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    posted a message on Transmissions, Text message, etc.

    So I can't send a message through transmissions because its bugged and only shows the portrait. So I send text messages instead. But they look unappealing and don't register in the message log (top UI). In the campaigns I see grayish text boxes more at the bottom & seem them in a few maps around here. Anyone know what trigger that is or better ways to narrate?

    Posted in: Triggers
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    posted a message on Is anyone else bored of competitive melee?

    Pro gamers are exciting themselves. But the concept of melee match after melee match, so boring.

    Campaigns can be designed to be competitive. There is even a perfect Libery mission, SMASH and GRAB (where terran and zerg racing to get the protoss's artifact) could easily be redesigned to be a 1v1 to reach the Protoss relic first.

    Posted in: General Chat
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    posted a message on Magical Flying Nydus worm of lulz

    ara is correct nydus worms were planned to be movers underground

    I remember one of the first sc2 game plays showing a nydus worming moving under terran supply depot wall and then destroying the terran with banelings lol

    thanks for pointing this out, will find a use for this cutie eventually, especially with HoTS when zerg gets sexified and us mappers will actually want to do things with zerg.

    Posted in: Terrain
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    posted a message on Maar animation so cool yet cant find

    Thanks those are it. Man some cool stuff.

    Posted in: Triggers
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    posted a message on Maar animation so cool yet cant find

    If you recall Zeratul's campaign with the preservers, Maar was the evil hybrid. Anyways he has an animation that plays on his birth or powerup or something like that, basically its energy surrounding him in a cyclinder. Any idea's how to play this at will?

    Posted in: Triggers
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    posted a message on Water not displaying in editor

    yup place your water squares then select edit water below where you can pick what planet's water you want usually 1-8 height works for normal terrain

    where you want the water, terrain should be lowered as well

    Posted in: Terrain
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    posted a message on making a unit play one of its animations

    some of the animations you wanted are under play animation

    also try the load and unload animation actions

    anything else is beyond me lol,

    Posted in: Triggers
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    posted a message on Icons on the minimap. Having trouble.

    yes just get minimap ping to the model, you can even face it in the direction you want and keep it on the mini map for as long as you want

    action > ping > create ping with facing

    then select model and duration if you want it to last all game then if you intend for you map to last 20 mins then 1200 duration

    Posted in: Triggers
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    posted a message on Hero Variables?

    More attributes that are fun to have variety in.

    1.sight radius (more important than ppl think)

    2.pathing radius/collide (maybe could have a smaller weaker hero, but his advantage is he could explore tiny nooks others cant for items or powers)

    3.additional attack bonus figures (can really make it complex, to have one hero that specializes in taking out another type of hero, must spend time on flags too)

    4.vital (health,energy and shield) leech and boost from attacks and abilties (careful with this one, very overpowered and no one likes playing unbalanced game)

    Posted in: Miscellaneous Development
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    posted a message on (neat map idea) Little unit, big map.

    1 player map where you control one little unit (must be cute, maybe an animal/critter?) and help your numerous struggling ally players fight off one super powerful tyrant player

    you help your allies by finding tons of resource pickups throughout the map and by using things against tyrant player forces, the little unit will be fragile and must avoid direct combat, but can win the game through collecting, boosting allies morale (which makes them spawn more random units) and by super repairing.

    little unit is like the worker we all wish we could have on our side! would be a cute and awesome game!

    Posted in: Map Suggestions/Requests
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    posted a message on War Pig combat shield trouble

    So I am creating a unit called the Juggernaut. He is based on merc marine war pig and he must have a shield cuz hes the JUGGERNAUT :P

    Anyways how do I add a restricted ability?

    Things i've done:

    1.add dependencies

    2.fart around aimlessly in data editor looking to uncheck one stupid box somewhere so I can use combat shield

    3.tried this trigger: tech tree; add 1 combat shield; player 1

    Posted in: Triggers
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