• 0

    posted a message on [UltiDrgn]'s Request Corner

    @weihrnachtsmann: Go

    I Tried to make a colonist with rifle . I connected each marine bone to colonist's bones, but i had a problem with textures. So i tried to put colonist meshes on marine bones , but my old pc can't handle that graphic work :). I failed.

    Posted in: Art Assets
  • 0

    posted a message on How can I remove the shield icon?

    @Eiviyn: Go

    Probably in Actors , UI Tag.

    Posted in: Data
  • 0

    posted a message on [Coming Soon!] Marine HD "With New Rifle"

    Fantastic work. This is my new Marauder model:

    How did you solve the marine animations import problem? When i import in max the model has only 2 animations .

    Posted in: Art Assets
  • 0

    posted a message on Open/Close Gates

    If i understood you need to close gate with a button ( close gate). I made it in my mod terran supapower, but only for a kind of gate (destructablegate) and only in "horizontal". Now i don't remember but you have to modify unit tag . Select gate unit (lowered-open) and click unit tag , copy all selections from a closed gate unit tag.

    Posted in: Triggers
  • 0

    posted a message on Exporting animations

    I use version 1.8 but with 1.7 was the same. Anyway the script export well now.

    Posted in: Artist Tavern
  • 0

    posted a message on M3 Exporter

    I found a problem in exporting Death Eviscerate animations

    Also the human corpse ( the piece of meat and bones ) isn't exported well

    Posted in: Third Party Tools
  • 0

    posted a message on Exporting animations

    Tnx for your answer and tnx for your work. Another question (sorry) : How can i add blood and explosions effect to death animations.

    Posted in: Artist Tavern
  • 0

    posted a message on Death Animations /Models.

    Ok for blood and explosions ... I'm working on a new marauder death model and i have another prob: How can i do an objects disappear effect? During a blast you can see pieces shooted away for a millisecond and then they disappear (in original marauder model) . In my model they last longer and they don't disappear in a similar way.

    Posted in: Artist Tavern
  • 0

    posted a message on Tutorial Request

    A Tutorial to create units and wireframe icons. I know i can start with the previewer . I isolated the model (without ground) i created a custom portrait (80x80 for the unit icon and 144x144 for the wireframe). I pressed Stamp button and imported jpgs (screenshots) in photoshop but then i'm a bit lost. How can i create a black and white effect similar to the wireframe icons ?

    Posted in: Tutorials
  • 0

    posted a message on Exporting animations

    Solved Tnx tigerija

    Posted in: Artist Tavern
  • 0

    posted a message on M3 Exporter

    Tigerija now i have service pack 2 and i installed all c redistrib but the prob is still here.

    Problem solved

    Posted in: Third Party Tools
  • 0

    posted a message on M3 Exporter

    In 3dsmax i get this error when i import a model previously exported with m3 plugin: Transforming bones... ERROR# Bone animation failed! No ""findItem"" function for undefined Set up bones bindpose Set up bones base pose

    With sc2 original models it doesn't happen, only with exported one. My 3dsmax 2010 is updated to last hotfix.

    Problem Solved

    Posted in: Third Party Tools
  • 0

    posted a message on Exporting animations
    Quote from tigerija: Go

    I can show you how to export animations via skype video stream if you want.

    BTW you mean exporting models with animations to .m3 right ?

    Yes exporting models with animations to .m3 . Example i imported a marauder model in 3dsmax and it's all right ( textures and animations). I exported it ( without any modification) with name marauder-test, i re-imported marauder-test and animations are disappeared.

    Posted in: Artist Tavern
  • 0

    posted a message on Exporting animations

    Problem with exporting animations from 3dsmax 2010. Is there a step by step tutorial (only for exporting models+animations from 3dsmax)? I have already tried older versions of the exporter.

    Posted in: Artist Tavern
  • To post a comment, please or register a new account.