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    posted a message on Change flying / ground
    Quote from progammer: Go

    I think there's none at the moment. They're defined in xml files. Your best bet is to use a morph abilities to morph to a same unit, just with different plane array

    What is a good morph ability for this? I'm not familiar with the best abilities to use in SC2 like with WCE(like the morph with druid ability was always used)

    thanks

    Posted in: Miscellaneous Development
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    posted a message on Tower Placement range Indicator
    Quote from zeldarules28: Go

    I dont know but I will take a look and edit this if I find anything. Just FYI, look into behaviors and the build ability..

    Ok I think I found something on the internet.. I believe you need to go to mess with actors..this thread sort of explains it, it seems to work for some people

    http://forums.sc2mapster.com/development/map-development/544-showing-projected-attack-range/

    Thanks but warturtle has horrible instructions(there's no validate unit type field anywhere), and the panda marine's one is for selecting it once constructed. :/

    Posted in: Miscellaneous Development
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    posted a message on Change flying / ground

    Is there anyway through triggers to turn how a unit is targeted from ground to flying and back again? Thanks.

    Posted in: Miscellaneous Development
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    posted a message on Tower Placement range Indicator

    @Bags: Go

    bump

    Posted in: Miscellaneous Development
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    posted a message on Tower Placement range Indicator

    Thanks but that only shows when it's built. It doesn't help you place a tower if you can't tell what the range is until it's built.

    Posted in: Miscellaneous Development
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    posted a message on Tower Placement range Indicator

    Hi, I'm wondering how to set other buildings to show their range when being built such as photon cannon (before you place it you get white arrows in a circle representing it's range like the siege tank)

    thanks

    Posted in: Miscellaneous Development
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    posted a message on Strange Error (cosmetic?)

    I had a trigger working fine. I added a line or two, and now every time it's executed red error text appears on the left.

    http://img230.imageshack.us/img230/4209/trigger.png

    I added the Pick every player part and it goes nuts. PlayerAlive is an array of booleans max #4 Wave# is the current wave.

    The error message I get says something along the lines of

    "Trigger error in "gt_Next_Level_func" error occured in starting Starcraft 2. Please try again.e_arrayindexoverflow"

    It does this every time the attacker's food becomes zero, but the trigger runs normally. Minerals are given, resources given is displayed and it goes to the next level.

    Wondering if I should worry about this or ignore it for now?

    Posted in: Miscellaneous Development
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    posted a message on Tower Issue

    Made a tower. It shows it has an attack icon thingy in game, but when I tell it to attack the error I get is "cannot face enemy". Help appreciated :)

    Posted in: Miscellaneous Development
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    posted a message on Campaign Dependency Issue
    Quote from Siaon: Go

    @Bags: Go

    Can't really be fixed to my knowledge. I'd say it's best to start the map from scratch with just the Story campaign added as dependency. This will also include all others as they're dependencies of it.

    You could try removing the dependencies and readding it in your current map, but the units will be gone either way, and it's very likely you will run into the second dependency bug if you don't remake it.

    I don't think I'll be restarting my 80% completed map. I'll just live without them. ( Was using things like siege breaks just because they look cooler)

    ty

    Edit: Found a fix on the B.net forums: http://us.battle.net/sc2/en/forum/topic/628073482?page=1#2

    "Go to File -> Dependencies and move the campaign ones above the melee ones. "

    Posted in: Miscellaneous Development
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    posted a message on Campaign Dependency Issue

    I set the dependencies so I could place campaign units. I put some campaign units on, saved restarted my computer because it was bogging down, and now all of the campaign units are invisible, while still showing up on the minimap, and I can't place any more. Or view them in the data editor. The units appear in game, however.

    What do? :( Thanks.

    Posted in: Miscellaneous Development
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    posted a message on WASD library and FPS library - Use them as your own!

    I walked into a cliff and went straight to the top on your FPS demo map. Looking around with mouse is smooth, but running around feels very rough. Just some feedback from a noobie.

    Posted in: Trigger Libraries & Scripts
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    posted a message on How do I remove the upgrades of a building?

    Using planetary fortress as an example, when I look at it in the data editor it says it has Neosteel upgrade, Hi-Tec Autoatracking, and Terran building armor. Because of the Hi-Tec autotracking, the attack icon for PFs has a 0 in the bottom right corner.

    Is there a way to remove upgrades from a building, and if so, does it remove the 0? thanks.

    Posted in: Miscellaneous Development
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    posted a message on Is there an easy way to duplicate units?

    My brother is working on a TD. He can edit towers already in the game just fine(change their cost, build time, projectile, damage, etc), but when he tried to duplicate a tower it didn't copy everything. Because of this, he's not really sure what to add back to it with the whole actor thing. He's been messing around with it, and the duplicated tower (he made to look like a pylon) somehow started spawning images of itself (there were hundreds of the things that spin around the crystal, and the glow was increasing)

    TLDR: how to copy units effectively to change things such as model, projectile, cost, etc with relative ease. After using WC3's editor the data editor makes our brains hurt.

    Thanks.

    Posted in: Miscellaneous Development
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