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    posted a message on [Model] Importing WoW Characters to SC2 and Attaching Shoulders + Weapons

    @kottonmouthx8: Go

    Here's what I did:

    http://morcrist.com/images/tmp1thumb.jpg

    When the unit dies the sword slowly fades to invisibility and then gets removed.

    Take care.

    Posted in: Tutorials
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    posted a message on [Model] Importing WoW Characters to SC2 and Attaching Shoulders + Weapons

    @Foolish_Fool: Go

    Still not working for me either, but I would like to note that the SiteOps DO work, as long as the model is not in its standing animation. For example, if the unit is running/walking, then the SiteOps seem to work fine and the modelattachment follows the hardpoint. Its only when the unit stops that things fall apart.

    For anyone who might know, why is this? Is it something the maker of the wowmodelviewer is working on?

    And before I forget I'd like to offer high praise to said maker. The program is awesome. 'Nuff said.

    Take care.

    EDIT: You can even simulate this by selecting the unit with the modelattachment+siteop, holding down CTRL while left clicking the ground and then holding the button down while dragging your mouse around to turn the unit. As long as you're turning the unit the siteop seems to work.

    Posted in: Tutorials
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    posted a message on WoW Model-Pack Requests

    In a nutshell, Where are the buildings?!

    Of course I've searched for "buildings", "farm", etc., and found the ones you've got linked in your original post, but I'm thinking Stormwind, Elwynn Forest, Goldshire....

    Where are all of those inns, farmhouses, etc.?

    If anyone has any info as to where I can find them I'd REALLY appreciate it!

    Take care.

    Posted in: Art Assets
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    posted a message on [Model] Importing WoW Characters to SC2 and Attaching Shoulders + Weapons

    @Feraligono: Go

    Yar, you bet. I'll make some screenies to show.

    Take care.

    EDIT: Ok, here we go...

    Note the texture path:

    http://morcrist.com/images/wowmethumb.jpg

    And here are 3 separate character models I successfully imported:

    http://morcrist.com/images/body1thumb.jpg

    http://morcrist.com/images/body2thumb.jpg

    http://morcrist.com/images/body3thumb.jpg

    There. Well, I hope that demonstrates the validity of my claim and encourages more of you out there to import multiple character models!

    :P

    Take care.

    EDIT: I just wanted to add as a reminder that the .m3 files do NOT have to be in the same directory as their Body.tga files. When I imported them they were in the root directory and I just stuck them in the folder their .tga was in for organization purposes. Just remember that when you export the .m3 the texture gets a path inside the .m3 where SC2 expects to find it. If you DON'T specify a path (i.e., leave the texture path blank) then the .m3's texture is expected in SC2's root directory. This would be why all of the Body.tga textures conflict and you can only have one at a time.

    Posted in: Tutorials
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    posted a message on [Model] Importing WoW Characters to SC2 and Attaching Shoulders + Weapons

    @MangledMind: Go

    I've gotten multiple characters to work by forcing the viewer to export textures to a different directory.

    I go into File->Export Model->Export Options and then input, for example, orc_grunt in the texture path. I then export the model as usual and it saves the texture to \orc_grunt.

    In the editor I then import the texture and model as usual.

    Now, since you told the viewer to export with a texture path, the .m3 expects the texture to be in that path off of root.

    In my editor's import module I've got:

    orc_grunt.m3

    \orc_grunt

    • body.tga

    I actually put orc_grunt.m3 into the orc_grunt folder in the import module for the sake of organization, but it's not necessary.

    So for your next character .m3 you just go back into Export Options and change the directory. This seems to work wonderfully.

    Hope this helps! Take care.

    Posted in: Tutorials
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