I'm using tips to display information (optionally) for players in my map. After the first tip is clicked, none of the rest are clickable, even though upon mouseover it says to left click to view or right click to hide. Left clicking on these secondary tips does nothing.
Is there something I need to do to fix this? or is this intended/a bug?
I'm using tips to display information (optionally) for players in my map. After the first tip is clicked, none of the rest are clickable, even though upon mouseover it says to left click to view or right click to hide. Left clicking on these secondary tips does nothing.
What would be the best way to make a smaller nuke explosion? I don't want the damage, I just want a red dot / circle shown for everyone, the falling nuke, and an explosion about 1/4th the size of a regular explosion. I don't care if it's an ability or trigger(I don't need it to damage, just to look like a nuke) If it's an ability there would be no delay between casting and the nuke falling. I've been trying to make a new nuke with a smaller explosion but I've been unsuccessful(I made a copy spell but it never let me launch. kept saying "no call down available" when I had nukes available). If someone could walk me through this or point me to a guide that would help with this that'd be great.
Yes. The marine is blue in the data editor (unedited). My normal maurader / marine and custom marauder / marine all have it as an ability and as a command card. Stimpack is completely unedited (all of it is blue), and it was working a while ago.
What's the secret to getting this to show up? It won't show up in game(no icon) on unmodified units (marine / marauder) or custom units. It's a completely unmodified stimpack.
However, next to the No Pathing icon is a "No Fly Zone" button which will.
<</quote>>
"I'm trying to make it so a Viking in flight mode can't fly over a a few cliffs, and I tried using the no fly zones but they don't seem to work."
They just fly right over them...
Edit: Hmm, deleted and replaced them and now they seem to work. Thanks anyhow I guess.
Well, with that fixed, anyone know how to change the duration of the viking morph? It's three seconds but nothing in the unit / ability / button seems to be set to 3.
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Title.
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@Bags: Go
bump
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@Bags: Go
bump
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@Bags: Go
bump
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I'm using tips to display information (optionally) for players in my map. After the first tip is clicked, none of the rest are clickable, even though upon mouseover it says to left click to view or right click to hide. Left clicking on these secondary tips does nothing.
Is there something I need to do to fix this? or is this intended/a bug?
thanks
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I'm using tips to display information (optionally) for players in my map. After the first tip is clicked, none of the rest are clickable, even though upon mouseover it says to left click to view or right click to hide. Left clicking on these secondary tips does nothing.
Is there something I need to do to fix this?
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@Bags: Go
bump :(
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What would be the best way to make a smaller nuke explosion? I don't want the damage, I just want a red dot / circle shown for everyone, the falling nuke, and an explosion about 1/4th the size of a regular explosion. I don't care if it's an ability or trigger(I don't need it to damage, just to look like a nuke) If it's an ability there would be no delay between casting and the nuke falling. I've been trying to make a new nuke with a smaller explosion but I've been unsuccessful(I made a copy spell but it never let me launch. kept saying "no call down available" when I had nukes available). If someone could walk me through this or point me to a guide that would help with this that'd be great.
here's a picture of my result lol.. halfway through everything dissapeared. http://img180.imageshack.us/img180/3640/35340478.png
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It's the default. I turned off all of my triggers, placed a default marine with default abilities and stimpack does not show up in game.
I set dependencies at the beginning of working on the map, and it's only just recently that it stopped showing up in game.
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@Vitkar: Go
Where would hidden be? I checked in buttons / abilities for stimpack and searched hidden and found nothing. Thanks.
@robtot: Go
Yes. The marine is blue in the data editor (unedited). My normal maurader / marine and custom marauder / marine all have it as an ability and as a command card. Stimpack is completely unedited (all of it is blue), and it was working a while ago.
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What's the secret to getting this to show up? It won't show up in game(no icon) on unmodified units (marine / marauder) or custom units. It's a completely unmodified stimpack.
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@Bags: Go
nm, figured it out.
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Is originally 3. Is there anyway to change this, to say 1? I can't seem to find anything on the unit / actor / ability that changes it.
Thanks.
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@siege911: Go
And that won't block flying units...
However, next to the No Pathing icon is a "No Fly Zone" button which will. <</quote>>
"I'm trying to make it so a Viking in flight mode can't fly over a a few cliffs, and I tried using the no fly zones but they don't seem to work."
They just fly right over them...
Edit: Hmm, deleted and replaced them and now they seem to work. Thanks anyhow I guess.
Well, with that fixed, anyone know how to change the duration of the viking morph? It's three seconds but nothing in the unit / ability / button seems to be set to 3.
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I'm trying to make it so a Viking in flight mode can't fly over a a few cliffs, and I tried using the no fly zones but they don't seem to work.