how long is the judging period? Will the winner be announced (or at least notified by Blizzard) within X weeks after the 31st?
Also, I have been unable to link my separate tutorial map to my main map. This seems to be because the tutorial is 'locked'... will Blizzard consider this accompanying tutorial when judging the "Accessibility" of a map, even if not linked? Additionally, why can't locked maps be linked to as tutorials?
I think that there are some things that lead to players feeling like the game is much harder than it actually is... first of all, DO NOT SPEND ALL YOUR INITIAL MONEY ON ECONOMY. You get far more income from kills, dumping all of your initial cash into econ is a recipe for disaster. No wonder you died, you didn't kill anything before it got to your Stardrive!
Secondly, ignoring the Bonus Objectives. Every time you kill a bonus objective it increases the bonus income that you get at the end of a stage. You get this amount at the end of every subsequent stage so it adds up very, very fast. You want to kill as many Bonus Objectives as possible, early and often. The structures on the first destination are very very easy to kill - you should aim to get as many as you can.
Ship abilities: the BC's Electric Field attack is VERY powerful, you can use it to stop bosses from attacking for a few seconds, or to slow down their march towards your Stardrive, keep them in range of your turrets for that much longer... instead of reacting to the damage they are dealing you can prevent it. Layer multiple BCs together to keep the effect up while your cooldown recharges if you like.
Your team can split up to accomplish different tasks. Getting pressed hard by the enemy? Have 1 or 2 ships stay behind and defend the Stardrive... send the other ships out to kill Bonus Structures.
New build is live on all regions- the Hammerhead defense nodes and Hammerhead Mega Nodes are now in. These structures are only available to be constructed while at the Stardock destination.
Here's what I'm hoping to get in before the contest deadline:
-Hammerhead Shrike Nodes
-Additional ship construction options for your second Stardock visit (rear fin)
-Additional craft at the Shipyard
-Small reduction of difficulty across the board
-Vespene Nebula destination (time permitting)
Congratulations - it can take some perseverance to win!
Mega Nodes have such a huge range (20+) that it is a very good idea to get one or more of these - they can hit most enemies that move down your lane.
I hear you about the lack of 'easy' levels, I may put in another difficulty 2 stage, or reduce the difficulty for Avernus in the next week... that should help new players a bit.
New build is up - we're getting down to the wire here for the Rock the Arcade contest - PLEASE keep the feedback coming. If you played the game a few months ago give it another try - what bugs you? What is confusing? What would you LIKE to be able to do?
Blast from the past! Here's a pic of the first 'massive ship' map I started working on a very long time ago (even before Factory Ships). You can see that some of the same elements from the KMS Argo made their way into the final versions of the capital ships in Stardrive.
Antiga Stardrive issues should now be resolved once and for all. The enemy ship Stardrive was able to have its max health exceed the maximum allowed depending on the number of destinations you visited before going to Antiga... units that have their health set past something like 424k will be removed from the game automatically.
A new end stage will be going live this week as a first playable. This is a Protoss end stage and will feature the giant Protoss capital ship I teased awhile back. The stage is called "Alamar Relic". The ship will have many hardpoints and two decks. As you destroy the upper hardpoints the interior of the ship will become visible, and destructible.
My map doesn't start automatically when the lobby is full... and I have no idea why.
Anyone have any ideas? It is a max 8 player game, but the main variant only has 4 players. All of the displayed slots will fill up and the game still won't begin until the host presses 'Start'.
A tutorial is now available for Stardrive on Battle.net as "Stardrive TUTORIAL". If you'd rather just watch a video instead of playing it in Starcraft you can check it out here:
New version is live (on NA). The 'Nuke Silo' is now the 'Missile Silo' and can autocast (or manual cast) missile salvos. 200 cast range for manual, 10 range for autocast.
Shipyard Advanced has been further updated with a number of new units.
Right now the amount owed keeps going up if you don't repay your loan, but I was thinking about adding some gameplay effects for failing to do so. 'Booting' your BC, like what happens if you don't pay your parking tickets, or maybe Pirates will repossess some of your towers, or deactivate them for a period of time.
Maybe, if enough money was owed it could just force the ship into the Pirate destination without a vote... that may be enough reason to pay it back in a reasonable amount of time since that stage is pretty difficult (or was, and will be again).
0
Hi Traysent -
how long is the judging period? Will the winner be announced (or at least notified by Blizzard) within X weeks after the 31st?
Also, I have been unable to link my separate tutorial map to my main map. This seems to be because the tutorial is 'locked'... will Blizzard consider this accompanying tutorial when judging the "Accessibility" of a map, even if not linked? Additionally, why can't locked maps be linked to as tutorials?
Thanks
0
I think that there are some things that lead to players feeling like the game is much harder than it actually is... first of all, DO NOT SPEND ALL YOUR INITIAL MONEY ON ECONOMY. You get far more income from kills, dumping all of your initial cash into econ is a recipe for disaster. No wonder you died, you didn't kill anything before it got to your Stardrive!
Secondly, ignoring the Bonus Objectives. Every time you kill a bonus objective it increases the bonus income that you get at the end of a stage. You get this amount at the end of every subsequent stage so it adds up very, very fast. You want to kill as many Bonus Objectives as possible, early and often. The structures on the first destination are very very easy to kill - you should aim to get as many as you can.
Ship abilities: the BC's Electric Field attack is VERY powerful, you can use it to stop bosses from attacking for a few seconds, or to slow down their march towards your Stardrive, keep them in range of your turrets for that much longer... instead of reacting to the damage they are dealing you can prevent it. Layer multiple BCs together to keep the effect up while your cooldown recharges if you like.
Your team can split up to accomplish different tasks. Getting pressed hard by the enemy? Have 1 or 2 ships stay behind and defend the Stardrive... send the other ships out to kill Bonus Structures.
0
New build is live on all regions- the Hammerhead defense nodes and Hammerhead Mega Nodes are now in. These structures are only available to be constructed while at the Stardock destination.
Here's what I'm hoping to get in before the contest deadline:
-Hammerhead Shrike Nodes
-Additional ship construction options for your second Stardock visit (rear fin)
-Additional craft at the Shipyard
-Small reduction of difficulty across the board
-Vespene Nebula destination (time permitting)
0
Congratulations - it can take some perseverance to win!
Mega Nodes have such a huge range (20+) that it is a very good idea to get one or more of these - they can hit most enemies that move down your lane.
I hear you about the lack of 'easy' levels, I may put in another difficulty 2 stage, or reduce the difficulty for Avernus in the next week... that should help new players a bit.
0
I haven't used it before, but I have noticed the "prevent destroy" unit flag, maybe that is set.
0
New build is up - we're getting down to the wire here for the Rock the Arcade contest - PLEASE keep the feedback coming. If you played the game a few months ago give it another try - what bugs you? What is confusing? What would you LIKE to be able to do?
Thanks guys
FEEDBACK!!
0
Blast from the past! Here's a pic of the first 'massive ship' map I started working on a very long time ago (even before Factory Ships). You can see that some of the same elements from the KMS Argo made their way into the final versions of the capital ships in Stardrive.
0
Antiga Stardrive issues should now be resolved once and for all. The enemy ship Stardrive was able to have its max health exceed the maximum allowed depending on the number of destinations you visited before going to Antiga... units that have their health set past something like 424k will be removed from the game automatically.
A new end stage will be going live this week as a first playable. This is a Protoss end stage and will feature the giant Protoss capital ship I teased awhile back. The stage is called "Alamar Relic". The ship will have many hardpoints and two decks. As you destroy the upper hardpoints the interior of the ship will become visible, and destructible.
0
My map doesn't start automatically when the lobby is full... and I have no idea why.
Anyone have any ideas? It is a max 8 player game, but the main variant only has 4 players. All of the displayed slots will fill up and the game still won't begin until the host presses 'Start'.
0
Is this thread still active? if so, I've got a Youtube video of the Stardrive tutorial now, a post could be nice.
0
Nice video.
I think explaining Stardrive in 3 minutes or less would be a little challenging.
0
Tutorial video for Stardrive
0
A tutorial is now available for Stardrive on Battle.net as "Stardrive TUTORIAL". If you'd rather just watch a video instead of playing it in Starcraft you can check it out here:
0
New version is live (on NA). The 'Nuke Silo' is now the 'Missile Silo' and can autocast (or manual cast) missile salvos. 200 cast range for manual, 10 range for autocast.
Shipyard Advanced has been further updated with a number of new units.
0
Right now the amount owed keeps going up if you don't repay your loan, but I was thinking about adding some gameplay effects for failing to do so. 'Booting' your BC, like what happens if you don't pay your parking tickets, or maybe Pirates will repossess some of your towers, or deactivate them for a period of time.
Maybe, if enough money was owed it could just force the ship into the Pirate destination without a vote... that may be enough reason to pay it back in a reasonable amount of time since that stage is pretty difficult (or was, and will be again).