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    posted a message on Simple Model Requests: Mutant Larva and Queen

    there's a lost viking projectile that looks kinda like mutant larva idea (check the projectile area...there are several things that could make good models for variious zerg buildings and monster addons)

    Posted in: Art Assets
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    posted a message on broodlord/broodling idea with zergling

    ultralisk with zerglings?

    copy broodlord behavior (or is it attack weapon...i'm not good at modding weapons yet) add behavior to ultralisk and change unit in behavior to zergling

    or for giant zergling just change size in model or actor

    Posted in: Data
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    posted a message on xel'naga "assimilator"

    take the temple and cut off the bottom (it stretches a few blocks out to make a big dumb rectangle, instead make it square like the nexus, then you have a xel naga temple for starting building)

    Posted in: Artist Tavern
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    posted a message on [Contest] (SC1) Legacy Melee Remake

    sry i was busy to reply to this i've made acropolis 8 ffa and blood bath platinum 8 ffa (though ppl told me acropolis lighting is too bright..need to change it i guess but i don't know how to make a good daylight...do you know how to increase the sight range so it will be a more realistic day battle)

    you can check them out on battle.net if you want

    Posted in: Project Workplace
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    posted a message on team colors

    nevermind i think i switched it to all green and all red and i forgot...blame the guy that lives in my head for the rudeness

    Posted in: Data
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    posted a message on team colors

    my mod had an ability to spawn units with different team colors (mercs from other factions) but now team colors doesn't work now anymore is there some new setting i have to enable or is blizz just removing everything from the game over a period of time till world of starcraft

    Posted in: Data
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    posted a message on RP Map Request

    draw up the geography on paint and i'll terrain it do you want the units to not have weapons? or you are spawning enemies that don't attack i think there are some turn based maps out there/final fantasy like maps is what you are looking for

    Posted in: General Chat
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    posted a message on Map Stealing

    put all the custom data in a mod, they steal the map they just get the texture..rename your mod and rerelease they just have a blank map that calls for a mod that doesn't exist...if they hack your mod (i'm not sure how blizzard stores mods in files) and release it as their own then it will be harder for them to duplicate your uniqueness....make your mod better and better to compete with your thieves (add more map variations since it is a mod)...coke is still better than pepsi IMO

    Posted in: General Chat
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    posted a message on Looking for creative map-maker

    i understand DOTA but i've never played aeon of stryfe tell me how it works so i can think about it

    Posted in: Team Recruitment
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    posted a message on [Showcase] Custom Zerg models

    just go to unit height stat of burrowed tyrant and give it -1 or -0.5 and it will be lower

    Posted in: Artist Tavern
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    posted a message on rematch

    hey guys i am terrible at programming/theory so i could use some help with this i want to add a button in the endgame menu that is a rematch button so players can immediately start another round of play on the same map (basically it will be a trigger to clear the arena, reload the map, (maybe pick races again), and restart the melee with beginning resources all without going back to main menu) also the ability to possibly select a new map to reload without going back to the create a custom game panel would be good too..i think i was reading somewhere about a way to redirect to next map like in campaign after a victory - chaining linked maps together would be good for custom mods

    ps since blizzard won't make chat somebody should try to make a chat interface on a/this map (a map that you can pick new maps and keep everyone in game/map will basically serve as a team player channel where people who just wanna play can keep playing without dealing with the blizzard interface)

    Posted in: Triggers
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    posted a message on scourge mod (fun speed mod)

    i just published an alpha of my scourge mod (on metalopolis right now) if anyone interested to play on it for a few minutes

    WARNING it is not balanced as of yet and due to new abilities, heroes terran or zerg could be really OP

    here's what it adds: cliff hop for zergling and zealot with upgrades heroes (no unique skills yet since i'm not very good coder) most of the camp units...still playing around with how/where they will be trained timed life mercs at merc buildings 1 merc building per race (merc coumpound, nydus canal and twilight council) 1 perm mineral mule per race (nomad, overlord is now MULE with upgrade, warp prism mule a few extra skills and stuff to play around with endgame

    note: protoss is kinda limited since i'm making the siege weapons at facility and not gateway anymore also the zerg creep colony is bugged because the model bounds box is 2 spaces below the animation so most projectiles (missiles) don't work on it except bullets, explosions and melee

    also i'm looking for someone to help code weapons and hero skills if you interested

    Posted in: Project Workplace
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    posted a message on wc3 hero train limit max count

    ok i borrowed mothership example to make limit 1 but i'm not sure how to count hero unit types in math statement

    Posted in: Data
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    posted a message on wc3 hero train limit max count

    hello new to forum and i have one question that i've been looking all over for i want to make hero units max build limit 1 per hero char (of each team) and limit 3 heroes per team player similiar to how wc3 plays out in melee (i don't know if the limit is 3 or 4 heroes) also i prefer data editor solution over triggers if you can

    Posted in: Data
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    posted a message on Trouble making custom units

    some people say you can just copy the unit and the actor(but not the model) this might work but i haven't tried it (copying the model makes the actor use 2 models at once hence the doubles)

    for me i copy the unit and the model and make a new actor don't copy the actor...make a new actor (based off of generic unit base if it is unit or structure) and then attach sound and death animation and others make sure in art tab the actor uses the model you want as well

    Posted in: Galaxy Editor Bugs and Feedback
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