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    posted a message on Triggering Monthly Exercise # 6 - Dialog Mini-game
    Quote from hobbidude: Go

    So i guess a simple game of x's and o's is out of the question?

    Not at all. Any "Dialog Based" game. Tic Tac toe is X and O's. Even if the "mini-game" has been submitted by someone doesn't mean you can't make your own version.

    Posted in: Triggers
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    posted a message on Getting screen button index when pressed

    There isn't much documentation on screen buttons. I have not seen many people in the community play around with them. Most people will make their own "Dialogs". I'll go play around with screen buttons and I'll get back to ya.

    Seams like each screen button is set to a specific "Trigger". Very interesting stuff. Do you have it setup 1 trigger each or all into 1 trigger and you want to filter which was used?

    Posted in: Triggers
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    posted a message on (Hijacked by Siretu): [Solved:] Issue with overly dynamic tooltips

    I am guessing when you select a unit it sets the "Player owner" of that player to be the "Triggering Player" of your little ability thingy. When you are selecting an ability. Make sure the triggering player stays the same.

    Store the "Unit/Player" who is going to interact with your abilities. And don't change the value unless he closed the dialog ability selection menu thingy.

    Posted in: Triggers
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    posted a message on Need Trigger Answers? Ask here!

    Like Player 1 creates a supply depot. Add 8 supply to player two as well? something like that?

    Posted in: Triggers
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    posted a message on Triggering Monthly Exercise # 6 - Dialog Mini-game

    Memorize

    Here is my submission. It's not complete unfortunately. I have having a hard time with my new game algorithm. I'm trying to randomize the values of each item without having them overlap. Not have much luck on that. But the game engine can still be tested.

    When you start the game. It looks like nothing i happening. It takes around 45 to 90 seconds to set up the new game. Randomizing is bi*ch!

    Posted in: Triggers
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    posted a message on Triggering Monthly Exercise # 6 - Dialog Mini-game

    So. Weekly triggering exercise hasn't been updated in over a year. I think it's time to revive this.

    Next TME will be posted on Oct. 24th.

    Triggering Exercise # 6

    Dialog Mini-Game

    In this "triggering" exercise the objective will be to create a game within the dialogs of SC2. Anything. From tic tac toe to memorize. It doesn't need to be too complex. Think of "StarJeweled". Zeldarules28's game "Ask a question" is a dialog based game. These are simple examples.

    Challenges

    Think of these as achievements.
    1. Use 3 or less separate dialogs.
    2. Make one of your dialog box expand outwards.

    Purpose?

    The idea is to get mapper's more attuned with their dialog senses. Dialogs are an extremely powerful tool when used correctly.

    Posted in: Triggers
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    posted a message on [Solved:] Experiencing Desyncing issues with 3 + players

    Maybe it's how you coded your map. Engine overload?

    Posted in: Triggers
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    posted a message on Is there an open source leaderboard?

    You could make your own using dialogs.

    Posted in: Triggers
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    posted a message on How about.... an apple tree?

    Thanks for your time Super. I'll keep posting my progress on the understanding of all this.

    Posted in: Data
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    posted a message on How about.... an apple tree?

    Yeah sorry. I don't understand this stuff. I don't see where it inter-connects itself. I'll keep trying. Thanks SuperEvil.

    Posted in: Data
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    posted a message on How about.... an apple tree?

    So I decided to change how I do this. I created a "Buff type behavior" and attached in the "Periodic" field a "Create unit" effect. That "Effect" has an other effect on spawned units. It's a "Modify Unit Effect" It sets the height correctly. But when the apple spawns it appears on the ground and then goes up in the tree. Kinda weird lol. Not only that but my 5 max periods are all spawning on the same offset. I did add quite a few but I don't know how to make it random.

    Posted in: Data
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    posted a message on How about.... an apple tree?

    So I created the apple unit (Actor, Unit, Model). I've got my tree. I created a "Behavior" of type "Spawn". Added my info array using the lair "Spawn Larva" as a basis. I added a few off sets. Max Count 6. 1 of delay. Cool. An apple spawns. But that's it. (not the 6 from max count) Then I noticed.

    Hey. The apples are on the ground. That's not what I want. So I played around with the unit's height and figured that a height of 2.75 to 3.25 is what I want for the current tree model. So I set the unit's height back to 0 and went into the actors to set it. So I tried actor creation. Set height. Set position. Set Position (Height). etc.... Nothing. I realize that actor creation is in-game that you see the changes. I did start the game each time to test. Any thoughts?

    Posted in: Data
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    posted a message on How about.... an apple tree?

    Well, so far I was able to get an apple to spawn. Yay!. This will probably take me around a month to figure out. Don't hold your breath :P

    Posted in: Data
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    posted a message on How about.... an apple tree?

    I have a collective challenge for everyone.

    I think this would be a valuable addition to everyone at sc2mapster for shure. Let's make an apple tree. A tree unit that you place on the map. That tree unit spawns at x number of times tinny little apples. They eventually drop on the ground and for an x number of time remain there to be used by a player unit. They can either pick it up for later consuption (if they have an inventory anyway) or restore hp straight up.

    I don't know much about data. But I'll none the less try on my side. If you have any thoughts on how to achieve this effect, don't hesitate to post!

    Posted in: Data
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    posted a message on When did you join curse.com?
    Quote from Exaken: Go

    Curse Client for WoW addons.

    Ya. It's obvious anyone from those days played wow. Hehe

    Posted in: Off-Topic
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