of them...
Does anyone have an idea what is causing this, and if it can be corrected? Thanks
That is strange, 1.5.3 actually fixed this issue for me, I didn't have to do anything on my end and now my model textures appear correct on any shader setting. Thanks Blizzard :)
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@Fullachain: Go
Stardrive is new. Also, it is more of a TD than an AOS type game.
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I just uploaded my new map to Battlenet, it's a follow-up to Factory Ships, called STARDRIVE
Feedback, thoughts, etc. welcome.
Edit: feedback thread here - http://www.sc2mapster.com/forums/player-zone/map-feedback/63636-stardrive-feedback/#p3
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Beautiful - works great. Thanks much! if you ever want to check out the project I'm putting them into send me a PM!
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@Batomys: Go
Bump! Anyone up for this?
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I can't believe anyone gave a dollar for a map that they can get for free.
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I'm looking for a teamcolor version of the Umojan_Cliff_Walls_Tall doodad (on the currently white portions) - anyone up for it?
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There was a gameplay video posted of my map (Factory Ships) recently.
The map is up on all regions, and there is a feedback thread still active for it in the feedback subforum.
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New version with hotkey fix has been uploaded.
Also thanks to Cloud Wolf for taking the time to post a gameplay video!
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Now available in all regions.
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@Randoom95: Go
Thanks for the bug report, I fixed those minerals. There have been a number of updates over the past few days, any additional feedback from anyone would be appreciated.
0
My new map, Factory Ships, is now up on Battle.net NA. The majority of the work on this map has been done since HOTS came out so there are still some placeholder values here and there but I'd like some feedback from anyone who wants to give it a shot. The map is 2-8 players, let me know what you like and what you don't about it.
Some quick notes: -Further base expansion is planned -Additional Zerg waves, additional Eclipse (boss) waves planned -Ship upgrades will do more than just up dmg/life/energy soon -Repair bay for your main ship is being worked on
I've been uploading new versions daily.
0
KMS ARGO is a 4 player cooperative "ship defense" style game with tower defense elements, you control a hero unit that plays an active role in ship defense and mineral collection, attack squadrons are also available and may be launched to assist in ship defense.
Basics:
Most enemy attackers will move through the defense zones to attack the hardpoints of the ship - build turrets and fortify ship defenses in these zones to destroy them while en route. The hardpoints of the ship are outside of the defense zones and their turrets - so any enemies that make it into the interior of the ship must be destroyed by the player's SCV Coupe or by launching fighters from the Squadron Command to help clear them out.
Hardpoints share a health pool, any damage taken or healing given will be shared amongst all 3. When the hardpoint health pool reaches zero the Argo will be destroyed, resulting in a game over.
You can earn minerals three different ways, 1) by landing the killing blow on an enemy Zerg unit, 2) by increasing your periodic income at the Mineral Command, or 3) by towing mineral-rich asteroids as they become available in the ship's Mineral Bay.
Vespene income may be upgraded at the Vespene Command and is primarily used to launch fighters and for high end turret upgrades.
______________
At this point I am looking for some people who would be interested in helping to fill up some private games and give feedback, go ahead and respond here or send me a private message if you are interested.
Additionally, if you know a lot about map optimization and helping to decrease load times I would be very interested in talking to you.
0
I have 3 units with a copy of the train car conjoined behavior that are spaced pretty far apart, any damage done to them, at the same time or individually will result in the proper damage being shared - but for some reason when I try to heal any of the 3 conjoined units individually no health is restored, all 3 units must simultaneously be healed for any health to be restored to any of them...
Does anyone have an idea what is causing this, and if it can be corrected? Thanks
0
That is strange, 1.5.3 actually fixed this issue for me, I didn't have to do anything on my end and now my model textures appear correct on any shader setting. Thanks Blizzard :)
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More precisely, the shader setting.
Also, Filch, try hitting print screen while the terrain editor is open and paste that into whatever paint program you use, works for me.