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    posted a message on Wow models in sc2

    If you read the license agreement -> no Maybe they will tolerate it but I don't htink so

    Posted in: Miscellaneous Development
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    posted a message on SkaldCG's Modelling Thread

    So this is a first example of my better textures, gave them more space and stopped working with only one 1024x1024 map set for all houses. I have the choice between 5 different roofs, five different brick textures, four different 'white' walls etc.

    A first impression:

    Hum, shoul've turned off the image smoothing in Max : /

    Posted in: Artist Tavern
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    posted a message on SkaldCG's Modelling Thread

    Jaja^^

    I'm gonna upload some updated stuff tonight, gonna polish my existing models and textures.

    I do not know if starcraft supports vertex normals, will have a look at that.

    Posted in: Artist Tavern
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    posted a message on How does mod work?

    A mod contains no terrain data. It is like a data base for custom models/data assets/....

    You can import more custom textures and models into a mod than into a map, you need to upload it to battle.net and decide whether it is open source to other mappers (so they can use your assets too) or private (locked) to your account. You can publish multiple maps using multiple mods.

    Posted in: Data
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    posted a message on SkaldCG's Modelling Thread

    yes I know, triple post, but nobody posted and I think I found useful light settings for day 'n' night. (Mar Sara basically) I already worked on custom textures for the trees, but they're not yet finished and tested, perhaps I should stay with the basic trees? They seem to fit very well, or what do you think?

    Posted in: Artist Tavern
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    posted a message on Maximum map size
    Quote from iiequalsexpipi: Go

    I tried to do this and there isn't a work around. :( Maximum size is 256x256. In my custom map, Hero Attack, players can choose from 4 128x128 maps at the beginning of the game and I would like to add more but I cannot. Also there are no triggers to generate terrain so that work around doesn't work.

    Anyway, another major limitation is that you are limited to 8 textures and there is no way to increase this number or change the texture set in game. So even if you could increase the size you would still have problems with textures.

    Another problem is doodads. If you place too many doodads on your map it will crash while loading.

    So yeah, your idea as awesome as it is has way too many artificial limitations that blizzard created for your map to be successful. My advice is to complain to blizzard and tell them to fix these issues.

    LIMITED DOODADS??? Oh my God, not really.. you must be joking >.> What is the limit?

    Is Blizzard really unable to learn from warcraft 3, the jass new gen pack and the weu allowed unlimited doodads and it was fine, what are they thinking? how shall we mod woth such bullshit, same with the 2 minutes rule when you try to upload a map/mod, what the fuck -.-

    Posted in: Terrain
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    posted a message on Help! Mod and maps broken?

    Oh yes, I need the answer, too^^

    Posted in: General Chat
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    posted a message on NA map Nights

    It will be on NA so no chance for me ;)

    Posted in: General Chat
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    posted a message on SkaldCG's Modelling Thread
    • Bump*

    Started with some terrain textures, they're still work in progress, difficult to get them work with lighting etc.

    http://img576.imageshack.us/img576/7683/ersterterrainshot.jpg

    Edit: uuuhm bad quality : /

    Edit 2: These are fully funcitonal and better quality!

    http://img42.imageshack.us/img42/5992/terrainset03.jpg http://img222.imageshack.us/img222/5258/terrainset02.jpg http://img404.imageshack.us/img404/5952/terrainset01.jpg

    Posted in: Artist Tavern
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    posted a message on M3 Exporter

    @SoulCarver

    Are you a student at a university? Then go to autodesk.com and register for their student community and get EVERY Autodesk software for 3 year student license :)

    Posted in: Third Party Tools
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    posted a message on [Terrain, Texture] Custom Terrain Textures

    In this thread it is said create mipmaps, in the modelling section it is said DO NOT create mipmaps (because the galaxy editor creates his own), what is right?

    Posted in: Tutorials
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    posted a message on Maximum map size

    unless you find a way for mapchanging in Battle.net, no I don't think so.

    Posted in: Terrain
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    posted a message on Editting Imported Models in 3D Studio Max

    There is a guy programming the exporter plugin for cinema 4d

    Posted in: Artist Tavern
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    posted a message on "GATEWAY_DOWN" publishing error

    hm could be the problem,. i will delete 10 models or so and see if it helps, thank you

    Edit: Thats it, OMFG I hate Blizzard, now i am only able to update my modfile while at work -.-"

    Posted in: Miscellaneous Development
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    posted a message on "GATEWAY_DOWN" publishing error

    Got the same problem now, imported textures and models into a mod file and then it occurs

    Posted in: Miscellaneous Development
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