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    posted a message on [Terrain] Terraining for Dummies 1.0

    Very good tutorial, I enjoyed it from the beginning to end.

    Keep it up! :)

    Posted in: Tutorials
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    posted a message on Data Editor - Creating a Missile

    @rrowland: Go

    Maybe make it so that when it "hits" a target, it also applies a damaging effect on itself (the missile) that kills it (the missile)? I don't have the editor open at this time, but I believe that's possible without too much effort :)

    If not - make a trigger that checks for the "missile impact" effect, and then kills the caster (the missile) ?

    Posted in: Miscellaneous Development
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    posted a message on Critical Strike

    I made a behavior named Critical Strike (x2) that causes the host to deal double damage on each attack.

    Then I made the following trigger that applies and removes the behavior.

    Events:
            Unit - Any Unit starts attacking
    
    Conditions:
          (Random real between 0.0 and 100.0) <= 10.0
    
    Actions:
          Unit - Add 1 Critical Strike (x2) to (Triggering unit) from (Triggering unit)
          General - Wait (Damage Point of the Triggering unit) Real Time seconds
          Unit - Remove 1 Critical Strike (x2) from (Triggering unit)
    

    To get the damage point one has to get data from the Catalog Field Value Get, keep in mind though that there is units with weapons that have 0.00 as Damage Point (Zealot for example) and this cause the behavior to be removed as soon as it was applied since the wait is 0.00 seconds. A way to get around this is to make a "minimum wait time".

    Posted in: Miscellaneous Development
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    posted a message on Comparison of effect - kind, or damaging types?

    I take it it's currently impossible, or nobody knows how to do it.

    Posted in: Miscellaneous Development
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    posted a message on Problems with custom cloak ability

    Maybe make a trigger for the "remove cloak on attack" thing? Something out from my head that I believe would work is:

    Event: Any Unit starts Attacking
    
    Condition: Unit has Behavior (the cloak thinggy)
    
    Action: Remove 1 cloak thinggy from Triggering Unit
    

    I don't know about the Stimpack and Blink part though..

    Posted in: Miscellaneous Development
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    posted a message on Comparison of effect - kind, or damaging types?

    So, I have this trigger with the following event:

    Unit - Any Unit takes Fatal or Non-Fatal Any damage (from Any effects)

    Is there any way to check what kind the damaging effect is? Like if it's ranged, melee, spell etc.

    Posted in: Miscellaneous Development
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    posted a message on Critical Strike
    Quote from Thalassicus: Go

    The "damage unit X from unit Y" actions from the Warcraft 3 editor appear to have been removed in the SC2 editor, so it's probably difficult at best through triggers... might be something in the data editor though.

    You can create an effect on a unit from a unit with triggers:

    Environment - Create Effect on (Unit A) from (Unit B)

    So, just create the units weapons damage effect and you'll have it? :)

    Posted in: Miscellaneous Development
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