I think you will see that in the news or so if I'm really going to publish the whole pack, that will contain a few hundred models maybe xD in a year or so
Get 3ds max and start modelling yourself :), it is hard to start with the simple things, but once you get used to it you will enjoy mapping far more than without ya own models
I am just working on a modfile containing "medieval" models in real texture style for my own rpg, maybe when my map is finished I will publish the ressources, but that's not gonna be soon...
I would really like to see other modelers to create such models, because I am doing it all from zero to hero now^^
I started drawing portraits 2 days ago, because it is a nice excercise to draw one a day
A friend of mine is just sick at drawing portraits and that inspired me xD
Keep up the good work Phygit, I have to thank you, because of your posts I came to the idea of my shading problems (flipped UVs etc.),
Thank you very much!^^
I think it is good that there are now two guys developing scripts, should help the entire progress of getting a perfect exporter.
Finally fixed my shading problems, this is still a work in progress screen. I'll need to redo parts of the diffuse and the
whole normal map, but first I'm going to fix the shading on my older house models. It was the way I did my unwrap,
I always selected the parallel polygons and that included on the one hand for example the front side vertical wood
and the (flipped) back side wood, and those flipped UVs caused the problems I think.
PS: And I need to add a smokestack^_^
EDIT: Two houses still need shading fix, but in this facing they look fine
Sorry but something unforseen happened which I cannot tell here, but it is motivating me working on my models and project harder than before so I'm sorry there is no time fto create arenas for smashcraft, but I'm sure you can find someone :)
0
Another great one would be: They told him to throw down his sword and return to the Earth... Ha! Time enough for the Earth in the grave.
0
What is best in Life? To crush your enemies, see them driven before you, and to hear the lamentation of their women.
dark brown/orange
0
I think you will see that in the news or so if I'm really going to publish the whole pack, that will contain a few hundred models maybe xD in a year or so
Get 3ds max and start modelling yourself :), it is hard to start with the simple things, but once you get used to it you will enjoy mapping far more than without ya own models
0
I am just working on a modfile containing "medieval" models in real texture style for my own rpg, maybe when my map is finished I will publish the ressources, but that's not gonna be soon... I would really like to see other modelers to create such models, because I am doing it all from zero to hero now^^
0
SA-LA-MI, SA-LA-MI, SA-LA-MI
0
not yet xD
0
I started drawing portraits 2 days ago, because it is a nice excercise to draw one a day A friend of mine is just sick at drawing portraits and that inspired me xD
0
I think when I started my first maps in age of empires I was about 10 or so, I don't get why this thread exists btw.
0
Do you still need this wooden thing?
0
Keep up the good work Phygit, I have to thank you, because of your posts I came to the idea of my shading problems (flipped UVs etc.), Thank you very much!^^
I think it is good that there are now two guys developing scripts, should help the entire progress of getting a perfect exporter.
0
Finally fixed my shading problems, this is still a work in progress screen. I'll need to redo parts of the diffuse and the whole normal map, but first I'm going to fix the shading on my older house models. It was the way I did my unwrap, I always selected the parallel polygons and that included on the one hand for example the front side vertical wood and the (flipped) back side wood, and those flipped UVs caused the problems I think.
PS: And I need to add a smokestack^_^
EDIT: Two houses still need shading fix, but in this facing they look fine
0
That's what I asked myself, too^^
0
This looks really good. Give us some information on gamplay, is it a survival map? Not only screens :)
0
Sorry but something unforseen happened which I cannot tell here, but it is motivating me working on my models and project harder than before so I'm sorry there is no time fto create arenas for smashcraft, but I'm sure you can find someone :)
0
Those look really good, gogo uv and then texture it :)