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    posted a message on A small batch of questions

    Hello, ladies and gentlemen ! Here we are again, asking questions and- okay no ones cares.
    Most of theses are because i'm going back on the editor, and It's been a looooooong time. No idea where to start and so on.

    1) [Buttons]
    Is it possible to have dynamic buttons for the same ability, i.e swapping when the unit has a buff?
    2) [Effects]
    Is it possible to do (data only) an ability that damages the target and heal and ally for a percent of the damage done? Or, more generically, an effect with a value tied with another effect's value ?
    3) [Abilities/Effects]
    Is it better to have multiple abilities that switch using behaviors or one big using a switch? Like, with Behavior1 the ability will do this, and with Behavior2 it will do that, etc.
    4) [Behaviors/Units]
    Any data-only way to do a dynamic threat system? Blizzard's basic one (static) or using buffs (all or nothing) isn't really practical...
    5) [Units]
    How does the armor formula fields work exactly ?
    6) [Tons of things]
    Diablo-like item sets. No idea where to begin...
    7) [Buttons]
    Dynamic tooltips. Still a dream?
    8) [Effects]
    Is there any way to do something based on missing health/energy/shield?
    9) [Behaviors/Units]
    Any way to do a D3/WoW-like shield system, with no maximum value defined and only an actual shield value?
    10) [Behavior]
    Still no data-only way to do a temporary shared health ?

    Thanks a lot !

    Posted in: Data
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    posted a message on [Showcase & Requests] ZeShmoutt's WoW Models

    Some news : my computer died "recently" (well, a good month ago, or a bit more) and it's expected to be returned from the customer service in a bit less than 2 weeks. Then, I'll be able to continue my glorious model conversion duty.

    Posted in: Artist Tavern
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    posted a message on [Showcase] Kailniris's Models

    Did you tried to merge the 2 last portal effects ? The "flat" blue gradient with this one.

    Posted in: Artist Tavern
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    posted a message on [Showcase & Requests] ZeShmoutt's WoW Models

    @Stormahawk: Go I'll note that, but I'm not sure I'll be able to do something in this case.

    BTW, do someone know how to make an emissive team color ?

    I need that for the DragonWhelp's eyes, as I don't see any other part that could have team color, and the eyes are quite small and need to be brighter to see clearly the team color.

    Posted in: Artist Tavern
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    posted a message on [Showcase & Requests] ZeShmoutt's WoW Models

    @TaylorMouse: Go

    I did, but I must agree : something's wrong here. And... I think yours is way too shiny for skin/clothes.

    Posted in: Artist Tavern
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    posted a message on [Showcase & Requests] ZeShmoutt's WoW Models

    Thanks, but the scale is good (near the size of amarauder). The bananas, on the other hand...

    Posted in: Artist Tavern
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    posted a message on [Showcase & Requests] ZeShmoutt's WoW Models

    Domper's Northrend Geist done !

    Posted in: Artist Tavern
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    posted a message on [Showcase & Requests] ZeShmoutt's WoW Models

    Well, I guess I found something to do tomorrow. And after. And uh...

    Anyway. Expect at least 2-3 days per model.

    Quote from TaylorMouse: Go

    @ZeShmoutt: Go

    It's always my fault, ... that's what my wife and kids keep telling me :p

    Nice Mantid btw :)

    T.

    It's a nerubian :D The mantid has a bug and can't be properly imported into 3DSMax, dunno why.

    Posted in: Artist Tavern
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    posted a message on [Showcase & Requests] ZeShmoutt's WoW Models

    Well, provide a bit more informations and i'm ready to start !

    Non-mount Protodragon
    Which skin color(s) ?

    Red, green, yellow, purple, blue, black, white, striped red ?

    DragonWhelp
    Classic one, i guess ?... Well, same question :p but no links this time, there's too many of them.
    Which skin color(s) ?

    Black, blue, nexus, yellow, rotted, green, mythril, purple, red, elementium, infinite ?

    Drakes (the standard variant)
    The "small" ones without the beard and stuff ? Weeeeeell you know what ? XD

    Black, blue, green, red, yellow, white, pink, nexus, twilight blue, twilight purple, twilight red ?

    And to finis, I think the "armored, burny protodrake" is either a fire hawk or Galakras. But I have no idea if the fire hawk's "feathers" will have the nice animation after conversion.

    Posted in: Artist Tavern
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    posted a message on [Showcase & Requests] ZeShmoutt's WoW Models

    Well, it's entirely TaylorMouse's fault. His tutorials are great, and now I can't use the good old "Export to M3" without feeling guilty. Also, I seriously lack the motivation required to fully complete a map.

    So, here it is ! Every WoW model I'll convert to SC2 will be posted here, as clean as possible and delivered with screenshots and stuff. And a banana for scale.

    Every model should have cleaned animations, cleaned textures including teamcolored diffuse, normal, specular and (why not) emissive, volume target and attachement points.

    And if you need some, feel free to ask as I found that task quite easy and surprisingly amusing.

    Finished models :

    Sorted alphabetically.

    - Nerubian Priest : Screenshots|Download
    Note : Some fixes needed before uploading.

    Domper's commissions :
    - Northrend Geist : Screenshots|Download

    IskatuMesk's commissions :
    -

    In production :

    - DragonWhelp (IskatuMesk)

    To-do list

    This is NOT sorted in any way.

    IskatuMesk :

    - Protodragon
    - Drake
    - Galakras

    Domper :

    - Superzombie
    - TwilightAscendantElementium
    - VampyrBloodPrince
    - BoundEathElemental
    - ChoGallDisciple

    Posted in: Artist Tavern
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    posted a message on [3ds Max, Model] From World of Warcraft to Starcraft 2

    Well, actually it do the trick pretty well.

    Posted in: Tutorials
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    posted a message on [3ds Max, Model] From World of Warcraft to Starcraft 2

    @Daara87: Go

    Great, thanks !

    Posted in: Tutorials
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    posted a message on [3ds Max, Model] From World of Warcraft to Starcraft 2

    by the way, did you found a way to hide/remove the gigantic boxes that appear after scaling the model (near 4' in the 3rd video) ?

    Posted in: Tutorials
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    posted a message on [3ds Max, Model] From World of Warcraft to Starcraft 2

    Thanks A LOT for these tutorials. It's so much better when I actually know what i'm doing.

    I'm actually trying to add attachment points, volume targets and so on (well, everything from the 3rd tutorial), but it's definately better looking than the classic "export to M3" method.

    I think I'll start to make more and more when I have free time.

    Posted in: Tutorials
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