Yes, some of the first models, like the first houses and the first helms deep approach were started in maya and then exported to max, but I think some of my shading problems had to do with that export from maya, now that I 50% recreated helms deep it looks fine in the editor. so yes I am just using 3ds max now.
After exporting and converting tons of WoW models and creating a mod file that contains nearly every Lordaeron m3 file and many ground textures I returned to 3ds Max to work on the church again and also started to redo the whole helms deep thing (50% finished!). Just a little sign of life...
why don't you export it as .m3 directly from the wow model viewer? I am currently converting tons of wow props etc. myself, just takes a few seconds to do it with the model viewer, and if you would like to import it to 3ds max it is no problem with the import script
The very first time you watch star wars is HAS TO BE 4 - 5 - 6 - 1 - 2 - 3 , because I think you will never get that special access to the epic tale when starting with the new producitons. I like the new ones, but when you watch it for the very first time, start with the old trilogiy... and even better, play jedi knight 1-3 after that and THEN start watching the new ones :D
Do not open threads without using the search function... there are tutorials on how to export models form wow, have a look at the art assets section and m3 im/exporter
Just reinstalled Blue Byte's Albion, one of my alltime favourite RPGs, just use dfend (dosbox) to play it. there are not many games out there with souch an epic storyline
Looks nice, but you should try to work cleaner on the muscles when sculpting the normals maps etc., they look somehow crippled at the arms and the anatomy of the body (stomach and back) is a bit weird. But still a nice and useful model. Most of the errors won't be seen in the game, so they don't really matter...
Typoe M for material edito. CHoose one of those material balls, change its type to starcraft 2, chose your diffuse color (also as a starcraft 2 bitmap type) and there is also the option to choose from mod / add/ opaque etc..
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or just download paint.net , thats what I use
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Yes, some of the first models, like the first houses and the first helms deep approach were started in maya and then exported to max, but I think some of my shading problems had to do with that export from maya, now that I 50% recreated helms deep it looks fine in the editor. so yes I am just using 3ds max now.
Ah and of course mudbox for characters etc...
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The legs need to be scaled down! monstrous legs she has^^
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Hey I'm alive :D
After exporting and converting tons of WoW models and creating a mod file that contains nearly every Lordaeron m3 file and many ground textures I returned to 3ds Max to work on the church again and also started to redo the whole helms deep thing (50% finished!). Just a little sign of life...
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There is a thread about decals being used for high res and additional textures, that should be the way to go
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why don't you export it as .m3 directly from the wow model viewer? I am currently converting tons of wow props etc. myself, just takes a few seconds to do it with the model viewer, and if you would like to import it to 3ds max it is no problem with the import script
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The very first time you watch star wars is HAS TO BE 4 - 5 - 6 - 1 - 2 - 3 , because I think you will never get that special access to the epic tale when starting with the new producitons. I like the new ones, but when you watch it for the very first time, start with the old trilogiy... and even better, play jedi knight 1-3 after that and THEN start watching the new ones :D
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Do not open threads without using the search function... there are tutorials on how to export models form wow, have a look at the art assets section and m3 im/exporter
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Just reinstalled Blue Byte's Albion, one of my alltime favourite RPGs, just use dfend (dosbox) to play it. there are not many games out there with souch an epic storyline
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You could buy a PC ^^
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Looks nice, but you should try to work cleaner on the muscles when sculpting the normals maps etc., they look somehow crippled at the arms and the anatomy of the body (stomach and back) is a bit weird. But still a nice and useful model. Most of the errors won't be seen in the game, so they don't really matter...
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Typoe M for material edito. CHoose one of those material balls, change its type to starcraft 2, chose your diffuse color (also as a starcraft 2 bitmap type) and there is also the option to choose from mod / add/ opaque etc..
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The nintoxicated's m3 exporter works with max 2011. I am using it
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After some weeks of silence, I am back again^^
Current Project is a horse model which may turn into a Rohirrim or other rider units.
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Sounds interesting ;)